Title: Computing Movement Geometry
1Computing Movement Geometry
- A step in Sensory-Motor Transformations
Elizabeth Torres David Zipser
2Sensory Input Kinematics
Motor output
3Stuff thats easy in the Geometric Stage
- Specifying movement paths.
- Dealing with excess degrees of freedom.
- Some constraint satisfaction.
4Geometric Stage Input -- OutputReaching to
Grasp with a Multi-jointed Arm
What goes on in here?
Represented as changes in joint angles
5Gradient Descent
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7Joint Angles
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9Gradient Descent for Simulating Hand Translation
10Reconfiguring Joint Angle Space
11Orientation Matching
12Distance function for translation and rotation
13Experiments
14G symmetrical and positive-definite
15Speed Invariance of Movement Path
TARGET
One subject, one movement at each speed
16Six subjects, six movements each
17Co-articulation
18Error Correction
19Correcting error with retinal image feedback
Retina(s)
20Discussion Break
21The gradient of a sum the sum of the gradients
22dq
Â
Hidden Units
posture
target position
target orientation
23Preferred Directions Rotate across External Space
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