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Educational Applications of Video Games

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Title: Educational Applications of Video Games


1
Video Games Education
Steven Felix Scott EDIT 202
2
Who are the gamers?
At worst, the community of games players can be
stereotyped as young males who revel in violent
fantasy, cannot relate well to reality, are
isolated, likely to have social problems which
may become severe, are unhealthily constantly at
play, and who relate better to machines than
other people.
Source British Educational Communications and
Technology Agency http//www.becta.org.uk
http//en.wikipedia.org/wiki/GamerTypes_of_video_
gamers
3
Video Game AddictionWhat game designers say
  • As far as addictiveness in games goes, one needs
    to first weigh whether it is a positive or a
    negative. I think that an addictive game is
    usually just a good game, so a game being
    addictive is just a sign of its quality. To me,
    it seems that intentionally making games "not
    addictive" is intentionally making them bad.

Matt F GameSpot.com
4
Video Game Addiction - Other Factors
  • Sounds, graphics, world simulation and elaborate
    game screens promising numerous options make
    these games fun and appealing. However is it more
    or less appealing to different people?

5
Gender Issues/Sexuality
  • Some of the earliest video games comprised of a
    central story line of rescuing the damsel in
    distress. Such as Donkey Kong, Super Mario
    Brothers, and Legend of Zelda.
  • Progressively over time women in video games
    started to become stronger characters, and even
    became central figures or heroines in games.

6
Social Aspects of Gaming
  • Socialization in video games can be divided
    into categories of competitive or collaborative.
    Individuals can compete against each other in a 2
    player VS. mode or share strategies with other
    players. This is especially true with online
    games players can join a PVP server, join other
    players in a guild, or go it alone and
    occasionally ask other players for specialized
    assistance.

Anonymous Posting HALO fan site
7
Social Aspects of Gaming
  • The MMORPG (Massive Multiplayer Online Role
    Playing Games) genre of computer games which
    consist of persistent state worlds thrive on
    creating and sustaining a culture surrounding
    their game play.

8
Social Aspects of Gaming
  • Creating avatars. Do players create characters
    that resemble themselves or the opposite? All
    players must follow socially implicit, codified
    and non codified rules.

9
Gaming in Education
  • Students better retain information that is placed
    in a rich contextual background.
  • Games encourage pleasant frustration and
    motivation for hidden learning.
  • Gamers can act as designers, strategists, and
    producers, authors and programmers.
  • Gamers can act as problem solvers.
  • Sports games could improve participation in P.E.
  • Games inspiring social awareness.

10
Video Games -Learning in Context
  • The virtual worlds of games are powerful because
    they make it possible to develop situated
    understanding and even deductive reasoning.
  • One such game is the Age of Mythology which
    players control the fate of a civilization as it
    progresses through various historical ages.
    Civilizations are chosen based on historically
    accurate depictions of Greek, Roman and Norse
    cultures and then Deities are chosen to worship
    and aid their civilization when called upon.

Sign the petition for Age of Mythology II
Back
11
Video Games Motivation
  • Good games are often challenging, but do-able,
    they are designed to be pleasantly frustrating.
  • Good games allow players to customize the game to
    their own levels of ability and styles of
    learning.
  • Players are encouraged to play again and again
    to improve or previous performance. Attempt new
    strategies and experiment with different options
    or paths in game play.

Back
Back
12
Video Games Gamers As Authors
  • Along with the designer, the players actions
    co-create the game world. The players can become
    storytellers and designers.
  • Furthermore, players can use software that comes
    with the game to build new scenarios, storylines
    maps, episodes, or even creatures/monsters.

NeverWinter Night Module Creation Tutorial
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13
Video Games Problems Solving
  • It is the job of a video game simulation to
    emulate real world scenarios in various business
    and educational fields.
  • The more accurate the simulation the more the
    skills employed in completing the simulation can
    be transferred into real life practical aspects.
  • In the context of lifelong learning, simulation
    games afford a realistic framework to use
    technologies as a means to an end and so can
    prepare learners for the world of work.

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14
Video Games Physically Active
  • Sports games which are based on the actual
    sporting rules of can be used to encourage
    participation in physical education by
    introducing students to various sports in a
    non-threatening environment.
  • Games are even being designed where the player
    has to be physically active to play.
  • Be careful with your controller.

Back
15
Video GamesSocial Issues Education
  • Then there are the games designed specifically to
    address cultural, social, political, and moral
    issues.
  • Used in an educational context such games can be
    used not only to introduce such topics, but also
    serve to provide students with accurate
    information concerning these topics.
  • Of course some games are better than others and
    it would be up to the teacher to decide whether
    or not a game can and should be used for this
    purpose. It also poses the question how could
    such socially relevant games be effectively
    incorporated into a lesson plan.

Combating Drug Addiction With Video Games -
TAVAD.com
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16
Of Course We Have to Include Some Educational
Links
  • Digital Games Research Association
  • Games2Train.com.
  • Choosing good games for your kids Media
    Awareness.org
  • Online Games Educational or Just for Fun
  • Eternal Fun
  • http//www.addictivegames.com
  • GameSpy GameSpyArcade.com
  • http//www.allgame.com/
  • http//www.lucaslearning.com/
  • James Gee Video Games For Learning (Youtube)
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