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FIRST LEGO LEAGUE

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FIRST LEGO LEAGUE. Presented by. Ernie DiCicco NJ State FLL Director '... to create a world where science and technology are celebrated... – PowerPoint PPT presentation

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Title: FIRST LEGO LEAGUE


1
FIRST LEGO LEAGUE Presented by Ernie DiCicco
NJ State FLL Director
2
FIRST
to create a world where science and technology
are celebrated where young people dream of
becoming science and technology heroes

Dean Kamen, Founder
of FIRST
3
What is FIRST?
For Inspiration and Recognition of Science and
Technology
  • 501 (c) (3) not-for-profit public charity
  • Founded in 1989 by inventor Dean Kamen
  • Headquarters in Manchester, NH
  • FIRST Robotics Competition and FIRST Tech
    Challenge for high-school-aged young people
  • FIRST LEGO League for 9-14 year olds
  • Junior FIRST LEGO League for 6-9 year olds
    (pilot)
  • FIRST Place RD facility and science technology
    resource to the community

Ages 10-16 outside North America
4
FIRST LEGO League
Helps children, ages 9 to 14, discover the fun in
science and technology while building
self-confidence, knowledge and life skills
I want to build things nobody else has even
though of yet. Charles Peterson, FLL Team Member
(10 years old)
5
How it Works
  • PROBLEM SOLVING AND CREATIVITY
  • Present kids with a real-world problem
  • New scientific theme each year
  • TEAMS OF STUDENTS AND MENTORS
  • Work as a team
  • Learn with adults and mentors
  • DO IT ALL IN 8 WEEKS
  • Building, programming, testing, investigating
    solutions
  • Competing with peers in high-energy tournaments
  • Presenting solutions to a real-world problem to a
    panel of judges

6
What is FLL?
An international program created through a
partnership between FIRST and The LEGO Group
  • INSPIRES children, ages 9 to 14, to participate
    in science and technology
  • ENGAGES kids in playful and meaningful learning
  • PROVIDES a fun, creative, hands-on learning
    experience
  • CHALLENGES kids to solve real-world problems
    using robotics
  • TEACHES children to experiment and overcome
    obstacles
  • BUILDS self-esteem and confidence

7
FLL Teams
  • APPLY math and science concepts to research,
    design, build and program autonomous robots
  • USE LEGO MINDSTORMS technologies
  • GAIN hands-on experience solving real-world
    problems
  • LEARN from and interact with adult mentors
  • WORK as a group to overcome obstacles and meet
    challenges

8
Junior FIRST LEGO League
  • INTRODUCES 6-9 YEAR OLDS to the fun of science
    and technology
  • MINI CHALLENGE based on annual FLL research
    project
  • EXPLORE, investigate, design and build model
    made with LEGO bricks moving parts
  • CREATE Show Me poster depicting teams
    experience
  • LEARN from and interact with adult mentors

9
2007 Challenge
FLL teams investigate how energy production and
personal energy choices impact the environment,
economy and life around the globe. Teams
  • EXAMINE complicated, interdependent problems from
    multiple angles in a team building environment
  • BUILD PROGRAM a robot to turn ideas into
    results through a fun, hands-on dynamic learning
    experience
  • RESEARCH PRESENT their own creative solutions
    to meet our planets growing energy needs in a
    way that is good for the environment

10
FLL Impact Growth
  • 8,847 teams
  • 88,000 middle-school students
  • 45 countries
  • 362 qualifying events
  • 88 tournaments

11
FLL Impact (Coach Perspective)
In a 2004 evaluation of FLL, Brandeis University
found
  • 94 of coaches reported an increase in students
    understanding of
    how science and technology can be used to solve
    problems

Among participants
Want to learn more about computers and robotics
93
Want to learn more about science and technology
88
Increased interest in science/technology-related
jobs
77
0
20
40
60
80
100
Source FLL Program Study by Center for Youth
and Communities, Brandeis University, May 2004
12
FLL Impact (Student Perspective)
In the 2004 evaluation of FLL, Brandeis
University also found
Increased knowledge of
Use of school subjects in solving real-world
problems
93
Importance of science and technology in everyday
life
95
Use of science and technology in real-world
problem-solving
97
Science and technology careers
90
0
20
40
60
80
100
Source FLL Program Study by Center for Youth
and Communities, Brandeis University, May 2004
13
Get Involved Volunteers
  • BECOME A VOLUNTEER
  • Help kids discover the fun in science and
    technology
  • Have a positive impact on the lives of children
  • Help celebrate science and technology
  • Network with like-minded professionals
  • Be inspired and energized through your
    participation
  • Have fun

Theres something about changing a young
persons life and giving them direction that
keeps me going. General Motors FIRST
Volunteer
14
Next Steps
  • 7 local events in NJ
  • NJ State Championship
  • Sat. Dec. 8, 2007
  • Mt. Olive High School
  • National Championship WPAFB (Ohio)
  • World Festival (Atlanta)

If you create an environment in which the right
Stuff is celebrated, incredible things can
happen. Woodie Flowers, MIT Professor and FIRST
National Advisor
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