Some graphics - PowerPoint PPT Presentation

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Some graphics

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Some graphics Projects included A show a dark moon moving phases of the moon billiards Your own icons and bitmaps Pie chart Timer & pictures Using a timer, you ... – PowerPoint PPT presentation

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Title: Some graphics


1
Some graphics
2
Projects included
  • A slideshow
  • a dark moon moving
  • phases of the moon
  • billiards
  • Your own icons and bitmaps
  • Pie chart

3
Timer pictures
  • Using a timer, you can create a slideshow.
  • Set the timer to some interval enable, and
    start the timer in formload
  • Also, put some picture into a picturebox.
  • Count mod the number of pictures.
  • For example, if there are 8 pictures, count mod 8
    in your timer code. The timer code needs to also
    change the picture

4
Timer
  • The timer may be covered in another (later?)
    slideshow.
  • You add a timer to a project from the toolbox.
  • It does not go on your application like most
    controls we have used.
  • Like a printer-capability, a timer goes in the
    component tray, an area displayed under your
    design view.

5
Timer
  • You must enable the timer to let it start
    clicking, or disable it to turn it off.
  • You must set the timing interval (in milli
    seconds)
  • You must start or stop the timer.
  • Instructions to do these things must appear in an
    appropriate place in your code.
  • Starting the timer might go in formload, or a
    buttonhandler for start slideshow or new
    Slideshow.
  • Stopping the timer might go in a button handler
    for stop slideshow

6
Timer
  • Heres code to start the timer clicking every 1
    second
  • Timer1.Interval 1000 1 sec
  • Timer1.Enabled True
  • Timer1.Start() start it

7
The slideshow code formload
  • Private Sub Form1_Load(ByVal sender As
    System.Object, ByVal e As System.EventArgs)
    Handles MyBase.Load
  • Timer1.Interval 1000 1 sec
  • Timer1.Enabled True
  • Timer1.Start() start it
  • PictureBox1.Image Image.FromFile("C\"
    names(picnum) ".jpg") load first picture
  • End Sub

8
The timer-tick sub event handler
  • The timer tick sub handles what you wish to do
    each time the timer ticks.
  • This might be to move an image on a panel or a
    picturebox on an application or load/display a
    new image in a picture box, or several of the
    above instructions.
  • A common way to cycle around a set of images is
    to get the next one mod picturecount If there
    are 4 pictures named pic0.jpg, pic1.jpg,pic2.jpg,p
    ic3.jpg then
  • Picbox.imageimage.fromfile(p\pic num
    .jpg)
  • would get another picture from the p drive. Num
    must be incremented mod 4.
  • The pictures will all need to be the same type
    (jpg, gif, bmp, whatever).

9
The slideshow code timer tick sub
  • Dim picnum As Integer 0
  • Dim names() As String "dog", "tish",
    "keely", "shan" a bunch of picnames
  • Dim piclen As Integer names.Length
  • Private Sub Timer1_Tick(ByVal sender As
    System.Object, ByVal e As System.EventArgs)
    Handles Timer1.Tick
  • picnum (picnum 1) Mod piclen
  • PictureBox1.Image Image.FromFile("C\"
    names(picnum) ".jpg")
  • End Sub

10
Moving things
  • We have already learned how to display a picture
    on the screen using a picture box and setting the
    image by selection, or retrieving the image at
    run time using a file name.
  • We also used a timer object in our microwave
    simulation.
  • We can put the two pieces together to make
    something move across the screen.
  • The x coordinate will measure in from the left
    on your form, y will measure down from the top,
    a sort of flipped over 1st quadrant of the
    cartesian coordinate plane.

11
components
  • Put a picture box in your form and set its image
    to one of the moon icons. (I found these in
    Visual Studio.Net\common7\graphics\elements but
    any image will do.
  • Add a timer control to your component tray by
    double clicking this control from the toolbox.
  • Timers (and printers, too, for example) are not
    visible components, so they go into a component
    tray and are manipulated programmed from there.

12
Timer tick code
  • Private Sub Timer1_Tick(ByVal sender As
    System.Object, ByVal e As System.EventArgs)
    Handles Timer1.Tick
  • Static xint As Integer PictureBox1.Left
  • Static yint As Integer PictureBox1.Top
  • Static widthint As Integer
    PictureBox1.Width
  • Static heightint As Integer
    PictureBox1.Height
  • With Me
  • xint - 10
  • If xint lt 0 Then
  • xint .Width
  • End If
  • .PictureBox1.SetBounds(xint, yint,
    widthint, heightint)
  • End With
  • End Sub

