Title: Form and Input Screen Design
1Form and Input Screen Design
- Forms and screens should have a consistent design
as far as possible within a system and
organization. - The more consistent designs are, the more uniform
users' expectations become, and consequently
their learning burden is reduced.
2Form and Input Screen Design
- Forms and screens consist of three main
components - 1. Data entry areas.
- 2. Supporting information, and instructions.
- 3. Titles and headings.
3Form and Input Screen Design
- Layout of data entry forms and data entry screens
follow the same guidelines although more data can
be put on a printed form than on a VDU screen.
4Form and Input Screen Design
- Data should be grouped together either according
to their frequency of use, or their importance,
or sequence of entry. - Ideally the choice of which grouping criterion to
use should be made in consultation with the user.
5Form and Input Screen Design
- Three rules apply to prompts, titles and
instructions - keep it simple
- be explicit
- exclude irrelevant material .
6Form and Input Screen Design
- Titles must describe concisely the purpose of
the form or screen and should be centered at the
top.
7Form and Input Screen Design
- Good screen design is important, since for most
users, screens and output reports are the main
system interface. - A well programmed system can be spoilt by a poor
interface which confuses the user.
8Form and Input Screen Design
- Some general points can be made on screen design
- Where?
- Studies show that the eyes move to the upper left
centre of a display.
9Form and Input Screen Design
- Information should start near here.
- Consistency should be maintained throughout
- E.g. titles at the top, error messages at the
bottom.
10Form and Input Screen Design
- What?
- Only information essential for a screen action
is included. - Screen density up to about 15 - 20 is
considered about right.
11Form and Input Screen Design
- How?
- Headings and captions in upper case.
- Captions short and familiar and to the left of
an entry field - Maximum entry indicated by dots or underlines e.g.
12Form and Input Screen Design
- SURNAME . . . . . . . . . . .
- For multi-entry fields the caption may be above
the entry - CAR-REG-NO. S
- . . . . . . . . .
- . . . . . . . . .
- . . . . . . . .. .
13Form and Input Screen Design
- If units of measure are being requested the
unit should be specified, e.g.weight in kgs - Highlighting should be used for titles,
mandatory fields, important prompts and
instructions for filling in.
14Form and Input Screen Design
- Input screen types considered
- (1) Those with a dedicated source document.
- (2) Those without a dedicated source document.
- (3) Menu screens. For input and general computer
interaction.
15Form and Input Screen Design
- (1)With a Dedicated Document
- The design rule is that the screen should be a
close image of the source. - This cannot be perfect but try to match field
positions.
16Form and Input Screen Design
- Non-entry information on document should not
appear on screen - leave area blank. - Captions can be abbreviated since full caption is
on the form e.g. - TEL-NO. . . . . . . . . . .
17Form and Input Screen Design
- When inputting, the eye should be able to locate
the entry field quickly. - This is easiest when screen mirrors the
document.
18Form and Input Screen Design
- (2)Without a Dedicated Document
- The screen is the primary source of reference for
information entry - Input could be via letters, verbal, lists etc.
- Screen design for visual clarity.
19Form and Input Screen Design
- Captions should be in full to avoid ambiguity.
- Compilation aids are useful -
- DATE (DDMMYY) . . /. . /. .
- Input fields organised logically e.g. grouped
into related fields and sub-headed.
20Form and Input Screen Design
- (3)Menu Screens
- Most packages interact with the user through
screen menus. - This uses the more powerful human ability of
recognition rather than recall. - Commands do not have to be remembered
21Form and Input Screen Design
- The following points are considered
- - ease of visual scanning of the screen.
- - how are options chosen
- - design of the hierarchy of menus from a
top-level menu.
22Form and Input Screen Design
- The Windows or W I M P interface (Windows, Icon,
Mouse, Pull-down menus) is now universal. - Eliminates a lot of typing - a major source of
user input error. - Some systems have too complex and deep a
hierarchy - user becomes lost.
23Form and Input Screen Design
- Dialogue Design is important in all systems
- The wording should correspond knowledge level
the potential user. - This usually means excluding unnecessary jargon
terms
24Dialogue
- Two quotes to consider as examples of
communication - (1)
- Gentlemen of advanced years tend to have
reduced cognitive powers of memory, shown by the
inability to recall recent events - Bob Larmour
25Dialogue
- (2)
- Old men forget
- W. Shakespeare