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Background Work on Creativity

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Title: Background Work on Creativity


1
Background Work on Creativity
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2
Creativity as a Neglected Research Topic
  • J. P. Guilford (1950) in his APA presidential
    address, challenged psychologists to address what
    he found to be neglected but extremely important
    attribute Creativity. He reported less than
    two-tenths of one percent of the entries in
    Psychological Abstracts up to 1950 focused on
    creativity.
  • R. J. Sternberg T. Lubart (1996) analyzed the
    no. of creativity references in Psychological
    Abstracts from 1975 to 1994 and found that only
    one-half of one percent of the articles concerned
    creativity.

3
Mystical Approaches
  • The creative person was seen as an empty vessel
    that a divine being filled with inspiration
  • Creativity is something that just doesnt lend
    itself to scientific study, because it si a more
    spiritual process.

4
Pragmatic Approaches
  • This approach concerned primarily with developing
    creativity, secondarily with understanding it,
    but almost not at all with testing the validity
    of their ideas about it.
  • De Bonos lateral thinking skills
  • Osborns synectics
  • Adams Von Oechs role play approaches as
    explorer, artist, judge and warrior to construct
    a series of false beliefs that interfere with or
    challenge creativity functioning in order to
    foster creativity productivity.

5
Psychodynamic Approach (1)
  • Psychodynamic approach can be considered the
    first of the major twentieth-century theoretical
    approaches to the study of creativity. These
    approaches relied on case studies of eminent
    creators.
  • These approaches has been criticized historically
    because of the difficulty of measuring proposed
    theoretical constructs.
  • Representative figures Freud, Kubie
  • Compensation process Creative work as a way to
    express their unconscious wishes in a publicly
    acceptable fashion. These unconscious wishes may
    concern power, riches, fame, honor, or love.

6
Psychodynamic Approach (2)
  • Adaptive regression elaboration process
    Adaptive regression is the primary process
    indicating intrusion of unmodulated thought in
    consciousness. Unmodulated thought can occur
    during active problem solving, but often occur
    during sleep, introxication from drugs,
    fantasies, or daydreams, or psychoses.
    Elaboration, the secondary process, refers to the
    reworking and transformation of primary process
    material through reality-oriented, ego-controlled
    thinking.
  • Adaptive regression and elaboration process
    occurs in the stage of preconscious, which falls
    between conscious reality and the encrypted
    unconscious, is the true source of creativity.

7
Psychometric Approaches (1)
  • These approaches use tests or scales for
    measuring creativity
  • Guilford (1950) used Unusual Uses Test for
    measuring divergent thinking
  • Torrance (1974) developed the Torrance Tests of
    Creative Thinking that consist of several simple
    verbal and figural tasks involving divergent
    thinking plus other problem-solving skills. The
    tests can scored for fluency, flexibility,
    originality and elaboration. Subtests of the
    Torrance battery includes asking questions,
    product improvement, unusual uses, circles.

8
Psychometric Approaches (2)
  • Some psychologists, such as Cox, Terman, Merrill,
    found high creative persons usual have high IQ by
    examining bio-data.
  • Cox in his research concludes that (creative
    persons are) high but not highest in
    intelligence, combined with the greatest degree
    of persistent, will achieve greater eminence that
    the highest degree of intelligence with somewhat
    less persistence.

9
Psychometric Approaches (3)
  • Three basic findings concerning conventional
    conceptions of intelligence as measured by IQ and
    creativity are generally agreed on
  • Creative people tend to show above average IQs,
    often above 120.
  • Above an IQ of 120, IQ does not seem to matter as
    much to creativity as it does below 120
  • The correlation between IQ and creativity is
    variable, usually ranging from weak to moderate

10
Psychometric Approaches (4)
  • Positive side of psychometric approaches
  • The tests facilitated research by providing
    brief, easy to administer
  • Research was now possible with ordinary people
  • Negative side of psychometric approaches
  • Paper-and-pencil tests are trivial, inadequate
    measures of creativity
  • Critics suggested that neither fluency,
    flexibility, originality, nor elaboration scores
    captured the concept of creativity. Other
    possibilities include using the social consensus
    of judges.
  • Some researchers rejected the assumption that
    noneminent samples could shed light on eminent
    levels of creativity

11
Cognitive Approaches
  • These approaches seek to understand the mental
    representations and processes underlying creative
    thought
  • Weiberg (1986, 1988, 1993, 1999) has proposed
    that creativity involves essentially ordinary
    cognitive processes (ex. analogical transfer)
    yielding extraordinary products.
  • Finke, Ward, and Smith (1992) have proposed the
    Gene-plore model
  • A generative phase an individual constructs
    mental representations referred to as
    pre-inventive structures, which have properties
    promoting creative discoveries.
  • An exploratory phase these properties are used
    to come up with creative ideas. A number of
    mental processes may enter into these phases of
    creative invention, such as retrieval,
    association, synthesis, transformation,
    analogical transfer, and categorical reduction.

