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Introducing Objects and stuff

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Object: 'a class that is the root of the hierarchy tree for all classes in JAVA. ... Countdown. System.out. println. Abstraction ... – PowerPoint PPT presentation

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Title: Introducing Objects and stuff


1
Introducing Objects and stuff
  • GABY and MATT

2
Definition
  • Object a class that is the root of the
    hierarchy tree for all classes in JAVA.
  • An object is defined by a class or
  • Primitive Data Includes common values such as
    numbers and characters.
  • Data Type Defines a set of values and
    operations.
  • Operators A symbol that represents an operation
    in a programming language, such as the addition
    operator

3
Continued
  • Encapsulation the characteristic of an object
    that limits access to its variables and methods.
    All interaction with the object occurs through an
    interface.
  • Inheritance The ability to create a new class
    from an existing one. Inherited variables and
    methods of the original class are available in
    the new class if they were declared locally.

4
Section 2.1 Using Objects
  • Kevin Curtis
  • Dennis Truong
  • Period 2

5
The Basics
  • Objects
  • The basic software part in an object-orientated
    program.
  • Represents output device or file (i.e. monitor)

6
The Basics
  • For example
  • System.out.println (Whatever you are, be a good
    one.)
  • System.out represents the output device or
    file
  • The objects name is out and stored in the
    system
  • class
  • The println method will print a string of
    characters to
  • the screen.
  • The parameter is the piece of data sent to a
    method, or in this example, the string of
    characters printed to the screen.

7
Methods and Objects
  • Receives information from the parameter
  • System.out.println (test)
  • Determines how the object functions for example
  • print method prints information and stays on the
    same line.
  • println method prints information and then skips
    to the next line.

8
Methods and Objects
Countdown
System.out
println
main
9
Abstraction
  • An abstraction means that the details of how it
    works does not matter to the user. An object is
    an example of an abstraction.
  • An abstraction hides or ignores certain details.
    With a good abstraction hiding the right details
    at the right time to manage the complexity.
  • Level of abstraction the amount of abstraction
    that is used to hide the details

10
2.6 Creating Objects
11
Introduction
  • Variable can hold primitive value or reference
    to object
  • The new operator returns a reference to a newly
    created object
  • Creating object with new operator is called
    instantiation
  • ex. String name new String (Mr.
    Jacobson)
  • An object is called instance of particular class
  • After the new operator creates the object, a
    constructor is a string literal

12
Dot Operator
  • When object is instantiated, we use the dot
    operator to get is methods
  • Dot operator is added right after object
    reference and is followed by method being invoked
  • ex. Count name.length()

13
The String Class
  • String in Java are object represented by the
    string class
  • the type shown in front of method name is called
    return type of the method
  • A return type void means that the method doesnt
    return a value
  • Object immutable when value cant lengthened or
    short nor can any of its character change
  • Index is a characters position in string
  • The first character is zero

14
Wrapper Class
  • All primitive type in Java have wrapper class--
    let you create objects representing primitive
    data
  • Integer class represent int and double class
    represent a double
  • ex. Integer number new Integer (45)
  • The Integer and Double objects are immutable

15
Chapter 4.0 Writing Classes
  • By Dina Deng
  • April Ochoa

16
Objects Revisited
  • Example of an ObjectA ball has diameter, color
    and elasticity.
  • The properties that describe an object are called
    attributes - defined as the objects state of
    being.
  • Behaviors What it does-ex. the ball can be
    thrown, bounced, or rolled.

17
  • Each object has a state and a set of behaviors.
    The values of an objects variables define its
    state and the methods define its behaviors.
  • The action of an object will remain the same, but
    it depends on the objects state.
  • The class of an object may contain a method to
    add a new course.
  • Software objects can often represent physical
    things, but they dont have to. For example an
    error message can be an object, with its state
    being the text of the message and behaviors,
    including printing the error message. Theres no
    limit for possibilities to just be physical
    things.

18
Classes
  • An object is defined by a class
  • A class can be described as a model, patter, or
    blueprint of the object thats being created. It
    has no memory space for data. Each object has
    its own data space, thus its own state.
  • Blueprint - defines the important
    characteristics. Ex. A houses walls, windows,
    doors, electrical outlets, and so on.

