Title: Teaching and learning using ICT
1Teaching and learning using ICT
- Teaching vulnerable learners and those on
community orders or probation
1
2Overview
- Example of reflective practice Voting
Technologies for assessment - Principles of good practice
- 3. Examples of good practice HMP Wealstun
Nacro Services - 4. Current initiatives
- 5. ICT support in the community
2
3- 1. Example of reflective practice assessment
using Voting Technologies
3
4Example of reflective practice assessment using
Voting Technologies
- The project Voting Technologies for assessment
(Betts Kambouri 2007) illustrates principles
for using ICT to teach - Voting technologies or voting systems (VS) are
portable interactive audience response and
electronic voting tools used in meetings,
training, and research applications
4
5Example of reflective practice assessment using
voting technologies
- The project was based around the teams
reflective practice - The model followed was to review current
practice, identify elements that needed
improvement and select one - Then to find an alternative method, pilot it,
evaluate it and make appropriate changes before
finally rolling out with other tutors
5
6Why use Voting Technologies?
- Assessment of learners is usually either
paper-based, or done through question and answer - Voting technologies are a way to deliver
assessments that are - Non-threatening
- Quick
- Have potential to be fun
6
7Areas to reflect on
- Questions asked when using the new technology
- Would the use of the technology actually change
the way we teach? - Would it provide a more effective means of
measuring the progress of our learners? - Would it prove to be an efficient method in terms
of time to create assessments, analyse results
and transport the equipment? - Would it provide a non-threatening means of
assessing learners?
7
8Areas to reflect on
- Research findings from the Voting Technologies
project include - Use of voting technologies for instant assessment
made it easier to tailor the lesson to learners
abilities - The technology cut down on marking time, as no
need to hand-mark the work of the learners - Learners enjoyed using the technology
- Takes time to become familiar with new technology
or software
8
9Lessons learned
- Reflecting on your teaching practice is essential
when implementing a new method of teaching, in
order to determine if it is effective and of
benefit to the learner - Watch your learners whilst delivering the
assessment - you will learn so much - Being able to analyse results quickly and export
them to Excel is of great benefit
9
10Lessons learned
- Plan sufficient time to use the software, make
assessments and become confident in using the
technologies. Set up peer support mechanisms - The assessments may take a long time to produce
initially, but they are re-usable. A way to
reduce time is to create an assessment that
covers the whole course and simply hide unwanted
questions in the individual sessions
10
11Lessons learned
- The issue of transporting and sharing new
technologies across a team is something that
needs to be considered carefully - For example, buying more than one base unit
allows a set of electronic voting handsets to be
split between tutors
11
12Lessons learned
- In the class or lesson
- Have a practice question for learners who are
using the handsets for the first time before you
actually start the assessment - This provides the opportunity to explain exactly
how the technology and software work
12
13- Â 2. Principles of good practice
- Â
- Â
13
14Principles of good practice
- Â
- Be clear about why you are using ICTs
- Provide clear lesson aims (both in ICT skills and
any other skills), introduced at the start of the
session, and a review of what has been learnt at
the end - This helps learners to know what they are
expected to learn from the use of the technology
and how they are expected to do this - Â
- Â
14
15Principles of good practice
- Be practical
- Learning through use is important for most
learners, because it enhances understanding and
memory - Learners benefit from a practical approach, eg
understanding how they can apply what they learn - The use of technology to construct artifacts such
as project materials encourages motivation,
collaboration and purposeful activity
15
16Principles of good practice
- Be flexible
- Flexibility in classroom management is essential
- Encourage collaboration - through joint tasks for
example - Encourage peer learning - small group work, using
learners work for class discussion
16
17Principles of good practice
- Autonomy
- Promoting self-directed learning is strongly
encouraged - Tutors should move from seeing themselves as
experts to seeing themselves as facilitators and
supporters in the process of developing
autonomous learners
17
18Principles of good practice
- Variety
- The use of a wide range of up-to-date
technologies can be motivating for adults - This might include mobile phones, pads or tablets
and digital videos or voting technologies - The choice of ICTs depends on our aims for
example, Phones and Pads for ubiquitous learning,
and VT for assessment
18
19Principles of good practice
- Embedding
- Effective approaches to teaching and learning ICT
often involve embedding - Embedding ICT incorporating the teaching and
learning of ICT into a wider learning programme - This may be a vocational programme or an adult
literacy or numeracy programme
19
203. Examples of good practice
- HMP Wealstun Interactive whiteboards and voting
sets - Nacro Services The Music Project
20
21HMP Wealstun Interactive whiteboards and voting
sets
- This example is a good illustration of
- Using appropriate software and resources with the
interactive whiteboard - Improving understanding of new concepts through
presentation, demonstration and modeling - Using interactive software Star Spell, BKSB
workbooks and diagnostics
21
22HMP Wealstun Interactive whiteboards and voting
sets
- Using an interactive whiteboard can
- help to improve the planning, pace and flow of
lessons - actively engage the learners by encouraging them
to come up to the whiteboard and contribute - encourage learners to participate - e.g. adding
data to a spreadsheet to explore the use of data
and constructing a graph
22
23HMP Wealstun Interactive whiteboards and voting
sets
- Learners
- Benefit from focused class activities and fully
participate in each lesson - Have their responses tracked instantly and
individual progress monitored - Become active participants by using voting pads
to promote group participation during discussion
23
24Nacro Services The Music Project
- Aim
- To provide technology-based skills and knowledge
by using music production and website design to
engage learners.