12
Social-personality Approaches (1)
  • These approaches have focused on personality
    variables, motivational variables, and
    socio-cultural environment as source of
    creativity.
  • Representative figures Amabile, Barron, Eysenck,
    Gough, MacKinnon
  • Relevant personality traits concerning
    personality include independence of judgment,
    self-confidence, attraction to complexity,
    aesthetic orientation, and risk taking.

13
Social-personality Approaches (2)
  • Motivation factors concerning creativity include
    intrinsic motivation, need for order, need for
    achievement
  • Social environment factors concerning creativity
    include cultural diversity, war, availability of
    role models, availability of resources, and
    number of competitors in a domain

14
Evolutional Approaches
  • D. Cample (1960) suggested the same mechanisms
    that have been applied to the study of the
    evolution of organism could be applied to the
    evolution of (creative) ideas.
  • The idea underlying this approach is that there
    are two basic steps in the generation and
    propagation of creative ideas
  • The first step is blind variation
  • The second step is selective retention
  • Sternberg (1997) argued that good creators may or
    may not have more ideas than other people but
    they have better ideas.

15
Confluence Approaches (1)
  • These approaches hypothesized that multiple
    components must converge for creativity to occur.
  • (Amabile) People implicit theory contain
    combination of cognitive and personality
    elements, such as connect ideas, sees
    similarities and differences, has flexibility,
    has aesthetic taste, is unorthodox, is
    motivated, is inquisitive, and questions
    societal norms.
  • (Gruber) Evolving systems model hypothesized that
    a persons knowledge, purpose, and affect grow
    over time, amplify deviations that an individual
    encounters, and lead to creative products.

16
Confluence Approaches (2)
  • (Csikszentmihalyi) has taken a different System
    approach and highlights the interaction of the
    individual, domain, and field. An individual
    draws on information in a domain and transforms
    or extends it via cognitive processes,
    personality traits, and motivation. The field,
    consisting of people who control or influence a
    domain, evaluates and selects new ideas. The
    domain, a culturally defined symbol system,
    preserves and transmits creative products to
    other individuals and future generations.

17
Confluence Approaches (3)
  • (Gardner) Multiple Intelligence Framework
    indicates most greatest creative persons actually
    had strengths in more than one intelligence and
    that they had notably weakness in others. First,
    they tended to have a matrix of support at the
    time of their creative breakthroughs. Second,
    they tended to drive a Faustian bargain whereby
    they gave up many of the pleasures people
    typically enjoy in life in order to attain
    extraordinary success in their careers.
  • Sigmund Freud (intrapersonal), Albert Einstein
    (logical-mathematical), Pablo Picasso (spatial),
    Igor Stravinsky (musical), T. S. Eliot
    (linguistic), Martha Graham (bodily-kinesthetic),
    Mohandas Gandhi (interpersonal)
  • (Sternberg) Investment Theory of Investment

18
The Investment Theory of Creativity as a Decision
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19
What is Investment Theory of Creativity?
  • The theory concerns the decision to be creative
    and is based on the notion that creative people
    decide to buy low and sell high in the world of
    ideas --- that is, they generate ideas that tend
    to defy the crowd (buy low) and then, when they
    have persuaded many people, they sell high,
    meaning they move on to the next unpopular idea.

20
Experimental Materials for Research in Investment
Theory
  • Research within the framework has used tasks to
    experiment and to support the model
  • Writing short stories using unusual titles
  • Drawing pictures with unusual themes
  • Devising creative advertisements for boring
    products
  • Solving unusual scientific problems

21
Six Distinct but Interrelated Resources Required
for Creativity (1)
  • Intellectual abilities
  • The creative skill to see problems in new ways
    and escape the bounds of conventional thinking
  • The analytic skill to recognize which of ones
    ideas are worth pursuing and which are not
  • The practical-contextual skill to know how to
    persuade others of the value of ones ideas
  • Knowledge
  • One needs to decide to use ones past knowledge,
    but also decide to let the knowledge become a
    hindrance rather than a help.
  • Styles of thinking
  • A legislative style is particularly important for
    creativity

22
Six Distinct but Interrelated Resources Required
for Creativity (2)
  • Personality
  • Willingness to overcome obstacles, willingness to
    take sensible risks, willingness to tolerate
    ambiguity, and self-efficacy
  • Motivation
  • Intrinsic, and task-oriented motivation is
    essential to creativity
  • Environment
  • Supportive environment for crowd-defying ideas

