ICT Networking Session - PowerPoint PPT Presentation

About This Presentation
Title:

ICT Networking Session

Description:

create data sets and environments to perform user state detection; ... vi) physiological characteristics and cues, ... state-of-the-art imperfect (uncertain, ... – PowerPoint PPT presentation

Number of Views:31
Avg rating:3.0/5.0
Slides: 21
Provided by: vassilist
Category:

less

Transcript and Presenter's Notes

Title: ICT Networking Session


1
ICT Networking Session SEMANTIC ADAPTATION IN
AFFECTIVE INTERACTION
  • STEFANOS KOLLIAS
  • National Technical University of AthensComputer
    Science Division
    School of Electrical and Computer Engineering
  • Lyon, France, November 25, 2008

2
Introduction
  • Affective computing is of major importance in
    Human Machine Interaction it involves
    perception, interpretation, cognition,
    expression.
  • Related International conferences include
    ACII2005, ACII2007, LREC2007, LREC2008, ACII2009.
  • EU IST projects and networks (Ermis, Interface,
    Safira, Humaine, Callas, Semaine, Feelix-Growing,
    Metabo) investigate(d) different issues of
    affective computing theories and models of
    emotional processes, computational modelling,
    emotional databases, input signal analysis,
    emotion recognition, generation of embodied
    conversational agents.

3
State-of-the-art
  • Affective computing systems
  • model and analyse single or multi-modal affective
    cues
  • extract and use statistical information and
    rules
  • create data sets and environments to perform user
    state detection
  • include Embodied Conversational Agent (ECA)
    synthesis and interaction.

4
Requirements and achievements
  • Common frameworks
  • i) discrete, dimensional, component,
    appraisal emotional affective models,
  • ii) cognitive goal-based interaction
    computational models
  • iii) Facial Action Coding System (FACS) and
    MPEG-4 models for facial, viseme and body motion
    analysis and synthesis,
  • iv) features extracted from paralinguistic
    speech analysis,
  • v) affect indicating words from linguistic
    speech recognition,
  • vi) physiological characteristics and
    cues,
  • vii) multi-modal integration through
    feature or decision fusion.
  • Need to address emerging requirements humanlike
    interactions, less constrained environments,
    adaptive artificial systems

5
Problems encountered
  • Synchronisation, contradiction, co-existence
    lack, evolution.
  • Fusion of different signals and cues requires
    inferring on contradictory or ambiguous emotional
    cues
  • Assuring that interaction is acceptable and
    appropriate in terms of user experiences.
  • Lack of common knowledge framework consistently
    representing taxonomies, rules and correlations
    in affective computing.
  • Recognition performance and fusion of multi-modal
    inputs is not satisfactory across varying and
    different environments,
  • Lack of interaction cycles where, in real time,
    the analysis loop feeds the synthetic one with
    info which is then reused further through users
    affective feedback,
  • Including the cognitive component and the context
    of interaction in the loop makes the situation
    much harder and systems almost impossible to
    benchmark.

6
Problems encountered (2)
  • Test databases utilize sets of well-defined
    multi-modal (aural, visual, biosignal) data,
    captured in controlled or partly uncontrolled
    environments, depicting humans engaged in
    predetermined tasks.
  • Moreover, knowledge obtained from one specific
    dataset may only be efficiently reused in the
    same environment. This refers to
  • low-level requirements, e.g., similar lighting
    conditions or absence of occlusion in visual
    signal analysis,
  • user-oriented restrictions, e.g., same subjects
    with same physical characteristics and similar
    expressivities,
  • similar cognitive or interaction tasks, e.g.
    reading or speaking to an artificial listener,
    classifying hand gestures in predefined
    categories.

7
SAFE Concept
  • Generate a common adaptable semantic
    representation framework, i.e., a consistent
    environment to serve as knowledge substrate for
    affective interaction in real, uncertain,
    environments.
  • Basis
  • state-of-the-art imperfect (uncertain,
    incomplete, vague, inconsistent) knowledge
    representation formalisms,
  • novel alignment, mapping and reasoning tools,
  • semantic adaptation and learning.

8
SAFE Concept (2)
  • Generate a learning, evolving and adapting
    cognitive model
  • Start with basic knowledge about the nature of
    possible interactions, users and the environment,
  • Include powerful sensing and reasoning
    mechanisms, along with the ability to infer from
    expert knowledge reinforced by accumulated
    experiences,
  • Result in a system gradually evolving its
    knowledge to incorporate its observations along
    with its own or the users evaluation.