19
Chapter 4.1 Review
  • Anatomy of a Class
  • Darwin Arayata
  • Stephen Le
  • Jibram Martinez

20
  • Members of the class are classes containing the
    declarations if the data that will be stored in
    each instantiated object and the declarations of
    the methods that can be invoked using an object.
  • Refer to the picture on pg. 193 listing 4.1

21
Instance Data
  • In the coin class, the constants HEADS and TAILS,
    and the variable face are declared inside the
    class, but not inside any methods.
  • Location at which variable declared defines its
    scope
  • The coin object, for example, has its own face
    variable with its own data space.
    -Reference to Page 197 listing 4.3

22
Instance Data continued..
  • Attributes such as the variable face are also
    called instance data because memory space is
    created for each instance of the class that is
    created.
  • Java automatically initializes any variable
    declared at the class level.

23
Encapsulations and Visibility Modifiers
  • We can think about an object in one of two ways,
    depending on what we are trying to do.
  • First when we are designing and implementing
    objects
  • We have to define the variables that will be
    held in the object and write the methods that
    make the object useful
  • Objects should be encapsulations lated. The rest
    of a program should work with an object only
    through a well defined interface

24
Encapsulations and Visibility modifiers
continued.
  • When we are designing a solution we have to think
    about the objects in the program work with each
    other
  • In java we create object encapsulations using
    Modifiers
  • A modifier is a java reserved word that names
    special characteristics of a programming language

25
Continued
  • Some Java Modifiers are called visibility
    modifiers
  • They control whether client code can see whats
    inside an object

26
Anatomy Of A Method
  • By Jei Mercado, David Chap, and Kevin Lai

27
Anatomy Of a Method
  • A method declaration defines the code that is
    executed when the method is invoked.
  • When it is done, control return to the location
    where the call was made and execution continue.
  • Define the same class
  • Define Programs

28
Return Statement
  • A return value must match the return type in the
    method header.
  • Return type in the method header can be a
    primitive type class name Reserved word void
  • Void is used as a return type
  • Return is double

29
Parameter
  • Pass through when invoked
  • List in the header of this method list the type
    of value that are passed their name
  • Formal parameter
  • Actual value pass into actual parameter

30
Constructor
  • Cannot have any Return type even void
  • Is the same name as the class
  • Each class have a different structure

31
Local Data
  • A variable declared in a method is local to that
    method and cannot be used outside of it
  • Instruct data

32
Lesson 4.3
  • Method Overloading

33
Uses
  • Performing similar operations on different types
    of data.
  • Using the same method name with different
    parameter lists for several different methods.

34
What is needed
  • The compiler still needs to match up each
    invocation with a specific method declaration.
  • It needs a signature, which is the methods
    name, number, type, and order of its parameters.

35
What happens
  • First, the value in the variable is converted to
    a string representation.
  • Next, the two strings are concatenated into one
    longer string.
  • Last, the definition of println that accepts a
    single string is called.

36
Public class SnakeEyes public static void
main (String args) final
int ROLLS 500 int snakeEyes 0,
num1, num2 Die die1 new Die()
Die die2 new Die(20) for
(int roll 1 roll lt ROLLS roll)
num1 die1.roll()
num2 die2.roll()
if (num1 1 num2 1)
snakeEyes
System.out.println (Number of rolls
ROLLS) System.out.println (Number
of snake eyes snakeEyes)
System.out.println (Ratio
(double)snakeEyes/ROLLS)
37
Output
  • Number or rolls 500
  • Number of snake eyes 6
  • Ratio 0.012

38
Chapter 4 - Section 4our
  • Method Decomposition

By Miguel, Marvin, and Eric
39
What is method decomposition????
-a complicated method can be broken into several
simpler methods and helped by support methods.
-in an object-oriented design, breaking up
methods must happen after objects have been
broken.
40
For example
-PigLatinTranslator.java (pg. 216-218)
-the translate method is broken up into simpler
methods and uses several support methods.
-translateWord is a support method.
-beginsWithVowel, beginsWithBlend, startsWith are
simpler methods that help the translate method do
its job.
41
THE END
Or is it?
42
Object Relationship
  • By
  • Dustin and Greg

43
Association
  • Use Relationship- when two classes are aware of
    each other and may use each other.
  • Ex. An artist object draws a picture object

44
Association of objectsof the same class
  • A method invoked through one object may take as a
    parameter another object of the same class

Woman object taking parameters from Man object
45
Aggregation
  • An aggregate object is made up, in part, of other
    objects, forming a has-a relationship
  • Ex. A car has a tire

46
Great Job!
  • I will send a copy to each computer
  • This is a good summary of some of the object
    oriented programming ideas
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