Title: Creating Animated Learning Modules
1Creating Animated Learning Modules
Author Sheria Enahora SECME Summer
2014 University of Alabama in Birmingham
2Table of Contents
- Introduction
- Animated Game Learning Modules
- Animated Algebra Learning Modules
- Animated Engineering Learning Modules
3Introduction
4Static Introduction
- The 21st century learner is a multi-media
learner. The television and theater industries
have revolutionized the way we learn. The
average person expects fancy graphic
transformations, clearly colorful ordered
systems, and fast paced action/reaction timing
when observing something as simple as a
commercial or as complex as a documentary. The
Super Bowl games of the present day usually boast
fabulous graphic oriented scoreboards and
statistics. It is no wonder that many students
find it boring to read a book, read a
blackboard, read a newspaper when switching
from a dynamic multimedia environment to a
seemingly static environment. The challenge of
the 21st century educator is to point these
points out to the present day learner, making
them aware of this revolution. Otherwise they
will lose a host of learners, bored with the
static world of the past, because they are so
used to dynamisms of the 21st century
entertainment media. They need to know that the
static world still has value. In order to get
ahead in this rapidly paced society, the learner
needs to be able to adapt to a wide variety of
learning environments, both static and dynamic.
Statistics show that anywhere between 65 to 80
of todays learners virtually depend on
multimedia for new knowledge attainment. In an
odd way our present day media advancements could
have stagnated, and spoiled the present day
learner, making them expect very fancy
presentations when to learn requires flexibility
in both static and dynamic environments.
5Dynamic Introduction
- The 21st century learner is a multi-media
learner. The television and theater industries
have revolutionized the way we learn. The
average person expects fancy graphic
transformations, clearly colorful ordered
systems, and fast paced action/reaction timing
when observing something as simple as a
commercial or as complex as a documentary. The
Super Bowl games of the present day usually boast
fabulous graphic oriented scoreboards and
statistics. It is no wonder that many students
find it boring to read a book, read a
blackboard, read a newspaper when switching
from a dynamic multimedia environment to a
seemingly static environment. The challenge of
the 21st century educator is to point these
points out to the present day learner, making
them aware of this revolution. Otherwise they
will lose a host of learners, board with the
static world of the past, because they are so
used to dynamisms of the 21st century
entertainment media. They need to know that the
static world still has value. In order to get
ahead in this rapidly paced society, the learner
needs to be able to adapt to a wide variety of
learning environments, both static and dynamic.
Statistics show that anywhere between 65 to 80
of todays learners virtually depend on
multimedia for new knowledge attainment. In an
odd way our present day media advancements could
have stagnated, and spoiled the present day
learner, making them expect very fancy
presentations when to learn requires flexibility
in both static and dynamic environments.
6Animated Game Learning Modules
- The student will be able to construct animated
learning modules to represent the following
games - Tic Tac To
- Checkers
- Fox, Chicken, and Corn
7Tic Tac Toe
- Internet Based
- Self Created Model
8Tic Tac Toe
9Tic Tac Toe
X
10Tic Tac Toe
X
11Tic Tac Toe
X
X
12Tic Tac Toe
X
X
13Tic Tac Toe
X
X
X
14Checkers End Games
15(No Transcript)
16Chess End Game Red in Two moves
17Checkers
18Checkers
19Checkers
20Checkers
21Fox, Chicken, Corn
- Objective Construct a model which represents the
solution to the following problem - A farmer can only take one of the above across
the river in his canoe at a time - He must eventually have taken all three across
the river
22Fox, Chicken, Corn
23Fox, Chicken, Corn
24Fox, Chicken, Corn
25Fox, Chicken, Corn
26Fox, Chicken, Corn
27Fox, Chicken, Corn
28Fox, Chicken, Corn
29Fox, Chicken, Corn
30Fox, Chicken, Corn
31Fox, Chicken, Corn
32Fox, Chicken, Corn
33Fox, Chicken, Corn
34Fox, Chicken, Corn
35Fox, Chicken, Corn
36Animated Algebraic Modules
- The student will be able to construct animated
learning modules to model the following Algebraic
topics - Evaluate Expressions
- Balance Equations
- Determinine Roots of a Quadratic Equation
37Evaluating Expressions
38Evaluating Expressions
- 15 2 x 3(8 - 4 16)
- 15 2 x 3(8 - .25)
39Evaluating Expressions
- 15 2 x 3(8 - 4 16)
- 15 2 x 3(8 - .25)
- 15 2 x 3(7.75)
40Balance Equations
41Balance Equations
- 60 2(x-5x 8) 4-(x 11)5
- 60 2(-4x 8) 4-(x 11)5
42Balance Equations
- 60 2(x-5x 8) 4-(x 11)5
- 60 2(-4x 8) 4-(x 11)5
- 60 2(-4x 8) 4-(5x 55)
43Determine the Roots of a Quadratic Equation
44Determine the Roots of a Quadratic Equation
- x² - 11x 60
- x² - 11x 60 0
45Determine the Roots of a Quadratic Equation
- x² - 11x 60
- x² - 11x 60 0
- (x - ) ( x ) 0
46Determine the Roots of a Quadratic Equation
- x² - 11x 60
- x² - 11x 60 0
- (x - 15 ) ( x 4) 0
47Determine the Roots of a Quadratic Equation
- x² - 11x 60
- x² - 11x 60 0
- (x - 15 ) ( x 4) 0
- (x - 15 ) 0 or ( x 4) 0
- X 15 or x-4
48Determine the roots of a Quadratic Equation
49Determine the roots of a Quadratic Equation
X15
X-4
50Animated Engineering Modules
- The student will be able to construct an
animated learning module to model the solution to
the following engineering problems - Tower of Hanoi
- Euler Circuits Hamiltonian Circuits
- Our Solar System
51Tower of Hanoi
- Construct a tower at location C identical to
that of location A - No large bolder is allowed on top of a smaller
- One move at a time
- Can you determine a mathematical model to
represent the minimum number of moves needed?
