Title: CS320n Visual Programming
1CS320n Visual Programming
- Parameters
- Mike Scott
- (Slides 4-2)
2What We Will Do Today
- Learn how to use parameters in methods
- (reminder. Clipboard)
3Overview
- The need for more flexible methods
- Snowman example. What if there are lots of
snowwomen or other objects and we want the
snowman to try and get the attention of any one
of them? - Passing a parameter to a method
- Demos
- Using the Alice interface to write code for a
parameter object
4A beetle band
- Our task is to create an animation for a bug band
as an advertisement for their next concert. - In the animation, each band member will perform
a short solo.
5Storyboards
- Each bug band member will perform a solo.
Do together Do in order
georgeBeetle move up georgeBeetle
move down play sound
Do together Do in order
ringoBeetle move up ringoBeetle move
down play sound
Do together Do in order paulBeetle
move up paulBeetle move down
play sound
Do together Do in order
lennonBeetle move up lennonBeetle
move down play sound
6Code for georgeBeetle solo
- This code will only work for georgeBeetle.
- Since each band member performs a solo,
- we will need four versions of the code.
- SHOW PROGRAM
7A Better Solution
- Four versions of very similar code seems a bit
tedious. The only things that change are the
beetle and the music that plays. - A better solution is to write a more flexible
method. - one where the object that does the solo AND the
music it plays can be specified in some way
8Parameters
- Built-in methods provide flexibility by providing
parameters such as distance and direction. - Parameters allow you to pass in values (we call
the values arguments). - Example
- Parameters distance, direction
- Arguments 0.5 meters, 0.5 seconds
9Kinds of Parameters
- Alice provides several kinds of parameters that
can be used in your own methods.
10The storyboard
Back to our problem We want to write only
one method and use parameters to specify which
band member is to perform and which music
should be played.
- Solo
- Parameters bandMember, music
- Do together
- Do in order
- bandMember move up
- bandMember move down
- play music
11Demo
- Demonstration of creating a method named solo
that can be used for any band member. - We will need
- an Object parameter -- which band member is to
play a solo - a Sound parameter -- which music should
be played
12World.solo with parameters
.
13Calling the solo method
Note that in each call to the method, arguments
must be given for both parameters.
14Specifying Arguments
- When adding one of your methods with parameters
to a program a pop up menu is used to specify the
arguments - order important
15A Number parameter
Let's add a Number parameter to specify the
height the bandMember jumps up and down.
16Demo
- Demonstrate the use of a Number parameter to
specify the height the bandMember is to jump
17Adding Sound to Animations
- In the file Alice/required/sounds are the default
sounds - call the play sound method for an object and a
menu of sounds is presented, based on the files
in this directory
18Adding Sounds
- You can also import sounds
- search computer for sound files
- .wav and .mp3
- any sound in the Alice/required/sound directory
is a default choice - DEMO make all the beetles jump up and play the
same sound at the same time