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Virtual Economies

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Virtual Economies Scott Woodward Chris Addy Economies Economy refers to the human activities related with the production, distribution, exchange, and consumption of ... – PowerPoint PPT presentation

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Title: Virtual Economies


1
Virtual Economies
  • Scott Woodward
  • Chris Addy

2
Economies
  • Economy refers to the human activities related
    with the production, distribution, exchange, and
    consumption of goods and services
  • A virtual economy is an economy existing in a
    virtual persistent world, usually in the context
    of a game

3
Virtual Economies
  • Consist of 5 parts
  • Persistence
  • Scarcity
  • Specialization
  • Trade
  • Property Rights

4
Persistence
  • The software keeps track of
  • State of the world
  • Resources
  • Possessions

5
Scarcity
  • Users must expend resources
  • Time
  • Real money
  • Virtual money and resources
  • To obtain goods, resources, or services in the
    virtual environment

6
Specialization
  • Availability to players of the resources must
    vary
  • Limit players ability to obtain resources based
    either upon skills, class, or other factors
  • This creates conflict in the environment for
    available resources

7
Trade
  • Users must be able to transfer goods and services
    to and from other users
  • Virtual objects only have meaning in context of
    the game
  • Worthless if unable to trade goods between
    players and the environment

8
Property Rights
  • The world must record which goods and services
    belong to which user identity
  • The user may dispose of the goods or services
    according to whim at any time via destruction,
    exchange or use.

9
Types of Games and Their Economies
  • RTS
  • TBS
  • RPG
  • FPS
  • Board Games (Monopoly etc)
  • MMO
  • inflation

10
Meaningful Play
  • Discernable outcome
  • In most games you need resources to accomplish
    goals
  • The resources come into your hands through the
    economy in the game
  • Integrated outcome
  • By interacting with the economy you obtain
    resources that will further your own goals
    further down the road

11
Lusory Attitude
  • Virtual economies with regards to lusory attitude
    can vary greatly
  • In some games you spend resources readily to
    accomplish a goal such as building an army
  • In other cases you come to value the money in the
    same manner as real money due to the work
    required to obtain it

12
Virtual Economies in the News
  • Online vendors sell currency, services or items
    in many online games
  • World of Warcraft
  • Everquest I II
  • Second Life
  • EBay bans the selling of virtual goods and
    services
  • Virtual Taxation
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