52Tower of Hanoi
53Tower of Hanoi
54Tower of Hanoi
55Tower of Hanoi
56Tower of Hanoi
57Euler Circuits
- Traverse the pattern below by
- No retracing
- No lifting the pen
58Euler Circuits
59Euler Circuits
60Hamiltonian Circuits
- Traverse a pattern from the pattern below such
that every vertex is touched exactly once
61Hamiltonian Path or Circuit?
62Chess End Games
63Chess End Game Black checkmates in one move
64Chess End Game Black checkmates in one move
65Yo Hablo Espanol
- I speak Spanish
- Yo _____ Espanol
- You speak Spanish en la telefono
- Usted _____Espanol
- We speak Spanish
- Nuestros _____Espanol
66Yo Hablo Espanol
- I speak Spanish
- Yo hablo Espanol
- You speak Spanish en la telefono
- Usted _____Espanol
- We speak Spanish
- Nuestros _____Espanol
67Yo Hablo Espanol
- I speak Spanish
- Yo hablo Espanol
- You speak Spanish en la telefono
- Usted hablas Espanol
- We speak Spanish
- Nuestros _____Espanol
68Yo Hablo Espanol
- I speak Spanish
- Yo hablo Espanol
- You speak Spanish en la telefono
- Usted hablas Espanol
- We speak Spanish
- Nuestros hablamos Espanol
69Force me to Accelerate you
- Force mass x acceleration
- Problem A little girl pushes a 5 kg cart with a
Force of 10 Newtons (10N). What is the
acceleration applied? -
70Force me to Accelerate you
- Force mass x acceleration
- Problem A little girl pushes a 5 kg cart with a
Force of 10 Newtons (10N). What is the
acceleration applied? -
71Force me to Accelerate you
- Force mass x acceleration
- Problem A little girl pushes a 5 kg cart with a
Force of 10 Newtons (10N). What is the
acceleration applied? -
72Fma
73Fma
74Fma
75Fma
76Fma
- Fma
- Fma
- m m
- F a
- m
- a F
- m
- a 10N ??
- 5kg
77Force me to Accelerate you
- Force mass x acceleration
- Problem A man pushes a 5 kg cart with a Force of
20 Newtons (20N). What is the acceleration
applied? -
78Force me to Accelerate you
- Force mass x acceleration
- Problem A man pushes a 5 kg cart with a Force of
20 Newtons (20N). What is the acceleration
applied? -
79Force me to Accelerate you
- Force mass x acceleration
- Problem A man pushes a 5 kg cart with a Force of
20 Newtons (20N). What is the acceleration
applied? -
80Fma
81Fma
82Fma
83Fma
84Fma
- Fma
- Fma
- m m
- F a
- m
- a F
- m
- a 20N ??
- 5kg
85Self Evaluating ProcessCreating Animated
Learning Modules Rubric(5-excellent)
Activity 5 4 3 2 1 Comment
1 Construct TicTacToe Grid
2 Construct Checkers Grid
3 Construct Evaluate Expressions
4 Construct Balance Equations
5 Construct Solve Quadratic Equations
6 Construct an Engineering Problem
86Teacher Evaluating ProcessCreating Animated
Learning Modules Rubric(5-excellent)
Activity 5 4 3 2 1 Comment
1 Construct TicTacToe Grid
2 Construct Checkers Grid
3 Construct Evaluate Expressions
4 Construct Balance Equations
5 Construct Solve Quadratic Equations
6 Construct an Engineering Problem