9
SAFE Model
10
SAFE Technologies
  • Formal Knowledge
  • It stores the terminology, axioms,
    assertions, constrains that describe affective
    interaction.
  • - HCI Ontologies module (formal ontological
    description representing the concepts and
    relationships of the field, providing formal
    definitions and axioms that hold in every HCI
    environment.
  • abstract descriptions of users
    affective states
  • low level descriptions of multimodal
    users info
  • context description (user expressivity,
    goals of
  • interaction, environmental
    characteristics).

11
SAFE Technologies (2)
  • Real environments cause inconsistencies in the
    Formal Knowledge
  • For example, the personality and expressivity of
    the specific user make some of the axioms and
    constraints of the HCI Ontology non-applicable or
    even wrong, according to logical entailments or
    user feedback.
  • These inconsistencies make the formal use of
    knowledge that the SAFE Reasoner provides rather
    problematic.
  • How to solve

12
SAFE Technologies (3)
  • The reasoner detects the inconsistency
  • It follows a paraconsistent reasoning approach
    taking into account that the interaction with the
    user is assumed to be continuous and the user
    feedback will provide the system with additional
    important information needed in order to resolve
    the inconsistency.
  • The Knowledge Adaptation component of SAFE
    resolves the inconsistency through a recursive
    learning process.

13
SAFE Technologies (4)
  • Knowledge adaptation
  • It determines the minimal set(s) of axioms
    that cause the inconsistency,
  • - Inconsistency Handling module
  • The minimal sets get represented in
    connectionist models and, with the aid of
    learning algorithms, are adapted and then
    re-inserted in the knowledge base. -
  • Some parts of the knowledge represent
    properties of objects that are rigid, while
    others are highly dynamic.
  • For the latter, the adaptation will be
    performed more drastically, with high learning
    rates, while for the former a more careful
    strategy will be followed.

14
SAFE Target
  • Semantic adaptation in affective interaction.
  • Key words are learning and knowledge.
  • Successfully combine these main components of
    cognition and machine intelligence.
  • Adaptation and evolution of ontological knowledge
    to effectively handle the context of
    interactions, i.e., specific user
    characteristics, goals behaviours, or
    environmental changes.

15
SAFE Target (2)
  • The SAFE accomplishments will follow and closely
    relate to current state-of-the-art developments
  • in W3C (RIF, OWL Development groups, EMOXG, MMI,
    Emotion Incubator)
  • in the Humaine Association (http//emotion-researc
    h.net/association), so that the SAFE system and
    technologies can be easily distributed and shared
    by the RD community for affective interaction.

16
Advancing the State-of-the-Art
  • Computational models of Affect
  • ?Taxonomies of affective user states, related
    to computational models of affect and emotions
    (Scherers proposal for distinguishing classes of
    affective states
  • Emotions (e.g., angry, sad, joyful,
    fearful, ashamed, proud, elated, desperate)
  • Moods (e.g., cheerful, gloomy,
    irritable, listless, depressed, buoyant)
  • Interpersonal stances (e.g., distant,
    cold, warm, supportive, contemptuous)
  • Preferences/ Attitudes (e.g., liking,
    loving, hating, valuing, desiring)
  • Affect dispositions (e.g., nervous,
    anxious, reckless, morose, hostile)

17
Advancing the State-of-the-Art (2)
  • Interpretation of Affective User Behaviours
  • Context Modelling
  • Imperfect Knowledge Representation and Reasoning
  • Connectionist model for ontology adaptation

18
Applications
  • Robotics (Emotion aware, Knowledge Aggregation,
    Context Analysis) FEELIX-GROWING
  • Human Computer Interaction in Emotional
    Environments (Knowledge and Emotion) CALLAS
  • Analysis of status of children/students in
    e-learning Environments (Behaviour Analysis,
    Knowledge of User States) AGENT-DYSL
  • Analysis of status of car driver (monitoring
    safety) METABO

19
Prospects
  • Requirement for Novel Cognitive Systems
    interweaving Knowledge Learning/Adaptation
    Technologies
  • Theoretical and Technological Advancing of the
    State-of-the-art
  • Novel Applications Emotion, Context and
    Knowledge Aware Robots, Tutors, Systems,
  • New FP7 ICT Call for funding.

20
  • Thank you for your attention.
  • contact details
    stefanos_at_cs.ntua.gr
Write a Comment
User Comments (0)
About PowerShow.com