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Human Computer Interface design

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Human Computer Interface design Manohita Gurram Nov 19 2002 Good interfaces should be easy to learn, minimize user frustration maximize user productivity A few basic ... – PowerPoint PPT presentation

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Title: Human Computer Interface design


1
  • Human Computer Interface design
  • Manohita Gurram
  • Nov 19 2002

2
  • Good interfaces should
  • be easy to learn,
  • minimize user frustration
  • maximize user productivity

3
  • A few basic rules for the system requirements
    are
  • Software must assist the user perform a task, not
    become a task in itself
  • Software must not make the user feel stupid
  • Software must not make the computer appear to be
    stupid

4
  • Some of the important factors to be considered in
    the interface design are
  • Visual elements colors, fonts, icons etc.
  • Terminology
  • Controls
  • Error messages
  • Metaphors

5
Visual Elements
6
  • When properly applied, color can
  • enrich the user interface by improving the
    aesthetic quality of the interface
  • guide the user's attention to points of interest.
  • The improper use of color on the other hand, can
    seriously impair the user's ability to interact
    with the program.

7
Icons
8
Terminology
  • Program developers and users should share the
    same knowledge base. Programs should be designed
    according to the tasks of the users and each
    should know what the other was talking about.

9
  • The designers of Netscape Navigator however,
    forgot that most people using their product are
    not programmers

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11
  • In any other application cut gtobject is removed
    and a copy is placed in the clipboard for later
    use
  • In Microsoft Excel, "Cut" means "Leave it there
    until I Paste it somewhere else."

12
Controls
  • In a graphical user interface, the controls
    represent the means by which the user
    communicates with the application. The quality of
    the communication depends on two aspects of the
    controls
  • the appropriateness of the control for the task
  • the consistency of the rules under which the
    control operates.
  • Selecting the wrong tool for the job, or changing
    the rules under which the tool operates, the
    designer will create problems for the users.

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15
Error Messages
  • Error messages are often invasive and rude,
    halting the current activity, and demanding that
    you acknowledge them before you are allowed to
    continue.
  • Many error messages are ambiguous, failing to
    provide meaningful information, and at times are
    simply incorrect, potentially causing undue grief
    and expense to the innocent user.

16
This message was popped up when trying to delete
files from a nearly-full hard drive in Windows 95
17
Netscape's Hidden Frames function generates
hidden messages as well.
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20
Metaphors
  • Metaphors are often employed in interface design
    to help users learn the application by
    facilitating the transfer of existing knowledge

21
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22
Good Design Features
  • Tool tips
  • 1) Enable users to learn the interface more
    rapidly by making the toolbar less intimidating
  • 2) allow the user to rapidly locate functions
    that may otherwise have been buried within the
    menus

23
Given all the passwords each of us must keep
track of these days, it's all too easy to forget
the password for a particular account or program
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