23
Hypothesis of Confluence of Six Components
  • There may be thresholds for some components below
    which creativity is not possible regardless of
    the levels of other components
  • Partial compensation may occur in which a
    strength on one component counteracts a weakness
    on another component
  • Interactions may occur between components, such
    as intelligence and motivation, in which high
    levels on both components could multiplicatively
    enhance creativity

24
Developing Creativity as a Decision (1)
  • Redefine problems
  • Question and analyze assumptions
  • Do not assume that creative ideas sell
    themselves Sell them
  • Encourage idea generation
  • Recognize that knowledge is a double-edged sward
    and act accordingly
  • Encourage children to identify and surmount
    obstacles

25
Developing Creativity as a Decision (2)
  • Encourage sensible risk-taking
  • Encourage tolerance of ambiguity
  • Help children build self-efficacy
  • Help children find what they love to do
  • Teach children the importance of delaying
    gratification
  • Role-model creativity
  • Cross-fertilize ideas

26
Developing Creativity as a Decision (3)
  • Allow time for creative thinking
  • Instruct and assess for creativity
  • Reward creativity
  • Allow mistakes
  • Take responsibility for both successes and
    failures
  • Encourage creative collaboration
  • Imagine things from others points of view
  • Maximize person-environment fit

27
The Propulsion Theory of Creative Contribution
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28
Views of Creative Contributions (1)
  • Creative contribution as paradigm shift
  • Kuhn (1970) distinguished between normal and
    revolutionary science
  • Gardners distinguish five types of creative
    contributions
  • Solving a well-defined problem
  • Devising an encompassing theory
  • Creating a frozen work
  • Performing a ritualized work
  • Rendering a high-stakes performance

29
Views of Creative Contributions (2)
  • Maslow (1967) distinguish two types of creative
    contributions
  • Primary creativity is the kind of a person uses
    to become self-actualized
  • Secondary creativity is the kind that leads to
    creative achievements typically recognized by a
    field

30
Eight Types of Creative Contribution
  • Contributions that accept current paradigm
  • Replication
  • Redefinition
  • Forward incrementation
  • Advance forward incrementation
  • Contributions that reject current paradigm and
    attempt to replace them
  • Redirection
  • Reconstruction / redirection
  • Reinitiation
  • Contributions that merge disparate current
    paradigms
  • Integration

31
Replication (1)
  • Replications are important because they can help
    either to establish the validity or invalidity of
    contributions, or the utility or lack of utility
    of approaches

32
Replication (2)
  • Example
  • Jensen (1982) and others argued that correlations
    between scores on choice reaction-time tests and
    scores on intelligence tests suggest that
    individual differences in human intelligence
    could be traced to individual differences in
    velocity of neural condition. However, such
    interpretation of results were somewhat
    speculative.
  • Venon and Mori (1992) tested and seemingly
    confirmed that Jensens hypothesis. They
    developed a paradigm whereby they could measures
    speed of neural condition in the arm. They found
    that neural conduction velocity did indeed
    predict scores on conventional tests of
    intelligence. However, Wickett Vernon (1994)
    failed to replicate the study.

33
Redefinition (1)
  • Work of redefinition type is judged to be
    creative to the extent that redefinition of the
    field is different from the earlier definition
    (novelty) and to the extent that the redefinition
    is judged to be plausible or correct (quality)

34
Redefinition (2)
  • Example
  • Spearman (1904, 1927) who invented factor
    analysis and used this technique to argue that
    underlying performance on all tests of mental
    abilities is a general factor, which he labeled
    g.
  • Thomson (1939) proposed that although Spearman
    was correct in positing a general factor
    underlying performance on mental tests, he was
    incorrect in his interpretation of it. According
    to Thomson, the general factor actually
    represents the working of multitudinous bonds.
    These bonds are all alleged to be those mental
    processes common to performance on all mental
    tests. He proposed to change not the empirical
    status of work on intelligence and argued that
    the field was not where Spearman and others
    thought it to be.

35
Forward Incrementation (1)
  • Forward incrementation represents the most common
    type of creative contribution. It occurs when a
    piece of work takes the field at the point where
    it is and moves it forward from that point in the
    space of contributions in the direction it is
    already going.

36
Forward Incrementation (2)
  • For example
  • After the initial groundbreaking study of
    Festinger and Carlsmith (1959) on cognitive
    dissonance, huge numbers of follow-up studies
    were done on phenomena of cognitive dissonance
    and cognitive consistency.
  • Most studies published in scientific journals can
    be characterized as forward incrementation

37
Advance Forward Incrementation (1)
  • An advance forward incrementation is a work whose
    potential typically is not realized at its
    premiere, yet is later recognized as a step along
    the historical path of a genre, and then seen as
    a work ahead of its time.

