Artificial Life - PowerPoint PPT Presentation

1 / 28
About This Presentation
Title:

Artificial Life

Description:

Title: Prezentace aplikace PowerPoint Author: ing. Marcela Fejtov Last modified by: lhotska Created Date: 1/30/2004 12:45:18 PM Document presentation format – PowerPoint PPT presentation

Number of Views:44
Avg rating:3.0/5.0
Slides: 29
Provided by: ing207
Category:

less

Transcript and Presenter's Notes

Title: Artificial Life


1
Artificial Life
  • Lenka Lhotska
  • Gerstner laboratory, Department of Cybernetics
  • CTU FEE Prague
  • http//cyber.felk.cvut.cz
  • lhotska_at_fel.cvut.cz

2
Introduction
  • biology is the scientific study of life on Earth
    based on carbon-chain chemistry
  • Artificial Life (AL'' or Alife'') - name given
    to a new discipline that studies "natural" life
    by attempting to recreate biological phenomena
    from scratch within computers and other
    "artificial" media
  • Alife complements the traditional analytic
    approach of traditional biology with a synthetic
    approach in which, rather than studying
    biological phenomena by taking apart living
    organisms to see how they work, one attempts to
    put together systems that behave like living
    organisms.
  • Artificial life amounts to the practice of
    synthetic biology'' and, by analogy with
    synthetic chemistry, the attempt to recreate
    biological phenomena in alternative media will
    result in not only better theoretical
    understanding of the phenomena under study, but
    also in practical applications of biological
    principles in the technology of computer hardware
    and software, mobile robots, spacecraft,
    medicine, nanotechnology, industrial fabrication
    and assembly, and other vital engineering
    projects.
  • empirical research in biology -
    life-as-we-know-it
  • study of Artificial Life - life-as-it-could-be

3
Introduction (cont.)
  • 3 forms of synthetic approach
  • In software computer programs exhibiting
    certain properties of life
  • In wetware hardware robotics,
    nanotechnologies
  • Replicating and selfdeveloping macromolecules -
    RNA

4
Basic propositions of artificial life
  • Information substance of life, not the material
    form serves only for preservation and
    processing
  • Certain complexity
  • Two types of information
  • Non-interpreted genotype passed to
    descendants
  • Interpreted phenotype source for creation of
    structure of a new individual
  • Evolution selfreproduction, mutation, selection
  • Synthetic process bottom-up from elementary
    primitives controlled by simple rules to complex
    structures exhibiting complex behaviour
  • High level of parallelism of dynamics of local
    primitives
  • Mutual local effects new phenomena on the
    global level emergent behaviour without any
    central control
  • Non-linear behaviour of elementary primitives
    non-validity of the principle of superposition

5
Kinematic model
  • John von Neumann
  • Idea of self-reproducing automaton based on a
    computer and additional elements
  • Manipulator
  • Separator
  • Coupler
  • Sensor recognizes elements and passes the
    information to the centre
  • Girders two functions skeleton of the whole
    structure and memory

6
Kinematic model (cont.)
  • Study of NASA
  • Based on von Neumann model
  • Self-growing lunar factory
  • two concepts
  • self-replicating full realization of kinematic
    model
  • growing variant

7
Cellular automata
  • Dynamic system discrete in time and space
  • Composed of regular structure of cells in
    N-dimensional space (frequently 2D)
  • Each cell one of K possible states (frequently
    2 states 0 dead cell, 1 living cell)
  • Value in next time step (next generation)
    synchronous calculation based on local transition
    function
  • Arguments of this function current values in
    the cell and its neighbours (von Neumann or full
    neighbourhood)
  • Assumptions
  • infinite structure
  • paralelism
  • locality (new state depends only on the current
    state of the cell and its neighbours)
  • homogeneity (all cells have the same transition
    function)

8
Cellular automata
  • Von Neumann neighbourhood Moore
    neighbourhood (full neighb.)

9
Von Neumanns cellular automaton
  • 200 000 cells 29 states
  • Body consisting of 80 x 400 cells (components A,
    B and C factory, duplicator and computer from
    the kinematic model)
  • Long outgrowth 150 000 cells (analogy of strip
    at Turing machine)
  • Emergent behaviour simple local cell behaviour
    results in complex global behaviour of the whole
    organism
  • Replication
  • On one end of the body an arm slides out, a copy
    of original structure starts to grow
  • The process is controlled by commands on the
    strip
  • The information is copied to the offspring
  • The offspring splits from the original automaton

