Title: Rookie Year FIRST LEGO League
1Rookie YearFIRST LEGO League
For Inspiration and Recognition of Science and
Technology
2Agenda
- Introductions
- Introduction to FIRST, FLL Video
- Resources top 10 questions
- Judging Process Awards
- Questions Discussion
3Organization Programs
FIRST Robotics Competition
FIRST Programs
FIRST Tech Challenge
Jr. FIRST LEGO League
FIRST LEGO League
K 1 2 3 4 5
6 7 8 9 10
11 12
Grade Level
4Introduction to FLL
- FLL was created as the Little League to FIRST
Robotics - Reaches more than 100,000 children
- 45 Countries involved around the globe
A quote from a student, who attended an FLL
tournament, to his father following the
tournament, Dad, this was the best day of my
life
"You have a lifetime to work, but children are
only young once." -- Polish Proverb
5Growth
Organization Programs
FLL
FIRST LEGO League How It Works
- Problem Solving and Creativity
- Present kids with a real-world problem
- Unleash thinking, energy, and fun
- 2009 Challenge Smart Move
- Teams of Kids and Mentors
- Work as a team
- Learn with adults and mentors
- Do It All In 8 Weeks
- A timeline to learn efficiency and effectiveness
- Compete with peers in tournament
6Introduction to FLL
- Program promoting science and technology for kids
ages 9 to 14 - Season includes
- Researching and solving a real-world problem with
a team based on the Challenge theme - Presenting the research and solutions
- Building an autonomous robot using engineering
concepts - The robot, project, and demonstration of teamwork
are displayed at a qualifying event and teams
have the opportunity to attend a championship
competition and possibly the World Festival or
Open Tournament - Lifelong skills gained from the program include
- Technical building skills.
- Computer programming.
- Design skills.
- Communication skills.
- Research and presentation skills.
- Persistence.
- Planning skills.
- Engineering skills.
- Experimentation techniques.
- Value of risk taking.
- Decision making models.
- Respect for and trust in others.
7The Challenge
- The Challenge is the annual game revealed to FLL
teams each September during the on line kick off.
Teams must determine a strategy to accomplish
various Challenge missions and accumulate points.
In addition, the Challenge theme and related
Research Project requires teams to investigate
current issues facing our modern world. This
combined process brings the reality of science
and technology to children on a more intimate,
hands-on level.
8The Challenge
9The Project
10The Project
- The challenge
- Look at your community and discover how people,
animals, information, and things travel. - Pick one main mode of transportation and do some
research. - Identify a Problem
- Begin your project by describing your community.
This season, it is up to your team to define your
community. Is it your school? your neighborhood?
your city, village, or town? your country? the
world? Be prepared to share how you defined your
community. - Pick one way that people and things move in your
community and learn more about it! - What makes your mode of transportation dangerous?
What prevents people, information, animals, and
things from getting where they need to go? Search
out the problems. Look at reports. Read books.
Browse websites. Conduct a survey. Check with
experts who work in and around your community.
Use any research tools you have available. - Create an Innovative Solution
- Choose one of the problems and suggest a
solution. What can be done to fix the problem?
What will it take to make your teams solution
happen? How will your solution help your
community? - Share with your Community
- Now, tell your community about the problem you
researched, and how your solution can help. You
choose how to share what youve learned. Give a
talk for parents. Create a website. Perform a
skit. Make a comic book. Create a poster. - Your presentation to the judges can be simple or
elaborate, serious or designed to make people
laugh while they learnbut to be eligible for
project awards at tournaments, it must - Describe your community, the problem, and your
teams solution - Show that your team did the research and tell
about your information sources - Be shared with someone outside of your team
11Season Time Line
- Sept Registration closes when all slots are
filled - Sept 3 Challenge announced
- Sept 19 Rookie coach training session
- Dallas Museum of Nature and Science
- January 23 -- Championship Tournament at
- The Hockaday School
- 11600 Welch Road
- Dallas, Texas 75229
- (Google says 33 mins.)
12A general plan from now to January 23
- Week One (9/29)
- Introductions.
- Team building exercises.
- Introduce challenge.
- Set short and long-term goals.
