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Chapter 9. Selection of Action

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Title: Chapter 9. Selection of Action


1
Chapter 9. Selection of Action
  • OVERVIEW
  • skill-based behavior the most automated level
    a rapid automatic responses with a minimum
    investment of resources extensive training and
    experience
  • rule-based behavior action by bringing into WM
    a hierarchy of rule less automatic and timely
  • knowledge-based entirely new problems neither
    rule nor automatic mappings exist diagnoses,
    decisions, troubleshooting
  • selection of skill-based actions response time
    or reaction time (RT) simple and choice RT
  • VARIABLES INFLUENCING BOTH SIMPLE AND CHOICE
    REACTION TIME
  • stimulus Modality
  • simple RT to auditory stimulus (130 msec) is
    faster than visual stimuli (170 msec)
  • Stimulus Intensity
  • simple RT decreased with increases in intensity
    of the stimulus to an asymptotic value
  • aggregation over time of evidence in the sensory
    channel until a criterion is exceeded
  • temporal Uncertainty
  • the degree of predictability of when the stimulus
    will occur
  • manipulated by warning interval (WI) between a
    warning signal and imperative stimulus to which
    the person must response
  • short and constant WI ? imperative stimulus is
    highly predictable (temporal uncertainty is low)
    ? short RT
  • long or variable WI ? high temporal uncertainty ?
    long RT

2
  • Expectancy
  • RT increases as the average WI of a block of
    trials becomes longer (temporal uncertainty)
  • an opposite effect is observed within a block
    having randomly varied long and short WIs the
    concept of expectancy
  • VARIABLES INFLUENCING ONLY CHOICE REACTION TIME
  • The Information Theory Model The Hick-Hyman Law
  • choice RT was longer than simple RT ? RT was a
    negatively accelerating function of the number of
    stimulus-response alternatives
  • Hick (1952) and Hyman (1953) applied information
    theory to quantify the uncertainty of stimulus
    events
  • choice RT increased linearly with stimulus
    information (log2N)
  • RT a bHs (Hick-Hyman law)
  • human has a relatively constant rate of
    processing info, defined by inverse slope (1/b)
    (bits/sec)
  • The Speed-Accuracy Trade-off
  • they tend to make more errors as they try to
    respond more rapidly
  • bandwidth as Ht/RT (bits/sec) ?constant bandwidth
    model of human performance is not quite accurate
  • Howell and Kreidler (1963, 1964) easy and
    complex choice RT tasks by different instructions
    fast, accurate, fast and accurate, maximize Ht
  • instructions changed RT and error rate speed
    instruction having the largest effect
  • easy choice RT max. Ht obtained by maximize Ht
    instruction
  • complex choice RT highest level of performance
    efficiency with speed set instruction

3
  • The Speed-Accuracy Operating Characteristic
    (SAOC)
  • RT is on the x-axis and accuracy (error rate) on
    the y axis
  • info. transmission (performance efficiency) is
    optimal at intermediate speed-accuracy sets
  • accuracy (logP(correct)/P(errors)) ? linear
    SAOC
  • one important aspect of the speed-accuracy
    trade-off is its usefulness in deciding what is
    best
  • The Speed-Accuracy Micro-Trade-off
  • compare the accuracy of fast and slow responses
    within a block of trials, using the same system
    (or experimental condition) depend on the
    particular nature of the RT task
  • when the criterion is conservative ? processing
    full info, taking longer time ? high accuracy
  • when the criterion is risky ? response initiated
    rapidly, based on little evidence ? errors will
    be likely
  • in the extreme ? fast guess a random response
    initiated as soon as the stimulus is detected ?
    error RTs are faster than correct RTs when RTs
    are short and stimulus quality is good
  • if poor stimulus, long processing or working
    memory load opposite form of micro-trade-off ?
    error responses tend to be slower than correct
    ones
  • DEPARTURE FROM INFORMATION THEORY
  • Stimulus Discriminability
  • RT is lengthened as a set of stimuli are made
    less discriminable from one another
  • similarity or difference the ratio of shared
    features to total features within a stimulus
  • discriminability difficulty reduced by deleting
    shared and redundant features where possible

