Title: Reverse Engineering
1Reverse Engineering
- What is it?
- The process of Reverse Engineering involves
analyzing the products visual elements,
function, and structure. - Reverse Engineering is an important process in
the redesign of products. Designers get an
opportunity to breakdown and analyze each part of
the product to see how they operate. - Why is it done?
- The information gathered during this process can
help the designer or team determine what they can
do to make the product better and optimize
manufacturing potential to increase company
profits.
2Reverse Engineering Project
- Engineers perform reverse engineering on products
to study their visual, functional, and structural
qualities. - Visual Analysis
- Visual design principles and elements constitute
an aesthetic vocabulary that is used to describe
an object. - Functional Analysis
- Products operate as systems, with identifiable
inputs and outputs. - Simple machines at work
- Structural Analysis
- Objects are held together by means of joinery,
fasteners, or adhesives. - Operational conditions, material properties, and
manufacturing methods help engineers determine
the material makeup of a design. - Engineers use reference sources and
computer-aided design (CAD) systems to calculate
the mass properties of designed objects. - Product Improvement by Design
- Engineers analyze designs to identify
shortcomings and opportunities for innovation.
3MARCH
1
APRIL
2
3
4
MAY
5
6
7
4Principles Elements of Design
5Visual Design Elements
- Six integral components in the creation of a
design
6Line
- Types
- Vertical- Represents dignity, formality,
stability and strength. - Horizontal- Represents calm, peace and
relaxation. - Diagonal- Represents action, activity, excitement
and movement. - Curved- Represents freedom, the natural, having
the appearance of softness and creates a soothing
feeling or mood.
7Vertical Lines
8Horizontal Lines
9Diagonal Lines
10Curved Lines
11Color Color has an immediate and profound
effect on a design.
- Types
- Warm Colors
- Reds, oranges, yellows
- Cool Colors
- Blues, purples, greens
- Colors can affect how humans feel and act.
12Color
13Form and Shape The shape, outline, or
configuration of anything.
- Examples
- Squares
- Circles
- Ellipses
- Ovals
- Rectangles
- Triangles
14Form and Shape
15Space By incorporating the use of space in your
design, you can enlarge or reduce the visual
space.
- Types
- Open, uncluttered spaces
- Cramped, busy
- Unused vs. good use of space
16Texture The surface look or feel of something.
- Types
- Smooth surface
- Reflects more light and, therefore, is a more
intense color. - Rough surface
- Absorbs more light and, therefore, appears darker.
17Smooth Texture
18Rough Texture
19Value The relative lightness or darkness of a
color.
- Methods
- Shade
- Degree of darkness of a color
- Tint
- A pale or faint variation of a color
20Visual Design Principles
There are five principles that encompass an
interesting design.
- Balance
- Rhythm
- Emphasis
- Proportion and scale
- Unity
21Balance
- Parts of the design are equally distributed to
create a sense of stability. - There can be physical as well as visual balance.
- Types
- Symmetrical or Formal Balance
- Asymmetrical or Informal Balance
- Radial Balance
- Vertical Balance
- Horizontal Balance
22BalanceSymmetrical or Formal BalanceThe
elements within the design are identical in
relation to a centerline or axis.
23Balance Asymmetrical or Informal Balance Parts
of the design are not identical but are equal in
visual weight.
24BalanceRadial Balance Design Elements
radiate outward from the center.
25BalanceVertical Balance The top and bottom parts
are equal.
26BalanceHorizontal Balance The left and right
parts are equal.
27Rhythm
- Repeated use of line, shape, color, texture or
pattern. - Types
- Regular rhythm
- Graduated rhythm
- Random rhythm
- Gradated rhythm
28RhythmRegular RhythmA element is repeated at
the same repetition each time.
29RhythmGraduated RhythmThe beats of the element
become closer or further apart as they move.
30RhythmRandom RhythmThe beats of the element are
random or are at irregular intervals.
31RhythmGradated RhythmThe repeated element is
identical with the exception of one detail
increasing or decreasing gradually with each
repetition.
32Emphasis
- Points of attention in a design.
- The feature in a design that attracts ones eye.
- The focal point.
- Emphasis can be achieved through size, placement,
color and use of lines. - The most personal aspect of a design.
33Proportion and Scale
- Comparative relationships between elements in a
design with respect to size. - 35 ratio is known as the Golden Mean.
- Scale
- The proportions or size of one part of the image
in relationship to the other.
34Unity
- Unity is applying consistent use of lines, color,
and texture within a design. - To be harmonious.
35Unity
36Activity 3.1.1
- Visual Design Principles and Elements
Identification - Locate five items at home or school that utilize
the principles and elements of design. - For each product you are to create a neatly 3x5
written index card that includes your name, the
name of the product, and the visual design
principles and elements that are evident in that
product. -