Title: Learning Activities
1Learning Activities
- Educational Methodology
- Clinical Laboratory
- Science Program
2Instructional Preparation Sequence
- Write goal statement(s)
- Write instructional objectives
- Determine learning activities
- Write assessment questions
- This lesson will focus on the third step
3Learning Activities
- are instructional activities that enable
learners to master the objectives - are chosen by the instructor to assist in the
learners mastery of the objectives
- Examples this lesson will focus on include
- Lecture
- Case Study
- Simulation
- Role Playing
- Cooperative Learning
- Problem-Based Learning
- Computer-Based Learning
- Student Practice Laboratory
4Lecture
5Lectures
- are speeches delivered before a class,
especially for instruction or to set forth some
subject - are the easiest way to deliver large amounts of
information - enable the instructor to present material from
various sources that is often more current than
the textbook
6Lectures - Advantages
- Most efficient way to disseminate large amounts
of information - Instructor can augment, clarify, highlight
topics covered in the textbook relate the
material to other topics covered in the course or
in other courses - Lecture often requires minimal input or
preparation for the learner
7Lectures - Disadvantages
- Eighty percent (80) of what is learned in a
lecture is forgotten within two months - Lecture encourages memorization instead of
application and problem solving
8Lectures Organization
- Introduction
- Body
- Conclusion
- Incorporate active learning techniques
- Minute paper
- Muddiest point
- Short survey
- Questioning techniques
- Thumbs up thumbs down
- Think-pair-share
9Active Learning
- is when a learner has a more interactive
relationship with the subject matter, and is
encouraged to generate rather than simply receive
knowledge. - Instructors need to
- Start instruction where the learner is (prior
learning) - Provide enough time and active involvement for
deep understanding to develop - Prompt action and reflection
- Incorporate active learning into lesson plan
10Active Learning - Tools
- Less Complex / Low Risk
- Writing activities
- Minute papers
- Muddiest point
- Journal entries
- Surveys or Questionnaires
- Thumbs Up Thumbs Down
- Think Pair Share
- Formative (ungraded) quizzes
- Brainstorming or Roundtable
- Games
- Group discussions (structured)
- More Complex / Higher Risk
- Group discussion (minimal structure)
- Exam questions
- Press conference
- Send a problem
- Jigsaw
- Fishbowl
- Student-guided lecture
- Individual / group presentations
- Debates
- Role-playing, Forum theater
- Team learning
11Questioning
- Purposes for using questioning techniques
- Involves the learner (active learning)
- Provides a mechanism of feedback for the
instructor - Provides reinforcement review of the material
- Encourages higher level thinking through
open-ended questions of why and how
12Questioning
- Techniques for effective questioning
- Plan ahead what questions to ask during lecture
- Ask questions
- At all taxonomic levels
- Informally in a non-threatening manner
- That draw out more than a simple "yes" or "no"
response - Provide adequate time for responding
- Call on learners in a random or rotating manner
to minimize non-participation or dominating
responders
13Effective delivery oflecture requires
- Being enthusiastic about topic and learners
- Vary pitch tempo
- Talk to learners, not at them
- Good posture and facial expressions
- Incorporating active learning questioning
- Moving around the room
- Using eye contact to assess learner comprehension
- Pacing presentation so learners can take notes
and process information - Avoiding
- Reading lecture notes
- Nervous habits and repetitive phrases (i.e. ahs,
ums, okays)
14Lecture
- The lecture method is most useful when
__________________________________. - A limitation of the lecture method would be
__________________________________.
transmitting large quantities of information
that most of the information is not retained
15Lecture
- What can be done to make a lecture more
interactive so students will retain information
better?
Using active learning tools and questioning
techniques.
16Case Study
17Case Studies
- are effective learning activities that
- Develop interpretative and problem-solving skills
- Develop reasoning skills
- pattern recognition
- hypothesis formation
- Develop clinical skills
- Elaborate and contextualize knowledge
- Foster development of self-directed and
self-regulated learning skills - Motivate
18Case Studies - Organization
- Consider what types of clinical problems would
best address the specific learning objectives - Select a real case or problem
- Determine case format, presentation format, and
learner context - See next screen for details
19Case Studies - Organization
- CASE FORMAT
- Case vignette
- Case description and questions, no advance
preparation - Case study (Harvard Business model)
- Narrative, facts presented as news, open-ended
questions, advance preparation often required - Problem Based Learning iterative case
- Events over time, group activities, solve
challenges
- PRESENTATION FORMAT
- Paper
- Computerized
- Media resources
- LEARNER CONTEXT
- Level of the targeted learner
- Individual vs. group
- Instruction vs. assessment
20Case Studies - Organization
- Write the story and the questions or challenges
to be posed to the learner - Get input from colleagues and make appropriate
modifications - Review and modify learning objectives
- Identify and gather resources to include with the
case - Write the tutor guide
21Case Studies
- Case studies promote what type of skills?
