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Progressive Encoding of Complex Iso-Surfaces

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Title: Progressive Encoding of Complex Iso-Surfaces


1
Progressive Encoding of ComplexIso-Surfaces
  • Peter Schröder
  • Caltech ASCI Alliance Center for Simulation of
    Dynamic Response of Materials
  • Joint work with Haeyoung Lee Mathieu Desbrun
    (USC)
  • Review
  • October 28, 2003

2
Motivation
  • Big simulations produce big data
  • many times relevant results given as iso-surface
  • Many other applications
  • MRI, CT, Laser Scan
  • science, medicine, industry, art history

3
Background on Compression
  • Mesh Encoding vs. Geometry Encoding
  • Connectivity Geometry, or Geometry only
  • Single-rate vs. Progressive Compression
  • Progressivity is essential for very large datasets

Progressive
T r a n s m i s s i o n
Single-rate
4
Our Context
  • High genus and many components
  • Remeshing impractical
  • best known coders unusable!
  • Extracted from volume data
  • Very special mesh structure

V 280039CC183Genus 425
Skull, extracted from 257x257x257 MRI volume data
5
Previous Work
  • Single-rate Isosurface Compression
  • Connectivity locate piercing edges
  • Saupe Kuska 01,02 Octree
  • Zhang et al 01 Binary sign and cell map
  • Yang Wu 02 3D chessboard
  • Taubin 02 (BLIC) Binary Sign map
  • Geometry displacements along piercing edges
  • Progressive Isosurface Compression
  • Laney et al. 2002
  • Distance transformation wavelet decomposition
  • Samet and Kochut 2002
  • Octree encoding, without explicit geometry
  • Far worse rates than general mesh encoders

6
Our Contributions
  • Progressive Isosurface Codec
  • Connectivity Encoding
  • Novel octree encoding of binary bitmaps
  • Geometry Encoding
  • Dual contouring for crack-free visualization
  • Best bitrates so far
  • even better than any single-rate isosurface
    encoders

7
Definitions
  • Volume data
  • Binary Sign
  • Isosurface
  • Piercing edge
  • Homogeneous
  • Inhomogeneous

8
Our Design Choices
  • Adaptive Octree for Connectivity Encoding
  • Enable progressive localization
  • Provide contexts for entropy coding
  • Avoid redundancy
  • Dual Contouring Ju et al 02, SW02
  • Watertight meshes
  • Sharp features for hermite data
  • Vertices in cells, not on edges

9
Our Encoder at a Glance
  • Read in Process volume data
  • Build Octree
  • Create Isosurface by DC
  • Encode Connectivity
  • during a breadth-first traversal
  • Encode Geometry

10
Connectivity Encoding
  • Sign bits (Inside/Outside)
  • Encode binary signs at grid vertices
  • Cells with children encode necessary signs
  • Cells without children deduce from parent
  • Leaf bits (Leaf/Non-leaf)
  • Encode the presence of children
  • Identify non-empty cells
  • Context modeling in coder
  • Sign bitstream
  • 15-bit context (best bit rates)
    7 neighbors
    8 of parent
  • Leaf bitstream
  • 1-bit context previous bit (best bit rates)

11
Geometry Encoding?
  • Sometimes, octree bits enough!
  • Octree provides coarse geometry during decoding
  • Barycenters of midpoints of the piercing edges

12
Implementation Details
  • Local Coordinate System
  • Least-square fitted plane
  • through midpoints of piercing edges
  • Two passes
  • normal(z) tangential(x,y)
  • Context 8 signs of the cell
  • Beware of Memory Footprint!
  • Octree data structure can be overkill
  • 2573 grids use up more than 1Gb
  • We use a linearized data structure
  • Unfolds the octree in a bitmap
  • No pointers, no recursive calls
  • Allows 10253 grids (or bigger) on your PC

13
Results
  • Total 6.10b/v on average out of 10 models
  • Connectivity
  • 0.65 b/v on average
  • 24 better than Taubins single-rate BLIC
  • Geometry
  • 5.45 b/v on average
  • For a distortion similar to 12-bit quantization

14
Results
5 622 303.47
8 100 geo. 145,708 0.47
Oct. level Bytes Distort (10-4)
7 8,411 32.72
8 20,324 3.66
15
Results
Octree level Bytes passed Distortion(10-4)
16
Results
  • For High Genus, High Complexity Geometry

30Kb 115Kb 602Kb
17
Results
  • Encoding a raw mesh often requires gt 15b/v

3.95 b/v (0.58 3.37)
3.21 b/v (0.51 2.70)
3.45 b/v (0.09 3.39)
18
Conclusion Future Work
  • Progressive isosurface compression
  • Progressive coding of binary octree
  • Encoding of dual contouring mesh vertices
  • Context modeling with arithmetic coding
  • Competitive compression ratios
  • 24 better than the leading single-rate on
    connectivity alone
  • Reducing bit rate further
  • Sophisticated binary valued wavelet?
  • View-dependent compression
  • View-dependent encoding
  • View-dependent decoding
  • Volume compression
  • Neighboring isosurfaces
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