Title: Universal Design and Assistive Technology
1Universal Design and Assistive Technology
- Providing access and assistance to people with
special needs.
2Access Versus Assistive
- Access to everyday equipment
- Assistive (prostheses) to alleviate the
handicapping effect of a disability
3Access
- Access to GUIs for the blind
- speech
- Braille
- Redundant visual output for the deaf
- Alternate input devices
- sippuff, single switch
4Prosthetic
- Communication for speech impaired
- Sign language translators
- Educational software for cognitive impairments
5Motivations
- Altruism
- Legal Requirements
- Section 508 1973/1986 Rehabilitation Act
- 1990 Americans with Disabilities Act
- Everyone is impaired sometime
- Intriguing interface challenges
6Universal design principles
- equitable use
- flexibility in use
- simple and intuitive to use
- perceptible information
- tolerance for error
- low physical effort
- size and space for approach and use
http//www.design.ncsu.edu/cud/univ_design/princ_o
verview.htm
7Multi-Sensory Systems
- More than one sensory channel in interaction
- e.g. sounds, text, hypertext, animation, video,
gestures, vision - Used in a range of applications
- particularly good for users with special needs,
and virtual reality - Â Will cover
- general terminology
- speech
- non-speech sounds
- handwriting
- considering applications as well as principles
8Multi-modal vs. Multi-media
- Multi-modal systems
- use more than one sense (or mode ) of interaction
- e.g. visual and aural senses a text processor
may speak the words as well as echoing them to
the screen - Multi-media systems
- use a number of different media to communicate
information - e.g. a computer-based teaching systemmay use
video, animation, text and still images
different media all using the visual mode of
interaction may also use sounds, both speech and
non-speech two more media, now using a different
mode
9Usable Senses
- The 5 senses (sight, sound, touch, taste and
smell) are used by us every day - each is important on its own
- together, they provide a fuller interaction with
the natural world - Computers rarely offer such a rich interaction
- Can we use all the available senses?
- ideally, yes
- practically no
- We can use sight sound touch (sometimes)
- We cannot (yet) use taste smell
10Users with disabilities
- visual impairment
- screen readers, SonicFinder
- hearing impairment
- text communication, gesture, captions
- physical impairment
- speech I/O, eyegaze, gesture, predictive systems
(e.g. Reactive keyboard) - speech impairment
- speech synthesis, text communication
- dyslexia
- speech input, output
- autism
- communication, education
11 plus
- age groups
- older people e.g. disability aids, memory aids,
communication tools to prevent social isolation - children e.g. appropriate input/output devices,
involvement in design process - cultural differences
- influence of nationality, generation, gender,
race, sexuality, class, religion, political
persuasion etc. on interpretation of interface
features - e.g. interpretation and acceptability of
language, cultural symbols, gesture and colour
12Were all disabled
- Environment
- Fatigue
- Injury
- Aging
- Changing role of information technology
13Example
- Sheila the programmer. She was diagnosed with
muscular dystrophy in her early 20's. This
condition, which results in progressive loss of
muscular strength, means that she works from her
motorized wheelchair, and is unable to sit
upright for more than a brief time. As a result,
she works in a reclined position, leaning back
almost horizontally. Her vision problems limit
the amount of time she can focus on the screen,
and her muscular weakness prevents her from
handling paper manuals.
http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
14Another example
- Carla the secretary. She has no vision in one
eye and "tunnel vision" in the other and prepares
documents using a standard PC and screen
magnification software. Sometimes she is unable
to tell the difference between old and new email
messages, because her mail application uses color
to distinguish old from new. Like many users with
low vision, she has problems working with
columns, because it is difficult for her to see
if text is aligned.
http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
15What is a physical disability?
16Range of Physical Impairments
- Complete lack of function
- absence of a limb
- paralysis usually due to spinal injury, the
higher the damage the greater the degree of
paralysis - tetraplegia/quadriplegia all four limbs
- paraplegia lower limbs only
- Lack of strength
- Tremor/lack of accuracy
- Slowness
17Keyboard Modifications
- Keyguards
- Alternative layouts
- Reduce movement
- One-handed keyboards, possible chords
- Membrane surfaces (minimize required pressure)
18Software Modifications
- Sticky keys
- Slow keys or disable auto-repeat
- Modify keyboard mappings
- On-screen keyboards
19Alternative Input Devices
- Speech input
- Dictation versus control
- Switches
- Keyboard has approx 50 switches
- Scanning interfaces
20Possible Switches
- Foot pedal
- Leaf switch highly sensitive
- Sip and puff
- Dual switch (can be used for Morse code)
- Joy stick
- Muscle switch
- Neural implant
- Eye gaze
21Scanning Interfaces
22Acceleration Techniques
- Control macros
- Word prediction
- Abbreviations
23Mouse alternatives
- Trackball
- Proportional joystick
- Switched joystick or cursor keys
- Head sensor or mouth stick
- Eye-gaze
- Keyboard only
24Vision
- Low-vision
- Color blindness
- Blindness
- affordances of different media
- interface model
- special purpose doesnt work
- challenge of generality
25Incidence of visual disability
- The vast majority of visually disabled people
have some sight
26Myopia and Hypermetropia
- Myopia Hypermetropia
- (short-sighted) (far-sighted)
27Macular degeneration
28Diabetic retinopathy
29Cataracts
30Tunnel vision
31Accommodating Partial Sight
- Large monitor, high resolution, glare protection
- Control of color and contrast
- Control of font size everywhere
- Keyboard orientation aids
32Magnification not always a help
Now is the time,
33Hardware or Software Magnification
- 2 to 16 times
- Virtual screen
- Viewport, control
- Notification of outside events
- CRTs for physical items
34Accommodating Blind Users
- Screen Readers
- Full-featured
- Cursor-tracking, routing
- Dialogue focus
- View areas
- Auditory or tactile output
35Screen Reader Output
- Braille
- Only 10?
