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Games in Learning

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I'm investigating possible uses of games to develop information literacy skills ... The Sleeper Curve. Johnson, Steven. Everything Bad is Good for You. ... – PowerPoint PPT presentation

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Title: Games in Learning


1
Games in Learning
2
What do I know?
  • Im investigating possible uses of games to
    develop information literacy skills
  • Im a Librarian, not an academic
  • Not much of a gamer

3
What does it mean?
  • Video games PlayStation, Xbox, Gamecube
  • Computer games
  • Portable video games Gameboy, PSP, DS
  • Massively Multiplayer Online Games (MMOGs), e.g.
    World of Warcraft, Everquest, Lineage

4
The Sleeper Curve
  • Johnson, Steven. Everything Bad is Good for You.
  • Library shelfmark 306.0973 JOH
  • Games are growing more challenging because our
    brains like to be challenged.

5
Why is it significant?
  • The goal of education is to make you want to do
    what you have to do.
  • Plato

6
Whos doing it?
  • Harvard River City Second Life
  • Carnegie Mellon Kotodama
  • University of North Carolina Greensboro Econ101
  • US Military Full Spectrum Warrior and Tactical
    Iraqi
  • Indiana Quest Atlantis

7
  • A game that teaches Japanese language culture
    -http//www.etc.cmu.edu/projects/jlls/kotodama/

8
River City
  • (Multi User Virtual Environment)
  • http//muve.gse.harvard.edu/rivercityproject/index
    .html

9
Second Life
  • Harvard on Second Life
  • Cyberone Law in the Court of Public Opinion

10
How does it work?
  • Use entertainment game, such as Civilisation and
    follow up with critical analysis in class.
  • Produce purpose-built educational game such as
    River City or Quest Atlantis with learning
    outcomes built-in.

11
What are the downsides?
  • Resource intensive need developers, time and
    money
  • Existing technological constraints
  • OU firewall
  • Bandwidth?
  • New skill mixes in teams academics developers

12
Where is it going?
  • Virtual Environments like Second Life, River City
    and Quest Atlantis

13
What are the implications for teaching learning?
  • Engage
  • Innovate
  • Communicate (interact/roleplay)
  • Challenge

14
Contacts
  • OU Games in Learning interest group
  • Mailing list lib-games-list
  • Subscribe at http//mail-lists.open.ac.uk
  • Caspian Learning
  • http//www.caspianlearning.co.uk/home.php
  • Futurelab
  • http//www.futurelab.org.uk/showcase/show.htm

15
Reading Resources
  • MMOG seminar available until 5th Nov 2006
  • To access the archive visit http//tinyurl.com/m2
    ddt
  • To view the recording use password tgbyhn
  • Presentation http//www.academicimpressions.com/p
    reconference/sep_27og.pdf
  • Library wiki - http//librarywiki.open.ac.uk/Wiki.
    jsp?pageGamesInLearning
  • Games in Learning bibliography on Refworks -
    http//tinyurl.com/fm5z3

16
Development Tools
  • Xbox game development software
  • Panda 3D www.panda3d.org
  • Blade Engine for creating visual novels
    -http//www.bladeengine.com/

17
  • Keren Mills
  • Digital Services Development Officer
  • The Open University Library
  • Email k.mills
  • Ext 52368
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