38
Advance Forward Incrementation (2)
  • Example
  • Royer (1971) published an article that was an
    information-processing analysis of the
    digit-symbol task on the Wechsler Adult
    Intelligence Scale (WAIS). In the article, Royer
    showed hoe information-processing analysis could
    be used to decompose performance on the task and
    understand the elementary information processes
    underlying the performance. Royers work
    forshadowed the later work of Hunt and Sternberg,
    but his work went largely unnoticed.

39
Redirection (1)
  • Redirection involves accepting the field where it
    is at a given time but attempting to move it in a
    new direction. Work of this type is creative to
    the extent that it moves a field in a direction
    (novelty) and to the extent that this direction
    is seen as desirable for research (quality)

40
Redirection (2)
  • Example
  • The pioneering Hunt, Frost, and Lunneborg (1973)
    article mentioned earlier suggested that
    researchers of intelligence use
    cognitive-psychological paradigms to study
    intelligence. The basic idea was to correlate
    scores on cognitive tasks (such as lexical
    access) with scores on psychometric tests.
  • Sternberg (1977) used cognitive techniques
    different from that suggested by Hunt. In
    particular, he suggested that complex cognitive
    tasks (such as analogies classifications high
    levels of intelligent thought) be used instead of
    simple cognitive tasks and that the goal should
    be decomposed information processing on these
    tasks into its elementary information-processing
    components.

41
Reconstruction (1)
  • The creators suggests that the field should move
    backward to a previous point but from there move
    in a direction divergent from that it had taken.

42
Reconstruction (2)
  • Example
  • B. F. Skinner (1972) analysis of creativity
    represents an example of reconstruction. Skinner
    apparently was perturbed that the behavioristic
    principles that he and his colleagues believed
    applied to all behavior. The 1972 paper was, in
    large part, an argument that the field of
    creativity had lost its foundations, and that it
    needed to return to the kinds of behavioristic
    analyses that Skinner believed he and others had
    shown could account for creative behavior.

43
Reinitiation (1)
  • In reinitiation, a contributor suggests that a
    field or subfield has reached an undesirable
    point or has exhausted itself moving in the
    direction in which it is moving. But rather than
    suggesting that the field or subfield move in a
    different direction from where it is. This form
    of creative contribution represents a major
    paradigm shift.

44
Reinitiation (2)
  • Example
  • Spearman (1904) reinvented the filed of
    intelligence theory and research by his invention
    of factor analysis and by proposing his
    two-factor theory based on his factor-analytic
    results. Spearmans contribution was put
    theorizing about intelligence on a firm
    quantitative footing.
  • Binet Simon (1916) reinvented the field of
    intelligence measurement. Whereas Galton (1883)
    has proposed that intelligence should be
    understood in terms of simple psychological
    processes, Binet and Simon proposed that
    intelligence should be understood in terms of
    higher-order processes of judgment. For the most
    part, the measurements of intelligence today are
    still based on this notion of Binet and Simon.

45
Integration (1)
  • The creator puts together two types of ideas
    previously seen as unrelated or even as opposed.

46
Integration (2)
  • Example
  • Bob Silvers (1997) tasks George Seurats
    pointillist technique of using many small dots to
    form a larger work and combines it with the field
    photography.

47
General Issues
  • Creative contributions can vary in novelty and
    quality.
  • Types of creative contributions do not
    immediately translate into levels of creative
    contributions
  • What is viewed as creative will depend on the
    match between what an individual has to offer and
    what the context is willing to accept and value.

48
Understand Creativity-related Phenomena via the
Propulsion Model (1)
  • The mode suggests that positive or negative
    reactions to a given contribution are likely to
    vary with the type of creativity evinced in a
    given creative contribution.
  • The propulsion model helps psychologists better
    understand the nature of the relation between
    creativity and leadership.
  • The propulsion model helps address the question
    of whether programs based on artificial
    intelligence are creative.

49
Understand Creativity-related Phenomena via the
Propulsion Model (2)
  • The propulsion model may be relevant to the
    long-standing issue of the extent to which
    creativity is domain-specific or domain-general.
    It is speculative that the ability to do
    reasonably successful forward incrementations may
    be largely domain-general and may even be highly
    correlated with scores on tests of conventional
    (analytic) abilities. However, the ability to
    perform a reinitiation may be quite a bit more
    domain-specific, requiring a sense or even
    feeding for a field that goes well beyond the
    kinds of more generalized analytical abilities.
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