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FIRST LEGO LEAGUE

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Have a positive impact on the lives of children. Help celebrate science and technology ... Woodie Flowers, MIT Professor and FIRST National Advisor. More ... – PowerPoint PPT presentation

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Title: FIRST LEGO LEAGUE


1
FIRST LEGO LEAGUE Presented by Insert
additional information here
2
FIRST
to create a world where science and technology
are celebrated where young people dream of
becoming science and technology heroes

Dean Kamen, Founder
of FIRST
3
What is FIRST?
For Inspiration and Recognition of Science and
Technology
  • 501 (c) (3) not-for-profit public charity
  • Founded in 1989 by inventor Dean Kamen
  • Headquarters in Manchester, NH
  • FIRST Robotics Competition and FIRST Tech
    Challenge for high-school-aged young people
  • FIRST LEGO League for 9-14 year olds
  • Junior FIRST LEGO League for 6-9 year olds
  • FIRST Place RD facility and science technology
    resource to the community

Ages 10-16 outside North America
4
FIRST Robotics Competition
FIRST Programs
FIRST LEGO League
FIRST Tech Challenge
Jr. FIRST LEGO League
K 1 2 3 4 5
6 7 8 9 10
11 12
Grade Level
5
FIRST Robotics Competition
  • Combines the excitement of sport with science and
    technology
  • Creates a unique varsity sport for the mind
  • High-school students discover the value of
    education and careers in science, technology and
    engineering
  • Play with the Pros and work with professional
    engineers
  • New game each year
  • 6-week build period

6
FIRST Tech Challenge
  • Program for high-school students designed to
    extend reach of FIRST
  • Creates a bridge between the FIRST LEGO League
    and the FIRST Robotics Competition
  • Accessible, affordable FIRST experience
  • Lower cost per team
  • No machine shop required
  • Teams use a modular platform to design and build
    robots

7
FIRST LEGO League
Helps children, ages 9 to 14, discover the fun in
science and technology while building
self-confidence, knowledge and life skills
I want to build things nobody else has even
though of yet. Charles Peterson, FLL Team Member
(10 years old)
8
How it Works
  • PROBLEM SOLVING AND CREATIVITY
  • Present children with a real-world problem
  • New scientific theme each year
  • TEAMS OF STUDENTS AND MENTORS
  • Work as a team
  • Learn with adults and mentors
  • DO IT ALL IN 8 WEEKS
  • Building, programming, testing, investigating
    solutions
  • Competing with peers in high-energy tournaments
  • Presenting solutions to a real-world problem to a
    panel of judges

9
What is FLL?
An international program created through a
partnership between FIRST and The LEGO Group
  • INSPIRES children, ages 9 to 14, to participate
    in science and technology
  • ENGAGES children in playful and meaningful
    learning
  • PROVIDES a fun, creative, hands-on learning
    experience
  • CHALLENGES children to solve real-world problems
    using robotics
  • TEACHES children to experiment and overcome
    obstacles
  • BUILDS self-esteem and confidence

10
FLL Teams
  • APPLY math and science concepts to research,
    design, build and program autonomous robots
  • USE LEGO MINDSTORMS technologies
  • GAIN hands-on experience solving real-world
    problems
  • Robot Game
  • Research Project
  • LEARN from and interact with adult mentors
  • WORK as a group to overcome obstacles and meet
    challenges
  • ENGAGE in an online community

11
Junior FIRST LEGO League
  • INTRODUCES 6 TO 9 YEAR-OLDS to the fun of science
    and technology
  • MINI CHALLENGE based on annual FLL research
    project
  • EXPLORE, investigate, design and build model
    made with LEGO bricks moving parts
  • CREATE Show Me poster depicting teams
    experience
  • LEARN from and interact with adult mentors

12
2008 Challenge
FLL teams embark on an exploration of the earths
climate as they
  • DISCOVER the links between science, people,
    resources and communities
  • UNEARTH how we learn about past climates
  • DELVE into questions surrounding our current and
    future climatic conditions
  • CREATE a global game plan as they make these
    Climate Connections

13
  • 2008 Season Projections
  • 13,705 teams
  • 137,050 middle-school students
  • 42 countries
  • 454 qualifying events
  • 89 tournaments

FLL Impact Growth
AustraliaAustriaBelgiumBrazilCanadaChileChin
a (Hong Kong)Colombia (Pilot)Czech
RepublicDenmarkEgyptFaeroe IslandsFranceGerma
ny
PeruPolandPortugalSaudi ArabiaSingaporeSouth
AfricaSouth KoreaSpainSwedenSwitzerlandTurkey
United Arab EmiratesUnited KingdomUnited
States
GreenlandHaiti (Pilot)HungaryIcelandIrelandIs
raelJapanJordanLithuaniaMalaysiaMexicoNether
landsNorwayPalestine
14
FLL Impact (Coach Perspective)
In a 2004 evaluation of FLL, Brandeis University
found
  • 94 of coaches reported an increase in students
    understanding of
    how science and technology can be used to solve
    problems