- Explore materials and build the course
- Provide how-to-build instructions and
books. - Week Two (10/5)
- Get to know the members of your team.
- Understand the challenge and the rules.
- Utilize available building and engineering
lessons - Discuss a research plan for the presentation.
- Introduce the programming language your team
will use. - Brainstorm a possible strategy for the missions.
Build as many robots as you can with your
available parts. - Week Three (10/12)
- Try to get a working robot.
- Connect robots to programs.
- Begin research for the presentation.
- Experiment with many ideas.
- Week Four (10/19)
- Revisit mission goals and priorities.
- Modify robot design.
- Outline research project.
- Week Five (10/26)
- Try to get one simple successful program.
- Develop presentation.
- Week Six (11/2)
- Final robot design.
- Use small groups to get work done, perhaps
outside of regular practice times - Share presentation with team.
- Week Seven (11/9)
- Panic! Have faith your team will amaze you.
- Perform timed practice missions.
- Modify robot and mission sequence.
- Start to talk about tournament.
- Week Eight (11/16)
- Practice for the tournament. Learn to solve
problems and deal with mistakes. - Use a stopwatch, this is dress rehearsal.
Practice, practice, practice.
There cannot be a crisis next week. My schedule
is already full. Henry Kissenger
13Recruiting a Team
- Team size 3-10 kids
- School team
- Typically an extra curricular team that meets
after school - Possibly part of an enrichment program part of a
classroom curriculum - Club team
- Boys and Girls Club
- Girls Inc.
- Neighborhood team
- Group of friends
- Homeschooled team
14Cost Estimates Resources
- FLL costs Approximately 1000 Rookie Teams,
600 Veteran Teams - 200 registration
- 395 kit costs
- 65 challenge kit
- 50 qualifying tournament registration
- 75 table parts construction
- 75 team T-shirts
- 150 miscellaneous other costs including extra
parts, research presentation supplies, batteries,
event give-aways - Required resources
- Laptop w/internet access
- Meeting location
- Table or surface to practice on
- Coaches/Mentors
- Head coach
- Mentors
- FRC mentors (many former FLL participants)
15Meeting Schedule
- Team meetings (after school)
- Current plan is to use the following schedule
with the requirement that team members attend at
least two (2) meetings per week - Monday Mission Planning
- Tuesday Hardware design and assembly
- Wednesday off
- Thursday Software design and testing
- Friday Team integration and status
- Each team member reports out on accomplishments
of the week - Each team member updates the schedule and plans
out activities for the upcoming week.
16Organizational Strategy
17Coach/Parent/Mentor Commitment
- Coaches, Mentors, Parents
- To decrease the effort for one coach, additional
mentors and parents need to be recruited to
divide the responsibilities - Responsibilities can be technical
- Programming expertise
- Science/engineering professional
- An expert in this years Challenge theme,
presents real examples of science in practice,
advises the team on the project research and
potential solutions, recommends new sources of
information for the team. - Graphic artist Provides advice on the team logo
and T-shirts - or non-technical
- help coordinate T-Shirt design and ordering
- team spirit activities
- coordinate the teams travel arrangements
- Coordinate the materials and resources the team
needs throughout the season by finding how-to
guides and expert resources on the FLL Challenge
topic - leading brainstorming practice and teambuilding
activities. - Photo and scrapbooking activities
- Video history of team (use for next years
recruiting)
18A mentor can teach life lessons
- Such as
- Communication
- Compromise
- Team work
- Project management
- and the difference between a CAM and
a rotor
19What roles will kids fill on the team?
- Research -- Gather information about the
Challenge theme, related real world problems and
existing solutions. Invite professionals to share
their knowledge with the team. - Community Sharing Consider who in the community
might be impacted by or interested in your teams
problem and arrange to share your findings - with them.
- Presenting Prepare the Project presentation.
Design a creative way to show the judges your
teams work on the Project. - Building Make decisions about building and work
to form consensus on the mechanical design among
team members. - Programming Make decisions about programming
and form consensus on programming. - Strategy Analysis Analyze the robot playing
field and formulate various methods for
accomplishing the missions. Lead the effort to
establish a consensus on the final strategic plan
and think about risks and rewards of different
strategies. - Robot Operators (2) Operate the robot at a
tournament. Two robot operators are permitted at
the playing field at any given time (see
Tournament section for details). (Good hand/eye
coordination required.) - Project Management Get everyone focused, get
everyones ideas heard, find compromises, and
keep everyone on schedule with a project
timeline.
