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Computing for SocioEconomic Development

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Title: Computing for SocioEconomic Development


1
Computing for Socio-Economic Development
  • Kentaro Toyama
  • Assistant Managing Director
  • Microsoft Research India
  • Emerging Technology Conference (ETech)
  • March 5, 2008 San Diego

2
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

3
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

4
India
  • People
  • 1.1 billion people
  • Over half under 25 years old
  • 22 official languages
  • Annual incomes 100-100M
  • 28 states
  • Area
  • 1/3 the area of United States
  • Technology
  • 30M PCs, installed base
  • 110M households with TV
  • 65M cable consumers

Roads in India
Sources CIA Factbook, TRAI, CNN
5
India, a Personal View
  • People
  • 1.1 billion people
  • Over half under 25 years old
  • 22 official languages
  • Annual incomes 100-100M
  • 28 states
  • Area
  • 1/3 the area of United States
  • Technology
  • 30M PCs, installed base
  • 110M households with TV
  • 65M cable consumers
  • but, power held by few
  • tremendous energy and optimism
  • incredible diversity, EM microcosm
  • reminiscent of European Union
  • impact of weather (ubiquity of agriculture)
  • huge interest in PCs, by everyone
  • information still flows
  • (e.g., 250M mobiles)

Huge potential opportunity for computing
industry. But, there are new challenges that
neither India nor the industry have ever faced
before.
6
Infosys campus, Bangalore
7
A small Internet café on a market street in a
town near Bombay
8
Rural village with a VSAT Internet connection
near Bhopal, Madhya Pradesh
9
Technology for Emerging Markets
Microsoft Research India
  • Understand potential technology users in
    economically poor communities
  • E.g., urban domestic labourers
  • E.g., rural entrepreneurs
  • Adapt, invent, or design applications of
    computing that contribute to socio-economic
    development of poor communities worldwide.

Computer-skills camp in Nakalabande,
Bangalore (MSR India, Stree Jagruti Samiti, St.
Josephs College)
10
Multidisciplinary Research
Society
Society
Group
Group
Impact
Impact
Understanding
Understanding
Individual
Individual
Technology
Technology
Innovation
Innovation
11
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

12
Simultaneous Shared Access
Udai Singh Pawar, Joyojeet Pal (UC Berkeley),
Kentaro Toyama
13
Education in India
  • 300M children aged 6-18 210M enrolled in school
    105M actively attending.
  • Mostly children of low-income farmers, villagers,
    migrant wage workers
  • Teachers poorly trained and frequently absent

Schoolchildren outside of Bhopal
14
A Computer Per Child?
Intels Classmate PC
True personal computer
Typical PC Classroom
XO from One Laptop Per Child
15
Photo Randy Wang
Rural school in Chinhat, Uttar Pradesh
16
Even with computing
One PC, many children.
Photos Joyojeet Pal
17
MultiPoint Solution
  • Provide a mouse for every student
  • One cursor for each mouse, with different colours
    or shapes
  • USB mice
  • Have tried up to 20
  • Content modified
  • Game-like environment

18
MultiPoint Screenshot
19
MultiPoint Results
  • Kids understand MultiPoint immediately.
  • All students more engaged for longer periods of
    time.
  • Even children without mice engage longer.
  • Self-reporting is positive.
  • Exception one student didnt like MultiPoint
    because of competitiveness
  • For memorization tasks, MultiPoint as effective
    as one PC per student

Before
After
20
MultiPoint Advantages
  • Costs reasonable incentives aligned
  • Cost effective One computer 5 mice comes to
    100 per child.
  • Content authors can adapt to paradigm
  • Government / administrators can claim better use
    of computers
  • Teachers can keep more students entertained
  • Students have more fun (cf., multi-player
    computer games)

21
Nothing shared
Continuum of Sharing
Shared processor
Shared processor monitor
Shared processor, monitor keyboard
True personal computer
Shared PC
Personal mouse, keyboard monitor (Multi-console
, Thin client)
Personal mouse keyboard (Split Screen)
Personal mouse (MultiPoint)
Nothing personal
22
Split Screen
Two users, two mice, two keyboards, two instances
of the OS, but only one monitor
23
Split Screen Research
  • IT training centre in a busy low-income urban
    community
  • Run by HOPE Foundation
  • Co-certified by state govt
  • Content is basic computer skills education
  • Computer basics
  • Office suite (Word, Excel)
  • No problems with usability individual
    Split-Screen users can accomplish as much as
    single-screen users.
  • Minor technical problems.
  • Collaboration effects strongly correlated with
    existing degree of friendship between users

Photo Divya Kumar
Two young adults learning with Split Screen
24
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

25
Text-Free User Interfaces
Indrani Medhi, Kentaro Toyama
26
Illiteracy
  • 1-2 billion illiterate population in the world.
  • 98 live in developing countries.
  • Indias rate of literacy (optimistically)
    estimated at 60.