13
Timer tick code
  • The code picturebox.setbounds moves the picture
    box as the timer ticks. I decrement the x
    (measure of distance in from left) value to move
    the moon to the left.
  • When it gets to 0 (zero) I start in again from
    the right.
  • Code form load as follows
  • Private Sub form1_Load(ByVal sender As
    System.Object, ByVal e As System.EventArgs)
    Handles MyBase.Load
  • Timer1.Enabled True
  • Timer1.Start()
  • End Sub

14
The moons phases a moon that moves
15
Now lets simulate phases of the moon
16
Phases of the moon
17
Phases of the moon
  • I found 8 moon icons (moon01 to moon08).
  • I have a counter declared globally
  • Each time the timer clicks I count mod 8 and add
    1, yeilding an integer 18
  • Then I set the picture box image to the
    particular image. (moon0 count .ico)
  • Remember, in debug, you need a bin in front of
    the name.

18
Heres my new timer tick code
  • Dim filename As String
  • Static xint As Integer PictureBox1.Left
  • Static yint As Integer PictureBox1.Top
  • Static widthint As Integer
    PictureBox1.Width
  • Static heightint As Integer
    PictureBox1.Height
  • With Me
  • xint - 10
  • If xint lt 0 Then
  • xint .Width
  • End If
  • .PictureBox1.SetBounds(xint, yint,
    widthint, heightint)
  • ' filename Directory.GetCurrentDirec
    tory "moon0" count ".ico"
  • 'filename filename.Substring(3)
  • .PictureBox1.Image
    Image.FromFile(Directory.GetCurrentDirectory
    "moon0" count ".ico")
  • count (count 1) Mod 8 1
  • End With

19
Some exercises
  • You can make the image move faster or slower by
    changing the amount you add to the xint or by
    changing the timer tick interval.
  • You can make it move up (or down) by using the y
    value.
  • How about making a billiard ball bounce around
    the form?

20
Bouncing an image around the form
  • If you define an fixed value to increment the x
    and y coordinates of your picture, you can create
    an effect like bouncing against walls.
  • Whenever the x coordinate of the topleft of the
    picturebox is less than zero, flip the increment
    values sign.
  • Do the same if the x coord gets too big.
  • Ditto for the y coordinates.

21
Assuming xint, yint, xinc and yint are all
defined
  • This code flips a sign
  • xinc-xinc
  • You can get or set your forms width. It will
    start at 0 and go to some value.
  • Similar for the height.
  • This code checks if xint is a legal value for a 0
    by 300 width form
  • If xint lt 0 Or xint xinc gt 300 Then
  • xinc -xinc
  • xint xinc
  • End If
  • Xint, yint, xinc and yinc are all filed values
    and need to be initialized at compile time or in
    formload

22
Heres timer code to bounce a picture (assuming
fixed form size 300X300)
  • Static xint As Integer PictureBox1.Left
  • Static yint As Integer PictureBox1.Top
  • Static widthint As Integer
    PictureBox1.Width
  • Static heightint As Integer
    PictureBox1.Height
  • With Me
  • xint xinc
  • yint yinc
  • If xint lt 0 Or xint xinc gt 300
    Then
  • xinc -xinc
  • xint xinc
  • End If
  • If yint lt 0 Or yint yinc gt 300
    Then
  • yinc -yinc
  • yint yinc
  • End If
  • .PictureBox1.SetBounds(xint, yint,
    widthint, heightint)
  • End With

23
Your own icon or bitmap
  • You can create your own icon files for use in vb
    projects

24
Your own icons
25
Under project select add new item, then select
bitmap, icon or whatever
26
draw your icon or bitmap and save it
27
Then select it from your picturebox/properties/ima
ge dialog
28
A Pie chart
29
Pie chart
  • Refresh method calls (form) paint event
  • Pie chart requires you pick the circle center and
    each color
  • You determine the start angle and sweep angle of
    each section (for a total of 360 degrees)

30
Pie chart- form paint
  • Private Sub Form1_Paint(ByVal sender As Object,
    ByVal e As System.Windows.Forms.PaintEventArgs)
    Handles MyBase.Paint
  • Dim xcent, ycent As Integer
  • xcent 140
  • ycent 180
  • With Me
  • .CreateGraphics.FillPie(Brushes.Blue,
    xcent, ycent, 100, 100, 0, 50)
  • .CreateGraphics.FillPie(Brushes.Red,
    xcent, ycent, 100, 100, 50, 30)
  • .CreateGraphics.FillPie(Brushes.Green,
    xcent, ycent, 100, 100, 80, 70)
  • .CreateGraphics.FillPie(Brushes.Beige,
    xcent, ycent, 100, 100, 150, 90)
  • .CreateGraphics.FillPie(Brushes.Coral,
    xcent, ycent, 100, 100, 240, 120) 'start angle,
    sweep angle
  • End With
  • End Sub
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