Title: Design of I2Space
1Design of I2Space
2I2Space
- I2Space is an ubiquitous computing environments
include devices ranging from tiny sensors to
large interactive board. - Major purpose of I2Space is to find better ways
to interact directly in a physical environment,
rather than indirectly through a traditional
keyboard/mouse interface. - I2Space can be considered as an experimental
space where we can research the interaction
between users and space.
3Research in I2Space
- I2Space has flexible layouts for supporting
various topics regarding ubiquitous computing
environment. - In the short term, we will conduct three types of
research projects in I2Space. They are - Smart living space
- Smart working space
- Smart learning space
4Example cases
- MIT houseN
- Stanford iWork
- Wallenberg Hall
5Living space MIT House_n
Area 12m 10m Goal The lab is placed lots of
sensors to get the
information of human behavior at
home
http//architecture.mit.edu/house_n/placelab.html
6Stanford iwork
Area 13m 6m Goal It helps people make
discussion much more efficient.
http//iwork.stanford.edu/
7Wallenberg Hall
Area 9m 9m. Goal It helps the students
in stanford learn more
efficiently by ubiquitous computer
technology.
http//wallenberg.stanford.edu/index.html
8Our Design of I2Space
9User and Requirement
- Three main things we learned from the
interview - Automatic and intelligent devices
- Insufficient facilities
- Flexibility
10Low Fidelity Prototype (1)
Living space
11Low Fidelity Prototype (2)
Working space
12Low Fidelity Prototype (3)
Learning space
13Low Fidelity Prototype (4)
User testing
14High Fidelity Prototype (1)
Redesign
- Living Mini microphones
- Working Function buttons
- Learning Interface redesign
15High Fidelity Prototype (2)
16Evaluation
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