27
Text-Free UI, Take 1
Maps for illiterate users?
  • Design Principles
  • Pen or touch interface
  • Liberal use of icons and images
  • Voice feedback
  • Care in details of graphics semi-abstracted
    cartoons
  • Aggressive use of mouse-over functionality
  • Consistent help icon

Monster.com for domestic labourers?
28
Results, Take 1
  • Task For a friend who is unemployed, find the
    best-paying job in her neighborhood.
  • Results Subjects could manipulate the
    application, but only 30 completed the task,
    even with significant prompting
  • Problem Deeper problem in motivation and lack of
    cognitive model of how the PC worked.

29
New Problem!
Original question
Can any UI be converted into one that is usable
by illiterate users?
ILLITERACY
FEAR OF TECHNOLOGY
LACK OF TRUST IN TECHNOLOGY
LACK OF AWARENESS OF WHAT TECHNOLOGY CAN DELIVER
New question
Can a UI be developed to allow an illiterate,
first-time PC user to access information he/she
needs without any assistance or prompting?
30
Full-Context Video
Full-Context Video
A full-context video explains the broader context
of the application and how it works, in addition
to instructional material about how to use the
application.
31
Results, Take 2
  • 100 of subjects completed task with full-context
    video!
  • Round-two subjects were incredulous that
    round-one subjects didnt understand the
    application.
  • Impact of video not permanent for most subjects.
    Many wanted to see the full-context video each
    time, even after seeing it before.
  • Full-context video appears to increase
    motivation, as well as performance.
  • Those who saw full-context video were interested
    in providing feedback on the specifics of the UI.

32
Text-Free UI, Take 2
  • Design Principles
  • Pen or touch interface
  • Liberal use of icons and images
  • Voice feedback
  • Care in details of graphics semi-abstracted
    cartoons
  • Aggressive use of mouse-over functionality
  • Consistent help icon
  • Full-context video

33
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

34
Digital Green
Rikin Gandhi, Rajesh Veeraraghavan, Vanaja
Ramprasad, Randy Wang, Kentaro Toyama
35
Agriculture Extension
  • Dissemination of expert agriculture information
    and technology to farmers
  • Training Visit extension popularized by the
    World Bank in 1970s
  • Face-to-face interactions of extension officers
    and farmers
  • 100,000 extension officers in India
  • Extension agent-to-farmer ratio is 1 2,000
  • 610,000 villages in India with average
    1,000-person population
  • Typical extension officer salary is
  • 100 per month

Extension officer commuting between farms
36
Agricultural Social Networks
?
Main source of information about new technology
and farm practices over the past 365 days
(India NSSO 2005)
37
Early Experimentation
Six months in field trying various
combinations Over 200 days of surveys,
ethnographic investigation, and iterative design
38
Digital Green System
  • Participatory content production
  • Video database
  • Mediated instruction
  • Structured sequencing

39
Experimental Set-Up
Preliminary Evaluation
9-month study
  • 20 villages in Karnataka
  • Language Kannada
  • Crops Ragi, banana, mulberry, coconut
  • Population 50-80 households
  • Irrigation 10-20 households with access
  • Television 15-20 households
  • Metrics
  • Knowledge Before-and-after
  • Attendance Farmers at each screening
  • Interest Intent to take-up a practice
  • Adoption Number of households taking up each new
    farming practice or technology

Classical GREEN (8) Same as usual
Expert
Research Assistant
Digital Green (8) 3 sessions per week Cost Rs.
9,500 (240) for TV/DVD per village PC / camera
costs shared Extension officer shared Mediator
salary Accountability Daily metrics and
feedback Official extension staff
Extension Officer
Local Mediator
Local Mediator
Local Mediator
Farming Community
Farming Community
Farming Community
Poster Green(4) Same as Digital Green with local
mediator, but no TV/DVD Mediator makes posters
and holds regular group sessions
40
Digital Green Results
7 times more adoptions over classical
extension at less cost per village
Sustained local presence Mediation Repetition
(and novelty) Integration into existing
extension operations Social homophily between
mediator, actor, and farmer Desire to be on TV
Trust built from identities of farmers and
villages in videos
9 months 12 villages, 3 nights a week, 1,000
regulars
Digital Green is at least 10 times more effective
per dollar spent than classical extension!
41
Outline
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

42
Five Stages of Design
Good design comes out of deep intuition into the
user.
Deeper Intuition
43
Five Stages in Our Projects
Cyclical process
Time spent with (potential) users is key!
44
Conclusion
  • The Challenge of India
  • Three Projects from MSR India
  • Simultaneous Shared Access
  • Text-Free User Interfaces
  • Digital Green
  • Five Stages of Design

45
Thank you!
Photo Indrani Medhi
  • http//research.microsoft.com/research/tem
  • kentoy_at_microsoft.com
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