Among participants
Want to learn more about computers and robotics
93
Want to learn more about science and technology
88
Increased interest in science/technology-related
jobs
77
0
20
40
60
80
100
Source FLL Program Study by Center for Youth
and Communities, Brandeis University, May 2004
15
FLL Impact (Student Perspective)
In the 2004 evaluation of FLL, Brandeis
University also found
Increased knowledge of
Use of school subjects in solving real-world
problems
93
Importance of science and technology in everyday
life
95
Use of science and technology in real-world
problem-solving
97
Science and technology careers
90
0
20
40
60
80
100
Source FLL Program Study by Center for Youth
and Communities, Brandeis University, May 2004
16
Get Involved Teams
Up to 10 children, ages 9 to 14, and at least one
adult coach (Ages 6 to 9 for Jr.FLL) ORGANIZATION
S Any group can create a team schools, community
groups, churches, neighborhoods COST 800 for new
teams, 500 for returning teams (150 for
Jr.FLL) FLL SEASON May September
----------On-line registration Mid-September
-------------Challenge is revealed October
November ------Build research November
January ------Tournament season April
----------------------------World Festival
17
Get Involved Teams
In a 2004 evaluation of FLL participants,
Brandeis University found
  • 98 reported had fun working on their FLL team
  • 93 rated their experience good or excellent
    (31 good, 63 excellent)
  • 82 plan to participate again (11 will be too
    old 5 report no time)

Source FLL Program Study by Center for Youth
and Communities, Brandeis University, May 2004
18
Get Involved Sponsors
  • FIRST SPONSORSHIP
  • Builds technological literacy
  • Strengthens company reputation in the community
  • Provides renewed inspiration to company engineers
    and employees
  • Engages employees in volunteerism opportunities
  • Provides employee team building and training
    opportunities

19
Get Involved Sponsors
  • BECOME A SPONSOR
  • Provide financial support to teams
  • Involve employees as mentors, coaches and/or
    volunteers
  • Provide equipment, facilities and/or training
  • Help host a tournament for your community

FLL enables us to be a player in the community.
The kids enjoy it and our employees get a kick
out of it as volunteers. The feeling is that
were all in this together. Tom Pirelli,
Chairman, ArialPhone Corporation
20
Get Involved Volunteers
  • BECOME A VOLUNTEER
  • Help children discover the fun in science and
    technology
  • Have a positive impact on the lives of children
  • Help celebrate science and technology
  • Network with like-minded professionals
  • Be inspired and energized through your
    participation
  • Have fun

Theres something about changing a young
persons life and giving them direction that
keeps me going. General Motors FIRST
Volunteer
21
Get Involved Volunteers
Everyone has something to contribute to FLL
  • OPPORTUNITIES
  • Mentor or coach a team
  • Volunteer at an FLL event
  • Judge
  • Coordinate a team
  • Help with fundraising
  • Recruit new teams

22
Get Involved Mentors
  • BECOME A MENTOR
  • Empower children with a sense of accomplishment
  • Provide valuable one-on-one interaction
  • Be respected and admired by team members
  • Be inspired and energized through your
    participation

I love working with these kids! Im amazed and
inspired by what they can accomplish, and their
enthusiasm and energy is contagious. Kristen
Kelso, FLL Coach and Judge, former FIRST Robotics
Competition participant
23
Get Involved Schools
  • OPPORTUNITIES
  • Spread the word about FLL
  • Encourage parents to form teams
  • Provide space for teams to work
  • Be a tournament site
  • Help mentor/coach a team
  • Bring FLL into the classroom

I have been teaching for 31 years and this is
one of the best programs I have ever seen! David
Mills, Technology Education Teacher
24
Get Involved Universities
  • OPPORTUNITIES
  • Host an FLL tournament for the community
  • Recruit students to mentor/coach teams
  • Recruit volunteers
  • Contact local elementary and junior high schools
  • Get the word out to alumni

25
Next Steps
  • Type appropriate text here
  • Type appropriate text here
  • Type appropriate text here

If you create an environment in which the right
stuff is celebrated, incredible things can
happen. Woodie Flowers, MIT Professor and FIRST
National Advisor
26
Next Steps
  • Type appropriate text here
  • Type appropriate text here
  • Type appropriate text here

If you create an environment in which the right
stuff is celebrated, incredible things can
happen. Woodie Flowers, MIT Professor and FIRST
National Advisor
27
More Information
  • On the web
  • www.usfirst.org
  • www.firstlegoleague.org
  • Call 1-800-871-8326

FLL taught me patience and that I could learn
more than I ever thought I could. Oh yeah, and it
was fun all at the same time. Andre Bauman, FLL
Participant
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