20What roles will kids fill on the team?
- Quality Control Conduct independent tests of
the robots performance to identify potential
opportunities for improvement. Test for functions
that do not work reliably and make
recommendations for improvements. - Marketing Design and create the team logo.
Write a press release and contact the local
media, surrounding schools, or civic
organizations to increase public awareness of the
team and how the team benefits from the FLL
experience. Communicate a weekly update on the
teams progress to parents, sponsors, and
organizations. - Documentation Record and document the entire
teams thoughts, actions, failures, and successes
throughout the FLL season in a journal,
storyboard, video, or other form you can display
at events. During the season, these efforts help
the team organize information for decision
making. At events and tournaments, these are an
excellent way to showcase the teams activities,
teamwork, and spirit for judges and event
attendees. - Fundraising (Not needed this year) Think of
ways to raise money for the team. Recruit parents
and other children in the thinking, planning, and
doing processes. - Team Spirit Think of ways your team, families,
and friends can show their spirit at the
tournament. As part of your teams identity,
consider designing T-shirts, making pins, writing
a cheer, and inventing ways to showcase your
spirit.
21What to Expect at a Tournament
- An all day event with lots of noise and
excitement - The purpose of the event is to bring together
teams from across the region to display their
robot, research, and teamwork abilities, which
they have been working during the FLL season - Team displays 4 components throughout the day in
front of referees or judges - Robot competition
- Teamwork
- Robot design programming
- Research project
- Event areas
- Pit area - home base throughout the day
- Judging rooms team presents to 3 judge panels
during the day - Competition area team competes on the
competition table in 3x 2 ½ minute rounds in
front of an audience - Event starts with an opening ceremony and
concludes with an awards ceremony
22FLL Core Values
- The Core Values are the cornerstones of the FLL
programs. They are among the fundamental
elements that distinguish the programs from
others of their kind. By embracing the Core
Values, participants learn that friendly
competition and mutual gain are not separate
goals, and that helping one another is the
foundation of teamwork. Members of the FLL
community are expected to display the Core Values
through hard work, dedication, and respect for
others in all they do.
FLL Core Values We are a team. We do the work to
find solutions with guidance from our coaches and
mentors. We honor the spirit of friendly
competition. What we discover is more important
than what we win. We share our experiences with
others. We display Gracious Professionalism in
everything we do. We have fun.
23Video Presentation
24Where to get Information Top 10 Questions
25Official Sources
- Coaches Handbook
- FIRST (can be down loaded from FLL website)
- http//www.usfirst.org/roboticsprograms/fll/conten
t.aspx?id788 - Chapter 1 Building an FLL Foundation Chapter
2 Building a Team Chapter 3 Building a Season
Rubrics for 2009 Season - Lots of info on what FLL is all about.
- Instruction CD
- Building instructions for mission models
- These are not suggestions!
26Official Sources
- FLL Website (http//www.usfirst.org/roboticsprogra
ms/fll/default.aspx) - Rules
- Mission descriptions
- Field Setup
- QA (check weekly)
- Research instructions and links
- Forum (great source of information)
27Non Official Sources
- FLL-Freak website (www.fll-freak.com)
- Coaches Primer (forerunner of the Coaches
Handbook) - UFAQ (A must read)
- NXT Video tutorials
- Links
28Non Official Sources
- High Tech Kids (www.hightechkids.org)
- Training materials
- From main page select INFORMATIONPROGRAMS FLL
- Towards bottom is a link to their library.
- RoboLab and RIS labs
- Building LEGO Robots for FLL v1.2
- Misc.
29Non Official Sources
- Oregon FLL (www.ORTOP.org)
- Training materials
- NXT video tutorials.
30Top 10
- Definitions
- Match Two teams competing head to head
- Round All teams competing in one match
- Mission A task you perform for points
- Outing A period of time your robot leaves the
base.