4
  • The Repetition Effect
  • repetition effect, the advantage of repetitions
    over alternations, is enhanced by increasing N
    (the number of S-R alternatives), by decreasing
    S-R compatibility, and by shortening the interval
    between each response and the subsequent stimulus
  • No repetition effect
  • long intervals between stimuli and may be
    replaced by an alternation effect (faster RT with
    a stimulus change) gamblers fallacy ? do not
    expect a continuous run of the same sort
  • rapid repetition of the same finger slower than
    alternations
  • Response Factors
  • RT is lengthened as the confusability between
    responses is increased
  • RT is lengthened by the complexity of the
    response
  • Practice
  • practice decreases the slope of the Hick-Hyman
    law function relating RT to info
  • compatibility and practice appear to trade off
    reciprocally in their effect on this slope
  • Executive Control
  • it takes time to load or activate these rules
    when they are first used or shift from one to
    another ? the function of central executive
    control
  • Stimulus-Response Compatibility
  • Location Compatibility
  • provided by humans intrinsic tendency to move or
    orient toward the source of stimulation

5
  • colocation principle controls next to the
    relevant display not always possible to achieve
  • congruence congruence between spatial controls
    and displays often defined in terms of an
    ordered array rule
  • increase from left to right, aft to forward,
    clockwise, bottom to top
  • far-right to top when left-right array mapped to
    a vertical display
  • top-down ordering is not strong ? vertical
    display (or control) arrays that are not
    congruent with control (display) arrays should be
    used with caution
  • put a slight cant, or angling, of one array in a
    direction that is congruent with the other
  • Movement Compatibility
  • the set of expectancies that an operator has
    about how the display will respond to the control
    activity Cognitive-Response-Stimulus (C-R-S)
    compatibility
  • congruence principle of location compatibility
    applied to the compatibility of movement
  • when congruence violated, a common mapping of
    increase
  • also governed by a principle of movement
    proximity (Warrick principle) -- not related to
    congruence
  • Compatibility Ambiguities
  • mental model
  • movement proximity principle was far less
    pronounced for psychology students than ME
    students, ME having the strong mental model of
    the mechanical linkage
  • a design for the vertical speed of an aircraft
  • frame or reference -- exocentric viewpoint
    (compatible S-R movement), egocentric viewpoint
  • distinction between status and command displays

6
  • Transformations and Population Stereotypes
  • any S-R mapping that requires some transformation
    will be reduced in its compatibility
  • population stereotypes define mappings that are
    more directly related to experience
  • Consistency and Training
  • be wary of possible violation of consistency to
    optimize the compatibility of each
  • training can also be used to formulate correct
    mental model and enhance the agreement between
    the mental model and the correct dynamics
  • Knowledge in the World
  • should provide an invitation to the appropriate
    actions (affordance) or forcing function, as well
    as a lockout of the inappropriate actions
  • STAGES IN REACTION TIME
  • The Subtractive Method
  • delete a mental operation entirely form the RT
    task the decrease in RT is assumed to reflect
    the time required to perform the absent operation
  • Additive Factors Technique
  • confirming evidence for the existence and
    identity of processing stages
  • to define the existence and distinctiveness of
    different stages by manipulating variables that
    are known to lengthen reaction time
  • interactive (influence a common stage of
    processing) additive (influence different
    stages)
  • Experimental Techniques
  • make inferences about what manipulations
    influence what stages of processing
  • patterns of additivity and interactions (fig 9.12)

7
  • the response selection is a major bottleneck in
    speeded information processing
  • stimulus probability appears to affect two stages
  • improbable stimuli require longer to be
    recognized
  • their associated responses take longer to be
    selected
  • Applications of Additive Factors Methodology
  • how information processing speed is influenced by
    aging, poisoning, mental workload
  • Problems With Additive Factors
  • the assumption that stages proceed strictly in
    series ? convincing evidence that information
    processing does not strictly proceed in a serial
    fashion
  • underadditive relationship delay by increasing
    the difficulty at one stage of processing is
    actually smaller at the more difficult level of
    the other stage
  • The Event-Related Brain Potential as an Index of
    Mental Chronometry
  • event-related brain potential (ERP)
  • a direct estimate of the timing of processes up
    to the intermediate stage of stimulus
    categorization a series of electric voltage
    from the surface of the scalp
  • The Value of Stages
  • the separation of processing stages should not
    taken too literally
  • some overlap in time between processing in
    successive stages parallel processing
  • the stage concept more than compensates for any
    limitations in its complete accuracy
  • SERIAL RESPONSES
  • The Psychological Refractory Period
  • PRP a situation in which two RT tasks are
    presented close together in time

