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MIT3643 Computer Games Development

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Title: MIT3643 Computer Games Development


1
MIT3643 Computer Games Development
  • Lecture 9 User Interface Design

2
User Interface
3
User Interface Design
  • Outlines
  • Overview
  • Purpose of the interface
  • User Interface- Input Device
  • User Interface- Graphic Display
  • Other considerations
  • What makes a good interface?
  • Configuration/Customization
  • Rules of Game Interface Design
  • Interface Trends

4
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5
Overview
  • The games interface is the language you use to
    speak to the game.
  • Games are usually made up of several big, and
    hundreds of small decisions the big ones can be
    achieved by making many little ones. The player
    makes a lot of small decisions all the time. The
    interface for making them should be as invisible
    as possible.
  • A main function of an interface is to let player
    make decisions much more easier and quicker,
    especially the most commonly used functions.

6
Purpose of the interface
  • Our first consideration in designing the user
    interface was to define its purpose. Our three
    main goals were interaction, information, and
    entertainment for the user
  • Interaction it allows the player to interact
    with the game. The first and foremost purpose of
    the interface is to translate data between the
    game logic and the player. Without the interface,
    you can't play the game. The interface tells the
    player what's happening in the game and lets him
    or her respond accordingly.
  • Information it displays information about the
    setting, characters, objects, and events in the
    game. This information allows players to make
    decisions. Images incorporated into the game
    often display information more efficiently and
    effectively than text. This can be done either
    through illustrations or through symbolic
    representations.
  • Entertainment visual element adds value to the
    play experience. Detailed illustrations are great
    for giving players a feel for each character's
    image or the local color of the setting. They
    make the game world richer.

7
User Interface- Input Device
  • Joystick / gamepad
  • Mouse and Keyboard
  • Steering wheel
  • Gun
  • Musical Instrument
  • Sport Item
  • Touch screen
  • Motion Sensing Device

8
User Interface- Graphic Display
  • A game graphic interface can consist of the
    games front-end menu, the games Heads-Up
    Display (HUD)(or On-screen Display), or any other
    way that the user interacts with the game. The
    HUD is used to present information during the
    game and its design usually depends on the game
    type. For example, the HUD for a shooter game
    might present only present information on health
    and ammo, but for some games , the HUD interface
    is the game.

9
User Interface- Graphic Display
10
Other considerations
  • Hardware limitation video card
  • Screen size different resolution
  • UI customization
  • Localization Text as graphic?

11
What makes a good interface?
  • Simplicity Build an interface that is easy to
    figure out and doesn't require an instruction
    manual. Information should be accessed and
    responded to without a lot of intermediate steps,
    commands, or keystrokes. The information is on
    the screen when the player needs it. Players
    shouldn't be trouble to figure out how to use the
    keyboard, mouse, joystick, or other tool to
    continue playing the game.
  • Consistency Player should be able to do the
    things in the same way everywhere in the game
    and to find vital information in the same place
    all the time. Using a logic in the layout that
    allows players to anticipate where information
    can be found and how commands can be executed in
    different parts of the game.
  • Immersion preserve the illusion of immersion in
    the game world is to disguise elements of the
    interface as parts of the game world. (EG the
    palm interface in Splinted Cell)

12
Configuration/Customization
  • For most modern PC game, Hot Key system is a
    must. Experienced players may want it.
  • It is nice to enable players to customize the hot
    key.

13
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14
Rules of Game Interface Design
  • Interface defines gameplay interface has been
    explained to be the interaction with the virtual
    world. In a very real way, the interface IS the
    game, and it defines how a game is experienced.
    If an interface is easy, perceptive, and fun, the
    game will benefit greatly.
  • Simplify the interface and use the minimal number
    of keys to do maximum number of actions.
  • The supreme interface will never be noticed If
    the player simply plays the game without noticing
    the interface, your interface design is a
    success. If the player notices the interface and
    must struggle to master it, then you have failed.

15
Interface Trends
  • Game interfaces are getting simpler. This is
    increasing development complexity for the express
    purpose of decreasing play complexity.
  • Many games are foregoing explicit controls for
    automatic behavior. For example, a
    semi-automatically selection of various attack
    mode depends on how close to the target. Also an
    auto-jump is activated when faced with an edge.

16
Issue for Discussion
  • Trend of User Interface Input Device ?
  • Interface change the originality of the game play
    ?
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