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Alife

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From http://news.alife.org/index.php?page=1stalifetalk&context=1stalifetalk. Game of Life ... ON square is alive. OFF square is dead ... – PowerPoint PPT presentation

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Title: Alife


1
Alife Robotics
  • Changes in the definition of cognition and
    intelligence to highlight adaptability
  • Ground symbols in perception or eliminate them
    altogether

2
ALife
  • Computing?Biology
  • Use computational techniques to inform biological
    theory
  • E.g., model evolution of biological species given
    specific constraints
  • Biology ?Computing
  • Use adaptive, evolutionary ideas of biology to
    inform computing
  • E.g., create design solutions via genetic
    algorithms

3
Emergent behaviors
  • Individuals have simple behaviors which combine
    in interesting ways.
  • Flock of birds in V

4
Graphics
  • Due to the complexity involved in rendering
    realistic-looking biological forms and group
    behavior, some animators are turning to alife
    techniques.

e.g. GVU
5
Genetic algorithms
  • The Travelling Salesman/ Shortest Path Problem
    Given a set of n cities what is the shortest
    path to visit all of these cities once, after
    which you return to the start city?
  • 1. Computer constructs a set of random paths.
    This is the first "generation" of the
    "population" of possible paths.
  • 2. For each of the paths in the population,
    calculate the length of the paths.
  • 3. Select the best paths from the population, and
    create a new population based on these selected
    paths.
  • asexual reproduction Randomly mutate some of
    the properties of the paths in population by
    switching the order in which the cities are
    visited.
  • sexual reproduction combine good paths with
    each other by randomly crossing-over the paths of
    the solutions.

From http//news.alife.org/index.php?page1stalife
talkcontext1stalifetalk
6
Game of Life
  • Most famous CA
  • Created by John Conway in 1970
  • first implemented with stones on a GO board
  • ON square is alive
  • OFF square is dead
  • If a square is off, it turns on if exactly three
    of its neighbors are on.
  • If a square is on, it stays on if exactly two or
    three neighbors are on otherwise it turns off
  • (due to overcrowding when more squares are on
    due to loneliness when fewer are on).

7
Cellular automata principles
  • Parallelism
  • Cell update/development happens simultaneously
  • Locality
  • Cells are only affected by nearby cells
  • Homogeneity
  • Same rules apply to all cells

8
Cellular automata
  • Depending on rules used, CAs usually drift to
    stable states or chaos.
  • Demonstrate complex patterns from simple
    principles.

9
CA uses
  • Modelling fluctuations in electric power grid
  • CAPOW by Rudy Rucker
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