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Steps to Civilization

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Title: Steps to Civilization


1
Steps to Civilization
Paleolithic Age Farming Revolution Permanent
settlements Division of labor Specialization of
labor Technology Trade Cities
2
Steps to Civilization



3
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets
Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development religion, trade, farming, etc. required great organization opportunities problems Disadvantages Crime, overcrowding, disease, war, shortages Advantages Security, diversity of services, technology, wealth, culture
4
Steps to Civilization
  • Paleolithic Age
  • nomadic hunters and gatherers
  • clan groups 15-20
  • clan leader
  • moving with herds of game
  • low birth rate

5
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate


6
Steps to Civilization
  • Farming Revolution
  • domestication of animals and plants in Near East
  • food surplus
  • increase in population
  • food surplus
  • increase in population
  • diets more balanced

7
Steps to Civilization
  • Plant Domestication
  • Plant
  • Growing a plant
  • Causing it to change genetically from wild
    ancestor
  • Goal make it more useful to humans

8
Steps to Civilization
  • Plant Domestication
  • Plant Domestication Stages
  • Ancestor plant advantages (wheat, barley, peas)
    could be eaten, high yields, easily grown, grow
    quickly, easily stored, self pollinating, few
    genetic changes

9
Steps to Civilization
  • Plant Domestication
  • Plant Domestication Stages
  • First fruit and nut trees (olives, figs, dates,
    pomegranates, grapes) non nomadic life style,
    planted as cutting or seed, 3 year food yield
    cycle

10
Steps to Civilization
  • Plant Domestication
  • Plant Domestication Stages
  • Complex fruit and nut trees (apples, pears,
    plums, cherries) grafting, cross-pollination,
    experimentation

11
Steps to Civilization
  • Animal Domestication
  • Animal
  • selectively bred in captivity
  • modified from its wild ancestors,
  • for use by humans
  • who control the animals breeding and food supply

12
Steps to Civilization
Animal Domestication
Ancient Species of Big Herbivorous Domestic
Mammals
  • Arabian camel
  • Bactrian camel
  • Llama/alpaca
  • Donkey
  • Reindeer
  1. Sheep
  2. Goat
  3. Cow
  4. Pig
  5. Horse
  • Water buffalo
  • Yak
  • Bali cattle
  • Mithan

13 are from Eurasia and 1 (llama/alpaca) from the
Americas
13
Steps to Civilization
Animal Domestication
  • Ancient Species of Big Herbivorous Domestic
    Mammals
  • Arabian camel
  • Bactrian camel
  • Llama/alpaca
  • Donkey
  • Reindeer

14
Steps to Civilization
Animal Domestication
  • Ancient Species of Big Herbivorous Domestic
    Mammals
  • Water buffalo
  • Yak
  • Bali cattle
  • Mithan
  • 13 are from Eurasia and 1 (llama/alpaca) from the
    Americas

15
Steps to Civilization
Animal Domestication
  • Big mammal domestication characteristics
  • Diet- 10 biomass coefficient
  • Growth rate
  • Problems of captive breeding
  • Nasty disposition
  • Tendency to panic
  • Social structure

16
Steps to Civilization
Animal Domestication
Benefits of big mammal domestication
  • Meat
  • Milk products
  • Fertilizer
  • Land transportation
  • Leather
  • Military assault vehicles
  • Plow traction
  • Wool

Germs
17
Steps to Civilization
18
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced


19
Steps to Civilization
  • Permanent settlements
  • farming villages 250
  • village life
  • private property
  • warfare

20
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare


21
Steps to Civilization
  • Division of labor
  • over production of food
  • need for part-time non-farming tasks clothing,
    tool and weapon making, weaving, baskets, pottery

22
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery

23
Steps to Civilization
  • Specialization of labor
  • artisan
  • skills in specialized crafts
  • non-farmers

24
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers

25
Steps to Civilization
  • Technology
  • developed by artisans
  • advancements to improve the efficiency of every
    day life
  • closely guarded secrets

26
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets

27
Steps to Civilization
  • Trade
  • need for unavailable resources
  • desire to have products you did not have
  • families, villages, regions
  • barter
  • one product exchanged for another product

28
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets
Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another
29
Steps to Civilization
  • Cities
  • develop from growing farming villages
  • zone development religion, trade, farming, etc.
  • required great organization
  • opportunities
  • problems

30
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets
Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development religion, trade, farming, etc. required great organization opportunities problems Disadvantages Crime, overcrowding, disease, war, shortages Advantages Security, diversity of services, technology, wealth, culture
31
Steps to Civilization
Disadvantages crime, overcrowding, disease,
war, shortages Advantages security, diversity
of services, technology, wealth, culture
32
Steps to Civilization
Paleolithic Age nomadic hunters and gatherers clan groups 15-20 clan leader moving with herds of game low birth rate Farming Revolution domestication of animals and plants in Near East food surplus increase in population food surplus increase in population diets more balanced Permanent settlements farming villages 250 village life private property warfare
Division of labor over production of food need for part-time non-farming tasks clothing, tool and weapon making, weaving, baskets, pottery Specialization of labor artisan skills in specialized crafts non-farmers Technology developed by artisans advancements to improve the efficiency of every day life closely guarded secrets
Trade need for unavailable resources desire to have products you did not have families, villages, regions barter one product exchanged for another Cities develop from growing villages zone development religion, trade, farming, etc. required great organization opportunities problems Disadvantages Crime, overcrowding, disease, war, shortages Advantages Security, diversity of services, technology, wealth, culture
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