31Top 10
- How does a match work?
- Two tables side by side.
- One shared mission (Arrow Agreement)
- 21/2 minutes to solve as much as you can
- No timeouts
32Top 10
- Can we touch the robot?
- When in base you can touch the robot as much as
you want. - If the robot leaves the base, you may return the
robot to base but for a penalty.
33Top 10
- What parts are we allowed to use?
- Non electric
- Everything you compete with must be made of LEGO
elements in original factory condition, except
LEGO string and tubing, which you may cut to
length. - Exception You can reference a paper list to keep
track of programs. - There are no restrictions on the quantities or
sources of non-electric LEGO elements, except
that factory-made wind-up/pull-back motors are
not allowed. Pneumatics are allowed. - The electric elements used must be the LEGO
MINDSTORMS type, and the total number of electric
elements you may use in one match is limited as
follows - Electric
- NXT controller (1)
- motors (3)
- touch sensors (2)
- light sensors (2)
- lamp (1)
- rotation sensors (3 minus the number of NXT
motors present) - ultrasonic sensor (1)
34Top 10
- Can you get an NXT robot to drive straighter?
- Sample robot drives fairly straight.
- Other robots may not as feedback code is not
optimized for them. - Watch Drive Straight? Tutorial at
www.fll-freak.com
35Top 10
- Should I use the rechargeable or AAs on an NXT?
- By all means use the battery pack if you have
one. - Weve got two battery packs for each team.
- You can keep it charged up and have a more even
voltage at less cost.
36Top 10
- How can you improve accuracy?
- Stay away from time delays.
- Minimize the change in voltage.
- Use odometry (the rotation sensor)
- Use landmark navigation.
37Top 10
- Think outside the box.
- The obvious solution is often not the best.
- Do not impose rules on yourself.
38Judging Process and Awards
39FLL Judging
- Teams are judged by several panels of judges at
the tournaments they attend - Judging sessions make up a major portion of the
tournament experience - Allows teams to be assessed fairly
- Gives FLL participants the opportunity to present
in front of adults - Allows FLL participants to meet people
experienced in the challenge field as well as
engineers and teachers - Judges follow a consistent set of rubrics to
evaluate teams - Rubrics are supplied to the teams in the coaches
handbook
40FLL Judging
- The judges are volunteers from industry, local
schools, or individuals who have been an active
volunteer in the FIRST organization - The judges go through extensive training to
ensure consistency in the judging process - The judges are trained to encourage all the
students to answer questions - The judges are aware that this may be a students
first time participating at a FLL tournament and
may be nervous
41FLL Judging
- The FLL tournament is four part
- Competition Rounds (points) 25
- Robot Design (Technical) Judging 25
- Teamwork Judging 25
- Project Judging 25
- The team will have 5 minutes for setup and take
down, 5 minutes to present their work to the
judging panels, and 5 minutes for QA with the
judges - Judging will occur in separate rooms or areas
depending on the local tournament your team
attends
42FLL Judging
- Judges will speak to the level of the students.
Everyone is here to see the students succeed. No
one is here to make anyone feel bad about
themselves or their achievements. - The judges will encourage all students to
participate. This will confirm that the entire
team did the work (or was involved in some way
with the work). This will also help to confirm
that the adults didnt do the work. - Adults Intervention is a NO! This is the time
when it is all about the kids. If the judges see
adult intervention it will penalize the team and
may result in the team not being eligible for any
of the awards. To avoid this at all cost, stand
aside and encourage the team by being a presence.
It is their time to shine.
43FLL Judging
- Robot Design Award
- Robot Design Award will be judged on how well a
team can creatively design a robot to solve the
challenge mechanically and most programmatically.
44FLL Judging
- Type of Questions the Judge will be asking
themselves - Was the design simple and structurally robust?
- Was the programming language easy to follow? Did
the team go from point A to B to solve a problem
or did they get lost in between? - What design principles did the team use to solve
the problems. - Did they go about finding the solution to the
challenge in a unique way. - Did they go above and beyond when solving a
challenge. - Did they solve multiple challenges in one
programming series - Did they use higher level programming knowledge
- How many sensors did they use?
