Title: interaction
1interaction
friday, may 18, large screens
baudisch
patrick
- microsoft researchadaptive systemsinteraction
focus
2devices
techniques
3interaction
technique
- is a construct that "implements the hardware
binding portion of a user-computer interface
design". - An earlier informal definition adds that
interaction techniques are "ways to use input
devices to enter information into the computer.
Foley, van Dam, Feiner, Hughes,Computer
Graphics Principles and Practice. 1990
4mantra
- always use the most available device
only when that fails, escalate to a larger,more
powerful device
5large
6what changes?
making pointing reaching invoking accuracy
7making
8projection
9guimbretiere, stanford
10Starkweather, MSR
11fc screen
baudisch et al., 2001
12escritoire
Mark Ashdown
13Lars Eric Holmquist Ubiquitous Graphics
14handheld
projectors
Cao Balakrishnan UIST 2006
15table
16frustrated
total internal reflection
17pointing
18gyro mouse
19xwand
wilson 03
20wii
nintendo 06
21soap
hull
22touch
23reaching
24location-independent
pier landay, 1992
25go go
pupyref billinghurst uist96
26drag-and-pop
baudisch et al., 2003
27tablecloth
baudisch et al.
28invoking
29sim press
Benko, Wilson, Baudisch CHI 2005
30tracking
menus
Fitzmaurice et al UIST 2003
31hover
widget
Grossman et al, CHI 2006
32trailing
widget
Forlines Vogel, UIST 06
33accuracy
34high-density cursor
35mouse ether
mouse ether
36dual-finger
37windows
? paper Grudin
38groupBar
39(No Transcript)
40(No Transcript)
41vs.
limitated screen and input
users perceptual motor abilities limited
can we use the same tools for large and small?
- (input wall display users are mobile users ?
lack of keyboard, pointing accuracy)
42?papers
43under table
Forlines et al, UIST 06