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AILE Lecture 3: Tools and Methods

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e.g. typical in sport. learning by doing = learn through do the task ... Car Driving (operating complex machinery) or. Language Learning ... – PowerPoint PPT presentation

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Title: AILE Lecture 3: Tools and Methods


1
AILE Lecture 3Tools and Methods
2
How Do We Teach? Teaching Strategies
  • drill and practice repetition until acquired
  • e.g. learning times tables
  • expository teaching presentation on material in
    non-interactive way
  • e.g. lectures
  • mastery/apprenticeship support learner in doing
    skill, gradually withdraw support
  • e.g. traditional apprenticeship in engineering
  • learning by examples show lots of examples for
    the learner to generalise from
  • e.g. demonstrate maths problems
  • guided coaching give feedback as learner
    performs task
  • e.g. typical in sport
  • learning by doing learn through do the task
  • e.g. play with simulation and explore it

3
e.g. Car Driving (operating complex machinery)
  • drill and practice e.g. changing gear
  • expository teaching
  • e.g. lecture on rules of the road
  • mastery/apprenticeship
  • e.g. dual control, gradually switch control over
    to learner
  • learning by examples
  • e.g. demonstrate signal manoeuvre, copy and
    generalise
  • guided coaching
  • e.g. provide running commentary while driving
  • learning by doing
  • e.g. actual driving practice - start simple
  • What knowledge of the domain or task, and
    student, would need to be represented? How?

4
e.g. Language Learning
  • drill and practice
  • e.g. vocabulary, verb forms
  • expository teaching
  • e.g. lecture on how verbs used
  • mastery/apprenticeship
  • e.g. example scene based dialogue, student
    gradually takes over more control of interaction
  • learning by example
  • e.g. give many example situations, copy and
    generalise
  • guided coaching
  • e.g. conversation and explicit/implicit feedback
  • learning by doing
  • e.g. speak the language, communicative approach
  • What knowledge of the domain or task, and
    student, would need to be represented? How?

5
Distinctions
  • DIDACTIC V DISCOVERY LEARNING
  • focus on system goals focus on learner goals
  • OPPORTUNISTIC V DELIBERATED TEACHING
  • exploits situation agenda of material
  • DIAGNOSTIC V EFFECTIVE TEACHING
  • goal is to ASSESS goal is to CHANGE
  • current knowledge or knowledge or skill of
    student
  • skill of student
  • EXPOSITORY V PROCEDURAL TUTORS
  • factual knowledge, skills and procedures,
  • inferential skills examples and exercises

6
What Is An AILE?
  • Tutoring and training systems which mimic tasks
    traditionally done by teachers
  • A fairly broad definition, to include
  • Intelligent Learning Environments,
  • Intelligent Tutoring System
  • Adaptive Learning Environments,
  • Intelligent Computer Assisted Instruction,
  • and other intelligent interactive
    teaching/learning tools...
  • Blur distinction between tutoring and training
  • use the terms tutoring, teaching,
    education
  • and training interchangably....

7
Distinguishing Features
  • 1. Can react intelligently to changing events in
    the tutorial session, that is, it is adaptive
  • Has sufficiently explicit representations of its
    own knowledge that it can decide FOR ITSELF how
    to react.
  • Might be expected to do a number of things, such
    as
  • answer students questions
  • adapt explanation to knowledge of learner
  • choose appropriate problems
  • adapt to learner's learning style
  • maintain focus and direction in tutorial...
  • Any one system may not do all of these things -
    but most will do a significant number of them.

8
Hartleys (1973) Framework
  • 1.Representation of the knowledge of skill that
    is to be taught Domain Knowledge
  • eg the ability to solve problems in the domain,
    to judge/comment on student's answer, or answer
    questions posed by the student.
  • 2. Teaching actions Teaching Strategies and
    Tactics
  • eg making positive/negative comments, providing
    examples, setting problems, asking the student to
    explain, find counter-examples, step through
    examples
  • 3. Model of the student's current state Student
    Model
  • ie history, capabilities, knowledge, beliefs,
    goals and motivation
  • 4. Interface and Communication
  • eg discourse between student and system, choice
    of interface - WIMP, graphics, text, speech, VR

9
Hartley's Framework Provisos..
  • does not imply decomposition into modules, but
    that these should all be reflected in system
  • we do not assume a teacher-directed view i.e.
    it can be mixed initiative
  • student model should change over time as student
    learns
  • mislearning should also be modelled
  • We will use this traditional 4 part framework to
    structure the course, but we will not stick
    rigidly to it - often we cannot cleanly separate
    them.

10
We should always ask
  • Who is being taught?
  • What to teach?
  • When and How to teach it?

11
Categorisation of Systems
  • Relates to Engineering v. Cognitive Science
  • Aim to create systems which achieve intelligent
    behaviour by any means
  • (i.e. fruitful educational interaction)
  • often large scale training systems for
    industry
  • Systems which achieve intelligence in manner
    modelled on human information processors
  • (i.e. educational interaction based on cognitive
    models of users)
  • often small scale tutors for schools and
    research
  • Systems as means of testing educational theory.
  • primarily for research and to inform a. and b.

12
Current Educational Tools
  • It is increasingly important for us to
    incorporate in our educational tools
  • the capacity for dialogue
  • to personalise them to the user.
  • to consider where and how to include social
    skills in our pedagogical tools and agents

13
Representation Issues (McCalla, 1987)
  • Multiple sources of knowledge to represent - some
    may be incomplete
  • Represent misconceptions and inconsistencies
  • Handle inconsistency in students knowledge and
    reasoning
  • Deal with change in student teachers knowledge
  • How to recognise students behaviour, goals,
    motivation, and integrate it with that of teacher
  • How to deal with various strategies for
    consolidating, understanding and reasoning
  • How to choose between various teaching strategies

14
What knowledge needs to be represented?
  • Choose either
  • Car Driving (operating complex machinery) or
  • Language Learning
  • What knowledge of the domain or task would need
    to be represented?
  • What knowledge of the student would need to be
    represented?
  • How? What representations could be used?
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