10
Game of life - LIFE
  • John Horton Conway mathematician at University
    of Cambridge
  • CA two states (empty and living cell) and full
    neighbourhood
  • Rules
  • Birth in the neighbourhood of an empty cell
    there are three living cells
  • Survival in the neighbourhood of a living cell
    two or three living cells
  • Death - in the neighbourhood of a living cell 0,
    1, 4, 5, 6, 7 or 8 other living cells
  • Biological interpretation
  • Resulting situations
  • death (structure A on the following slide)
  • stable (in future steps constant) (structure B on
    the following slide)
  • Cyclic repetition (structure C on the following
    slide)
  • Cyclic repetition but shifted (structure D -
    glider on the following slide)
  • R-pentomino (structure E on the following slide)
    stabilizes in 1103rd generation resulting
    structure consists of 15 simple stable patterns,
    4 cyclic structures (C) and 6 gliders

11
Game of life LIFE (cont.)
12
Codd automata 2D
  • E.F. Codd
  • CA 8 states, von Neumann neighbourhood
  • 4 states structural
  • 0 empty cell
  • 1 signal pathway
  • 2 coating of the signal pathway
  • 3 special application, e.g. gate
  • 4 states functional signal (4, 5, 6, 7)
  • Basic information element tuple of signal cell
    and empty cell
  • In one generation shift by one position
  • Total number of possible rules 85 32K
  • Really used rules approx. 500

13
Langton Q-loops
  • Based on Codd model
  • Simpler version of self-reproducing 2D CA
    so-called Q-loops (SR-loops Self Reproducing
    loops)
  • Total number of rules 85 32K
  • Used number of rules - 219
  • information 70 70 70 70 70 70 40 40 moving in
    the loop
  • Generations on the figures 0, 7, 34, 69, 120,
    126, 127, 137, 151, 451, 901

14
Wolfram 1D CA
  • Wolfram studied properties of 1D CA
  • Advantages of 1D CA
  • Relatively small number of possible rules
  • Illustrative representation of successive
    generations in rows
  • The simplest case two state system
  • Neighbourhood 2 neighbours
  • New value of the cell determined by three old
    values 8 combinations
  • 28 output combinations
  • Resulting number of possible groups of rules
    256
  • 256 CAs divided into 4 groups according to the
    complexity of behaviour

15
Wolfram 1D CA (cont.)
CA1 quickly converging into one state (either 0
or 1)
CA2 initial activity decreases, stable clusters
or repeated patterns appear
16
Wolfram 1D CA (cont.)
CA3 apparently chaotic development prevails,
the patterns resemble random noise
CA4 exhibit complex, but obvious regularity,
new usually shifting structures are generated
(e.g. gliders), the structures are living
relatively long
17
Quantitative evaluation of dynamics of CA
  • Langton quantification based on Wolfram
    classification of 1D CA
  • Focused on ability of CA to transfer information
  • Langton All living organisms process
    information. Information is used for
    reproduction, food search, maintenance keeping
    inner structure.
  • 2nd law of thermodynamics entropy is increasing
    in the closed system
  • Entropy measure of the disorder
  • Increase of entropy in seeming contradiction to
    the process of evolution
  • For evaluation of the ability of a CA system to
    transfer and save information lambda parameter
  • Lambda number of rules having non-quiet
    states on their output / total number of rules
  • quiet state cell in quiet state having in the
    neighbourhood only cells in quiet states does not
    change its state in the next generation

18
Quantitative evaluation of dynamics of CA (cont.)
  • Lambda parameter significant with large number
    of sets of rules when examination of all
    combinations is impossible
  • Relation between Wolfram classes and lambda
    parameter
  • Small values of lambda CA1 and CA2 (information
    is frozen, it can be kept for long time, but it
    is impossible to transfer it)
  • Large values of lambda CA3 (information is
    transfered easily, even chaotically, but it is
    difficult to save it)
  • Boundary values of lambda CA4 (transfer of
    information is possible, but it is not so fast
    that the link to its former location is lost)
  • First two modes are not favourable for existence
    of life, the third mode is favourable life
    exists on the very edge of chaos (critical limit
    of complexity)

19
Lindenmayer systems
  • L-systems - a mathematical formalism proposed by
    the biologist Aristid Lindenmayer in 1968 as a
    foundation for an axiomatic theory of biological
    development.
  • several applications in computer graphics -
    generation of fractals and realistic modelling of
    plants
  • Central to L-systems, is the notion of rewriting,
    where the basic idea is to define complex objects
    by successively replacing parts of a simple
    object using a set of rewriting rules or
    productions. The rewriting can be carried out
    recursively.
  • The most extensively studied and the best
    understood rewriting systems operate on character
    strings.
  • Chomsky's work on formal grammars (1957) spawned
    a wide interest in rewriting systems.
    Subsequently, a period of fascination with
    syntax, grammars and their application in
    computer science began, giving birth to the field
    of formal languages.