8
  • ISI (interstimulus interval) the separation in
    time between the two stimuli SOA
  • the second stimulus response is delayed by the
    processing of the first under short ISI
  • human being as a single-channel processor of
    information
  • the processing of S1 temporarily captures the
    single-channel bottleneck ? S2 must wait until S1
    is finished ? anything that prolongs the
    processing of S1 will increase the PRP delay of
    RT2 (simple reaction vs. choice reaction)
  • perceptual analysis of S2 can proceed even as the
    processor is fully occupied
  • the delay in RT2 will increase linearly with a
    decrease in ISI and with an increase in the
    complexity of RT1 (fig. 9.15)
  • general single-channel model
  • with short ISI (lt 100 ms), both responses are
    emitted together (grouping) and both are delayed
  • sometimes RT2 suffers a PRP delay even when the
    ISI is greater than RT1 ? feedback
  • The Decision Complexity Advantage
  • the most restricting limit in human performance
    relates to the absolute of decisions/sec rather
    than the of bits/sec (cf. bandwidth) the
    frequency of decisions and their complexity do
    not trade off reciprocally ? decision complexity
    advantage
  • some fundamental limit to the central-processing
    or decision-making rate, independent of decision
    complexity, that limits the speed of other stages
    of processing 2.5 decisions/sec for decisions
    of the simplest possible kind
  • Pacing
  • the circumstances under which the operator
    proceeds from one stimulus to the next

9
  • dichotomous dimension
  • force-paced schedule constant interval, ISI,
    independent of the operators response
  • self-paced schedule response-stimulus interval
    (RSI), depend on the latency of the operators
    response
  • continuous dimension defines the value of the
    timing parameters (RSI, ISI)
  • Response Factors
  • Response Complexity
  • increased complexity requires more monitoring of
    the response -- sometimes delay
  • Response Feedback
  • two effects on performance, depending on the
    sensory modality
  • delays, distortions, or elimination of the
    intrinsic feedback (the perceived sound of ones
    voice or the visualization of ones moving hand)
    substantial deficits in performance
  • less serious distortion of extrinsic feedback
    (the click of a depressed key or the appearance
    of a visual letter on a screen delay or
    distortion of feedback can be harmful
  • Response Repetition
  • response is slowed by its repetition
  • single trial RT paradigm (repetition is good)
  • eliminates the repeated engagement of the
    response selection stage time saved
  • reaction time relatively long (200 300 msec)
    compared to typing
  • typing -- response is slowed by its repetition
  • high speed in typing ? separate responses
    selected without engaging a higher-level decision
    process ? no longer any benefit to repetitions by
    bypassing ? advantageous to employ separate
    muscle groups for successive responses (advantage
    for alternation)

10
  • Preview and Transcription
  • the class of transcription tasks (e.g., typing,
    reading aloud, and musical sight reading) allow
    the operator to make use of preview, lag, and
    parallel processing
  • more than one stimulus displayed at a time
    (preview is available) ? lag the response behind
    perception ? perception and response are
    occurring in parallel ? preview (seeing into the
    future) or lag (responding behind the present)
  • possible in self-paced (typing) or force paced
    (oral translation) tasks
  • maintain a running buffer memory of encoded
    stimuli that have not yet been executed as
    responses
  • benefits of lag
  • allowance for variability
  • allowance for chunking
  • Allowance for Variability
  • a steady stream of output at a constant rate can
    proceed even if input encoding is temporarily
    slowed
  • Allowance for Chunking
  • evidence in typing that inputs are encoded in
    chunks ? letters in each chunk processed more or
    less in parallel ? the output must be serial
  • encoding, buffer storage, response proceed in
    parallel with little mutual interference, and are
    even time shared with a fourth mental activity,
    the monitoring of errors in response

11
  • Use of Preview
  • preview helps performance
  • benefits of preview
  • making available more advance information
  • giving the operator an opportunity to perceive
    chunks ? not related to the semantic level of
    processing but chunk-sized units to be processed
    in parallel
  • the benefits of chunking are primarily perceptual
    and may be seen in storage but not in response
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