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Pure Data Composition

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Pure Data Composition By: Zainab Raza CSC 354 Music Seminar Judy Franklin May 1st, 2007 History of Digital Music Goes back to the 1950 s Experimentation with ... – PowerPoint PPT presentation

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Title: Pure Data Composition


1
Pure Data Composition
  • By
  • Zainab Raza
  • CSC 354
  • Music Seminar
  • Judy Franklin
  • May 1st, 2007

2
History of Digital Music
  • Goes back to the 1950s
  • Experimentation with computer generated sound was
    started by Lejaren Hiller
  • Illiac Suite for String Quartet
  • not entirely successful, but led the way for
    further research on Artificial intelligence
  • Today, computers have the ability to participate
    in live performances

3
Influences in my composition
  • Belkin
  • Foreground vs background
  • When too many sounds, we prioritize our
    perceptions
  • put the sounds I wanted to prioritize at given
    times in the foreground
  • Different ways to make certain sounds stand out
  • Volume
  • Pitch
  • Tempo

4
  • Break
  • There are 2 points in my composition when none of
    the instruments are playing
  • This creates suspense, climax and buildup
  • Progression
  • Composition starts off with one voice playing,
    others get added in
  • At end, the voices slowly fade out

5
GEMS Article
  • Dramatic Shape
  • Start the composition asssertively
  • Having one main climax
  • 60 of the way through the composition

6
Outline
  • 3 minute composition
  • Used 5 different Voices (instruments)
  • Synth Voice
  • Voice Aahs
  • Celesta
  • Steel Drums
  • Open Triangle - percussion

7
Pure Data
  • Composition created using Pure Data
  • Pure data is a real-time graphical programming
    environment used for audio and graphics
    processing
  • Free and open-source
  • Objects used to create composition
  • Bang
  • Delay
  • Random
  • Makenote
  • noteout

8
  • Used algorithms for the creation of music
  • Harmonize
  • MidiNotes2
  • Playing of instruments controlled by complex
    system of delays
  • Volume control

9
MidiNotes2
10
Instrument 1 Synth Voice
  • Works with harmonize algorithm
  • Length of note varies between 300 and 800
  • Played on channel 1 and 2

11
Harmonize subpatch
  • One note played at 55
  • One at either 555 or 557

12
Instrument 2 Voice Aahs
  • Works with nextpitch3 subpatch, calculates next
    pitch to be played
  • Note played on channel 3
  • Volume for this instrument by the volume control
    loop

13
NextPitch3 subpatch
  • Next note to be played is calculated in this loop
  • Loops between note values of 50, 53, 57, 63, 50,
    58, 65 and lastly 75.

14
Volume Control
  • A loop that controls the volumes of instrument 1
    and 2
  • The loop is initiated with the start bang
  • The volume goes from 40 to 100 in increments of 5

15
Instrument 3 Open Triangle
  • Percussion instrument
  • always played on channel 10
  • Pitch controls voice for percussion
  • Volume for this instrument by the volume control
    loop

16
Instrument 4 Steel Drums
  • Steel drums are my personal favorite instrument
  • Love the sound
  • plays a random pitch between 35 and 85
  • Notes are played every 0.05 seconds
  • Played on channel 5

17
Instrument 5 Celesta
  • Uses newpitch subpatch
  • In contrast to the steel drums which play lower
    notes, the celesta plays higher notes
  • Volume is also higher to go with higher pitches

18
Newpitch subpatch
  • Note loops between 75, 79, 84, 76, 93, 78,
    75, 82, 94, 78, 90 and 100

19
Controlling the composition
  • Composition is started by a single bang and stops
    automatically after three minutes
  • Within the composition, different instruments are
    started and stopped according to complex system
    of delays

20
Delays
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