24
25Nacro Services The Music Project
- Learners are introduced to
- Basic audio and software manipulation
- Music techniques
- Musical structure and theory
- Basic ICT skills
- Basic skills and key skills
- Teamwork skills
- Website development
25
26Nacro Services The Music Project
- Artefacts
- After 12 weeks the learners will have produced a
CD showcasing their completed work - As a group they will have presented tracks to be
featured on a professionally produced 12-inch
vinyl with an in-house record label
26
27Nacro Services The Music Project
- The twelve-week course includes a ten-week
segment on music production - Sample manipulation
- Production layouts
- Additional effects and devices
- Additional effects and automation
- Strategies for mixing and burning CDs
27
28Nacro Services The Music Project
- The projects diverse ICT offering and links to
music hold the interest of young people - Students showed a great interest in the project
and extra sessions had to be organised to
accommodate demand
28
29Nacro Services The Music Project
- Feedback from learners and assessments of
learners suggested that they had improved their
skills in - ICT
- music structure and audio applications
- working with others
- problem-solving and communication
29
3030
31Current initiatives
- Offender Learning and Skills Service
- The Offender Learning Journey includes basic ICT
training as well as learning delivered through
the medium of technology - Learndirect centres currently in approximately
20 prisons
31
32Current initiatives
- Virtual campuses being developed in prisons in
two test bed regions - This allows prisoners closely controlled access
to specified websites in order to access a range
of learning and employment related applications
without compromising security
32
33Current initiatives
- The Polaris project
- Currently in eight London prisons
- Allows controlled web access without compromising
security
33
34Current initiatives
- Prisons ICT Academy
- Programme of ICT training in prisons
- Established in 20 sites across the UK
34
35- 5. ICT support in the community
35
36ICT support in the community
- Remote learning examples
- Learndirect
- The Open University
- Alternative provision of Virtual Learning
Environments (VLEs)
36
37ICT support in the community
- Skills and employment example
- Meganexus is an application which puts offenders
at the heart of a social network of employers and
local third sector organisations - Offers training and employment opportunities
37
38ICT support in the community
- Health online advice and services
- ICT provides access to health advice and guidance
- Examples NHS Direct and NHS Choice
- Examples CD ROM-based cognitive behavioural
therapy such as Beating the Blues and Fearfighter
for mental health support
38
39ICT support in the community
- Drugs and alcohol rehabilitation
- Online, email and SMS-based remote cognitive
behaviour programmes for treatment of addictions - Example Addictions UK
39
40ICT support in the community
- Finance, benefit and debt
- Financial advice can help learners manage their
money and stay out of debt - Access to financial advice online and support is
available from the Citizens Advice Bureau,
including advice specifically for those aged 25
and under, on debt, benefits and tax credits
40
41ICT support in the community
- Gaming technologies
- Games on serious developmental subjects are
available to support learners in the community - For example Soul control/Beat the Dealer,
Lifting the Weight - These games provide helpful advice on how to
avoid some of the pressures and temptations that
await learners after their sentence
41
42Activities and Resources
- If you wish to pursue any of the ideas included
in this presentation please see the accompanying
activities and resources
42
43- Materials in this CPD were devised by Brian
Creese (numeracy), Jay Derrick (assessment and
embedding), Jane Hurry (motivation and exit
strategies), Maria Kambouri (ICT), Irene Schwab
(literacy) and John Vorhaus (continuing
professional development and learner contexts) at
the Institute of Education. - Helpful suggestions and comments were made by
Joe Shamash and Olivia Varley-Winter at City
Guilds Centre for Skills Development. - If you would like to contact us please email
- Jane Hurry at j.hurry_at_ioe.ac.uk
43
44The CPD Framework
- An outline of the sessions
44