20
Lindenmayer systems (cont.)
  • new type of string rewriting mechanism,
    subsequently termed L-systems.
  • essential difference between Chomsky grammars and
    L-systems - method of applying productions
  • In Chomsky grammars productions are applied
    sequentially, whereas in L-systems they are
    applied in parallel, replacing simultaneously all
    letters in a given word. This difference reflects
    the biological motivation of L-systems.
    Productions are intended to capture cell
    divisions in multicellular organisms, where many
    division may occur at the same time. 
  • D0L-system
  • The simplest class of L-systems (D0L stands for
    deterministic and 0-context or context-free)
  • Triple composed of the set of symbols V, starting
    non-empty word A (axiom) and set of rules P of
    the form XS, where X a symbol and S a word. Word
    is a chain of symbols.

21
Lindenmayer systems (cont.)
  • Fractals and graphic interpretation of strings
  • A state of the turtle is defined as a triplet (x,
    y, a), where the Cartesian coordinates (x, y)
    represent the turtle's position, and the angle a,
    called the heading, is interpreted as the
    direction in which the turtle is facing. Given
    the step size d and the angle increment b, the
    turtle can respond to the commands represented by
    the following symbols
  •   F    Move forward a step of length d. The
    state of the turtle changes to (x',y',a),
    where x' x d cos(a) and y' y d sin(a). A
    line segment between points (x,y) and (x',y') is
    drawn.  
  • f    Move forward a step of length d without
    drawing a line. The state of the turtle changes
    as above.  
  •     Turn left by angle b. The next state of the
    turtle is (x,y,ab).  
  • -    Turn right by angle b. The next state
    of the turtle is (x, y,a-b).
  • The turtle turns by 180.

22
Lindenmayer systems (cont.)
  • Koch flake
  • Axiom FFF ( isosceles triangle)  
  • a 60    
  • FF-FF-F
  • Axiom and first four iterations
  • Linear magnification 3x, thus 4 3D and
    dimension of Koch flake D 1.2618
  • Circumference of the flake converges to
    infinity(O 3 4/3 4/3 4/3 4/3 ), but the
    area has finite value that is lower than area of
    the circle circumscribed the original triangle

23
Lindenmayer systems (cont.)
  • Sierpinski triangle
  • Axiom FXFFFFF    
  • a 60    
  • F FF      X FXF--FXF--FXF
  • 3 2D and D 1.5849625
  • Unremoved area converges to 0 and the
    circumference converges to infinity.
  • Axiom and first four iterations

24
Lindenmayer systems (cont.)
  • Plants
  • Axiom F    
  • a 22.5    
  • F FFF-F-F--FFF

25
Lindenmayer systems (cont.)
  • Stochastic L-systems
  • Axiom F    
  • a 22.5    
  • F (0.5) FFF-F-F--FFF    F (0.5)
    FFF-F--FF

26
Lindenmayer systems (cont.)
  • Context L-systems
  • 1L systems context is represented by a single
    symbol K before symbol S, denoted K(S, or K after
    S, denoted S)K
  • 2L systems context is represented by one
    symbol before and one after S, denoted P(S)Z
  • kontext predstavuje po jednom symbolu pred a za
    S, oznacuje sa P(S)Z
  • IL - systems or (k,l) systems considering k
    symbols before and l symbols after symbol S
  • Parametric L-systems
  • Axiom A(0)  
  • a 30   
  • A(p) p lt P (R) FL-LA(pd)     A(p) p gt
    P (R) FL-LB     B (R) K

27
Lindenmayer systems (cont.)
  • Axiom A(0)    
  • a 45   
  • A(p) pgt0 A(p-1)     A(p) p 0
    F(1)A(4)-A(4)F(1)A(0)     F(a) F(1.23a) 

28
Interesting web pages
  • www.alife.org
  • www.swarm.org
  • http//www.frams.alife.pl/
  • http//www.swarms.org/
  • http//www.alcyone.com/max/links/alife.html
  • http//www.math.com/students/wonders/life/life.htm
    l
  • http//psoup.math.wisc.edu/Life32.html
  • http//www.people.nnov.ru/fractal/Life/Game.htm
Write a Comment
User Comments (0)
About PowerShow.com