_________________________________
interpretation and problem-solving skills
22Simulations
23Simulations
- Designed to promote problem-solving via learner
involvement - Structured, realistic situation in which learner
plays self - Create a risk-free environment to
- Encourage problem-solving skills
- Improve communication techniques
24Simulations
- Valuable for affective domain learning outcomes
- Most effective when scenario represents a
situation the learner will potentially experience
as a professional - Can be time-consuming to develop
25Simulations
- Types
- Written
- Learner responds on paper to written situation
- Computer
- Utilize branching capabilities
- Similar to written
- Actual
- Create a real-life situation and carry it out
- Feedback is given based on response
26Simulations
- Effective uses
- Set a time limit
- Focus activity on defined objectives
- Create an interesting background
- Provide descriptions of characters situation
- Use volunteers to play parts and involve audience
by asking their reaction to events - Follow with discussion of what was learned and
future implications
27Role Playing
28Role Playing
- Similar to simulations with these differences
- Learner does not play self, but instead takes on
a role - A few learners participate and others observe
- Short scenarios dealing with a specific problem
- At end, observers share comments and reactions
concerning the roles and what took place
29Role Playing
- Effective uses
- Set a time limit
- Focus activity on defined objectives
- Create an interesting background
- Provide descriptions of characters situation
- Use volunteers to play parts and involve audience
by asking their reaction to events - Follow with discussion of what was learned and
future implications
30Simulations Role Playing
- What is the difference between simulations and
role playing? ___________________________________
_______________________________
Simulations learner plays self, Role Play
learner plays someone else
31Cooperative Learning
32Cooperative Learning
- Group of learners work together to solve a
problem - Effective uses
- Focus on objectives in the affective and higher
cognitive domains - Increase communication skills
- Develop problem-solving skills
33Cooperative Learning
- Learner assumes roles of both instructor and
learner - Use previous knowledge acquired in curriculum
- Supplement with additional information learned
independently - Share new knowledge with group
- Teaching peers
- Give presentation by group to others
34Cooperative Learning
- What is unique about the learners role when
doing a cooperative learning activity?
_________________________________________________
___________________
Learner takes on the role of both instructor and
learner
35Problem-Based Learning
36Problem-Based Learning
- Similar to Cooperative Learning
- Groups work together to solve a problem
- Instructor is facilitator, not necessarily
content expert - Different from Cooperative Learning
- Learners have no prior knowledge related to the
problem (no lectures, reading assignments, etc.)
37Problem-Based Learning
- Goal of PBL
- Learner determines what information he/she does
not know and what needs to be learned
independently in order to solve the problem - Learner identifies appropriate resources and
acquires necessary information - Textbooks, journals, other learners, faculty
38Problem-Based Learning
- Promotes learners ability to
- Develop independent learning skills
- Communicate competently with colleagues
- Interact efficiently in a group
- Solve problems
39Problem-Based Learning
- What learner abilities are enhanced with
problem-based learning? __________________________
________________________________________________
_________________________________________________
_____________
Develop independent learning skills, Communicate
competently with colleagues, Interact efficiently
in a group, Solve problems.
40Computer-Based Learning
41Computer-Based Learning
- Individualized instruction
- Learner paced
- Information presented in interactive, small,
self-contained units - Can incorporate multimedia and graphics
- Can access via CD-ROM, DVD, Internet, etc.
- Learners more active in learning process
- Required to respond frequently
- Usually provided with immediate feedback
42Computer-Based Learning
- Effective uses
- Instructor needs to closely monitor learners
progress - Instructor aids learners in the application of
the knowledge attained
43Computer-BasedLearning
- What primary advantages does computer-based
learning provide the learner? ____________________
______________________________________________
Instruction is individualized and it
is learner-paced
44Student Practice Laboratory
45Student Practice Laboratory
- Purpose
- Provide a structured setting where learners can
practice laboratory procedures and apply
cognitive knowledge
46Student Practice Laboratory
- Advantages
- Non-threatening environment for learners to
integrate theory with psychomotor skills - Learners can practice skills until proficient
before beginning clinical rotations - Individualized instruction feedback provided
- Instructor able to screen out learners that do
not have appropriate skills necessary to continue
program
47Student Practice Laboratory
- Disadvantages
- Time-consuming for faculty to set up and teach
lab sessions - Costly i.e. reagents, equipment, supplies
- Prone to keep learner at lower cognitive and
psychomotor skill levels (learner following a
recipe)
48Student Practice Laboratory
- Effective uses
- Pre-run exercises prior to lab session
- What works, what doesnt, what to modify?
- Develop a laboratory manual
- Objectives, procedures, study questions,
worksheets, assessment criteria - Use a pre-lab discussion period to reinforce
theory and demonstrate new procedures - Use a post-lab period for learners to evaluate
assays performed and analyze data gathered
49Student Practice Laboratory
- Effective uses
- Correlate exercises with lectures to reinforce
both cognitive and psychomotor skills - Facilitate progression of learners skills
- Start with basic skills
- Upon mastery, put emphasis on problem-solving
50Student Practice Laboratory
- What domain is student laboratory most useful in
addressing? __________________________________
Psychomotor domain
51Summary
- Learning Activities
- Lecture
- Case studies
- Simulations
- Role playing
- Cooperative learning
- Problem-based learning
- Computer-based instruction
- Student practice laboratory
52References
- Beck, S. LeGreys, V. (2003). Clinical
Laboratory Education CD-ROM. ASCP. - Harrity, S. (2007). Active Learning.
Presentation at CLEC. - Teaching Improvement Project System (TIPS) for
Health Care Educators (2006). Strengthening
Classroom Teaching Techniques. UNMC.