- Many Braille codes
- Real and virtual displays
- Tactile pads
- Synthesized speech
36Access to Graphical User Interfaces
- Capture and model graphical interface
- Translate graphical objects
- Support efficient and intuitive interaction
37Hearing
- Redundant output
- hardware (flashing title bar)
- software (text to speech)
- An increasing problem?
- Population
- Phone interfaces
38Deafness
- Communication aids
- Sign language
- Speech training
- Writing aids
- Preventable form of mental retardation
- Importance of language development
- Seeing Voices (Sacks)
39Sign Language
- Sign languages are true languages
- Syntax, semantics, pragmatics
- Differ dramatically from oral-based languages
- Many different sign languages
- American (ASL) close to French Sign Language but
different than British (BSL) - Signed Exact English for one-to-one translation
40Minicoms and TDDs
- Universal telephone technology
- Text terminal (keyboard, LED display, modem)
- Deaf relay centers
- TypeTalk
- Automation?
41Most significant new communication device is
- The mobile phone
- with SMS
- Sidekicks, Blackberry, etc. extremely popular
42Computing Assistance
- Translators
- Speech to sign
- Sign to speech
- Gesture recognition
- Need sign language grammars
- Video phones
- Word processors (Write This Way)
- Speech training (Speech Viewer, IBM)
43Speech Conversation
- Conversation is a dialogue in which the one
taking breath is called the listener - 150 words/minute
- Predictive interface, stored phrases, iconic
boards - Chat
44Augmentative Communication
- A conversation is a dialogue in which the one
taking a breath is called the listener - Attaining 150 words per minute
- High-speed input for people with limited manual
dexterity
45Generating Words
46Input Techniques
- Word boards
- Switch input
- Scanning techniques
- Predictive input
47Speech Synthesis
- Quality of synthetic speech
- Similarity to human speech
48Cognitive Impairments
- Memory
- Perception
- Problem-solving
- Learning impairments
- redundant input-output, motivation
- Language impairments
- dyslexia (spelling corrector)
- aphasia (symbolic languages)
- Everyday impairments - in-place information
- Writing Home
49Impaired Mental Capabilities
- Memory
- Short or long term, recall and recognition
- Perception
- Attention, discriminating sensory input
- Problem Solving
- Recognizing the problem, implementing solutions
and evaluation - Concepts
- Generalizing, skill development
50Common Causes
- Learning disability
- Head injury or stroke
- Alzheimers
- Dementia
51Design Guidelines
- Input / Interface Control
- ex touchpad, prompts and menus
- Presentation Format
- ex blank space to focus attention
- Informational Content and Prompting
- ex match vocabulary level to user
52Learning Impairment
- Infinite patience
- Risk-free environment
- Accommodate cognitive impairment
- Motivate
53Who are older people?
- People who have been alive for longer
- Thats about all they have in common
54Potential Declining Abilities
- Physical
- Sensory
- Cognition
- Cognitive ageing
- Retrospective memory
- Computing no longer limited to the workplace
55Assistive Uses
- Sensory aids
- Memory aids
- Mobile emergency alerts
- Information access
- ThirdAge (www.thirdage.com)
- Social communication
- SeniorNet (www.seniornet.com)
56Guideline summary
http//www.sun.com/access/developers/updt.HCI.adva
nce.htmldesign
57Direct Brain Interfaces
Melody Moore Computer Information Systems Dept.
58What is a Direct Brain-Computer Interface?
a system that captures signals directly from
the human brain, providing a channel to control
computers and other devices. The GSU
BrainLab Mission is to pioneer real-world
applications research for biometric technologies
to improve the quality of life for people with
severe disabilities, and to explore mainstream
applications.
59Brain Signal Detection Techniques
Invasive implanted electrodes (single neuron)
Noninvasive scalp electrodes (EEG)
60Neural Internet
- Neurally controlled Internet Access
- Specialized web browser and email program
- Uses
- communication
- shopping
- education
- handling of personal finances
- employment
61Restoring Motion - Neural Prosthetics
- Brain re-learns how to move limbs via an
artificial - nervous system
- Simulation
- Virtual reality hand
- Restoring Physical Motion
- Robotic arm
62The Aware Chair
- Integrated communication and environmental
control - Intelligent, neurally controlled wheelchair
- Conversation and environmental control
prediction - Learns users habits and context
- Provides emotional expression