- Was the design/program efficient
- Were the attachments structurally stable
- How many attachments were there, does one
attachment have multiple purposes? - How well does the team know the program? How well
does the team know the robots design
capabilities? - Was the design a team effort?
45FLL Judging
- Typical questions a judge may ask
- What is your favorite attachment and what part of
the challenge does it solve? - Will some one show me the program you used to
solve that challenge and walk me through its
logic? - What were the steps you took to find the solution
to that problem? Was there a big brainstorming
session? - Why did you choose to use a light sensor to solve
that mission? - I see that you made the choice to solve the
mission (this way), how did you come up with that
solution?
46FLL Judging
- Project Award
- The project award is judged based on how well a
team researched and reports an innovative
solution. Additionally, how the team creatively
presents their results and demonstrates that they
had an in-depth understanding of the various
scientific disciplines and issues involved with
the challenges project.
47FLL Judging
- Type of Questions the Judge will be asking
themselves - Did the team have a clear solution to the
problem? - Was the team organized?
- Was the team persuasive?
- Did the presentation flow?
- Did the entire team participate?
- Did they have more than one research source?
- Is the artwork, customs, etc. that of the
students? - Are there any visual aids? Are the visual aids
consistent with that being presented? - Does the project have a purpose, data to support
the solution, and a conclusion of the results? - Did the team seem well rehearsed?
- Did the team work together? Did the team support
each other? Did the team see the big picture of
their research?
48FLL Judging
- Typical questions a judge may ask
- What resources did you use to research your
problem and why did you choose these? - Did you use any unusual methods to research your
topic? If so what and why? - What makes your solution different from what is
being used to solve this problem now, and why do
you think it is better? - How did you arrive at your solution and why?
- After working on this project, what is the most
important thing that your team learned? - How did you decide on this presentation style
that you used? - What do you think was the most creative aspect of
your presentation of project and why?
49FLL Judging
- Teamwork Award
- The teamwork will go to a team that best
demonstrates the following - Confidence, energy, and enthusiasm
- Group problem solving skills
- Respect
- Positive Attitudes
- Demonstrates an interest for Science and
Technology - Act like a team!
50FLL Judging
- Typical questions a judge may ask
- Tell me about the roles each of you had on the
team and how this worked? - What does Gracious Professionalism mean to you?
- Tell us what you have learned about FLL and how
you think it will help you in the future?
51FLL Judging
- How the Judges Evaluate the Teams
- Using a the FIRST Judging Rubrics, the judges
evaluate the students as Excellent, Great, Fair,
or Needs Improvement. - Rubrics provide by FIRST are used for this
process to ensure consistency among judging
groups. - Rubrics are found in your FLL Team Handbook.
- After the judges see all the teams they meet with
their judge peers to discuss their results. - The judges will use the notes, rubrics, and
comments they made during each teams interview
and discuss their strengths and weaknesses. - Finally, award winners are selected for each
category.
52Awards
- Robot Design Award (1st, 2nd, 3rd)?
- Robot Design Award will be judged on how well a
team can creatively design a robot to solve the
challenge mechanically and most programmatically. - Project Award (1st, 2nd, 3rd)?
- The Project Award is judged based on how well a
team researched, came up with an innovative
solution, and creatively presented their results
and demonstrated that they had an in-depth
understanding of the various scientific
discipline and issues involved with the
Challenges project. - There will be only one Robot Design Award and one
Project Award. - Performance Award (1st, 2nd,3rd,4th)?
- Point based award. Determined by how well the
team performs on the competition field. - Teamwork Award (1st, 2nd, 3rd)?
- The teamwork will go to a team that best
demonstrates the following Confidence, energy,
and enthusiasum Group problem solving skills
Respect Positive Attitudes Demonstrates an
interest for Science and Technology Act like a
team! - Champions Award (1st)
- Goes to the team that demonstrates the highest
level of performance across all four categories.
53Awards
- Awards
- Robot Design
- Robot Performance
- Project
- Team Work
- Champions
- Student Participation Pins are given out to all
students at the Qualifying Events. - Optional Awards
- Judges Award
- Special Recognition Awards
- Team Spirit Award