Title: Best Buy vs' Circuit City
1Best Buy vs. Circuit City
By Shannon Smith, Anthony Ciccarone, Pete
Stupak, and Vasee Sivasegaran
2Industry Overview
- Definition - Retail - Consumer Electronics
- Sub-categories
- Electronics and Appliances
- Mass Merchant
- Electronics Only
- Home Office
- Computer Store
3Demographics
- Slow population growth in US - Highest growth in
South West e.g. Arizona and Nevada Major
Cosmopolitan Areas had experienced little growth
or even decline - Age group of 19-65 had remained constant -
Retailers cannot rely on increasing population
size to maintain sales - Number of individuals with higher education is
increasing more with Bachelor or Graduate
Degrees - The population is becoming more affluent - These
customers tend to be the main segment of the
Innovators and Early Adopters They are familiar
with high end technology and electronics
4Social Conditions
- More women and minorities at work larger number
exposed to technology and high end electronics - Increased customer base and demand for
electronics - Collaboration by many technology firms to create
Internet Lifestyle more aspects of life are
becoming technology based - Most have positive attitude towards technology
and high end electronics
5Political and Legal Factors
- This industry is very sensitive to trade
restrictions due to the large number of
electronic items and parts that are imported from
Asian countries - Biggest chip manufacturers
include Taiwan, China, and Singapore However,
ratio of openness had increased in the past 50
years imports are less affected by Tariffs and
NTBs - Shelf-sharing restrictions have decreased
tremendously retailers can display higher
variety of products - Wages have increased in the last decade, leading
to higher disposable income. (slight dip in 2002) - Recent weaker dollar would be beneficial for
exports but would negatively affect imports
6Economic Factors
- GDP has grown to 10.2 Trillion - Retail Industry
is 3.2 Trillion or 31 of GDP Non-Durable goods
are 1.9Trillion Industry revenues roughly 89
Billion - National Income per capita has increased to
34,870 increase of 17 since 1997 More buying
power - Economy is climbing out of a recessionary phase
- Interest rates are at the lowest in decades
cost of capital is low - Inflation has remained constant for past decade
no affect in consumer buying power - Consumer confidence is low
- Unemployment rate remains high
7Technological Conditions
- Rate of Innovation is high technology doubles
every 18 months favors Innovators and Early
Adopters - More than 580 computers per 1000 individuals
- More than 50 of households have computers
- Internet users have more than doubled to 95.4
million - People are not intimidated by technology
noticeable increase in use
8Industry Environment
- Retail as a whole is a mature industry
- Consumer Electronics segment is still in the
growth phase - - Sales Trends
- 1997 62 Billion
- 2001 89 Billion
- - Forecast
- Continued revenue growth with economic recovery
and further innovative products - - Anticipate 10-12 growth for 2003
9Consumer Electronics Revenue Trend
10Market Share Trends by Category
11Market Share Trends - Top 10 Retailers
12Industry Overview - Top 3 Market Share
13Porters Five Forces
- Rivalry within industry is high
- - 3 main competitors
- Threat of new entrants is low
- - Barriers to entry high
- Highly trained sales force
- Large amount of capital required
- Threat of substitutes is high
- - Switching costs are low
- Internet sales and local electronic boutiques
14Five Forces Contd
- Buyers bargaining power is moderate to high
- - Price sensitivity
- - Demand high degree of service
- Suppliers bargaining power is low
- - Low pricing power
- - Low threat of forward integration
15Industry Key Success Factors
- Merchandising Mix
- Product Selection
- Service
- Product Cycle and Innovation Pipeline
- Identify Trends
- - Flexibility
- Adapt stores to demand
16Threats to Industry
- Weak economy
- - Downward trend in consumer spending
- - Less discretionary income
17Consumer Spending
18Circuit City
19Mission/Vision
Were With You
- Provide the best possible shopping experience for
consumer electronics including - - Exceptional levels of product information
- - Fast customer service
- - A broad good/better/best merchandising
assortment - - Competitive prices
- - An engaging store environment
20Overview
- 625 stores in 44 states (Mainly Superstores)
- Avg. Sq. Ft 34,000
- Products video equipment, personal computer and
entertainment software, DVD players, video
cassette recorders, camcorders, cameras, audio
equipment, car audio and security systems, home
office products, personal computers, printers,
peripherals, facsimile machines, video games, DVD
movies and music, wireless phones, corded and
cordless phones, and accessories.
21Competitive Position
- 2 in the Market
- Broad Product Line
- Multiple Price Points
- Effective Distribution
- Superior Advertising Budget
- Balance Sheet Strength
- High Brand Recognition
22Customer Profile
- Capture ALL users of Consumer Retail Electronics
with a broad selection and multiple price points
23Core Competencies
- Customer Service Experience Were With You
- Employee Training/Knowledgeable Sales Force
- Information Systems
- Distribution and Supply-Chain Management
24Resource Based View
- Tangible - Superstores, Training, Inventory
Management, Distribution Capability, Supply-Chain
Management, Information Systems/POS Link, Balance
Sheet - Intangible - Brand Recognition,
Marketing/Advertising Campaigns, Reputation with
Suppliers - Organizational - Combination of Training, POS
link, and Customer Feedback to Deliver Superior
Service
25SWOT
- Strengths - Customer Service Focus, Employee
Training, Established Brand, IT and Customer
Service Information Systems, Economies of Scale - Weaknesses Strategic Focus, Merchandising Mix,
Outdated Stores, Conservative Management,
Deteriorating Financial Position - Opportunities - Consumer Retail Recovery,
Innovation Pipeline - Threats - Lack of Consumer Retail Recovery, Mass
Merchandisers, Shortage of Innovative Products in
the Pipeline
26Critical Success Factors
- Execute Differentiation Strategy/Update Stores
- - Provide an Innovative Experience to the
Customer - Strategic Merchandising Mix
- Highly Trained Sales Force
- Service and Convenience
- - Very knowledgeable employees, fast checkout,
home delivery, generous return policy, repair
options
27Generic Strategy
- Differentiation Strategy
- - Good/Better/Best
- - Good Value/Price to Drive More Traffic
- - Better Variety
- - Best Innovation/High Margin
28Grand Strategy
- Turnaround Strategy Under Way
- - Major Cost Cutting Effort
- Increased Innovation
- - Aggressive Store Remodeling
- - Rebalancing Merchandising Mix
29Best Buy
30Mission/Vision
- Making Life Fun and Easy
- Innovation
- Have fun while being the best
- Learn from challenge and change
- Act with respect, humility, and integrity
- Unleash power of people
31Overview
- 546 Stores in 48 states
- Avg. Sq. Ft 35,000
- Other businesses
- - Future Shop, Magnolia Hi-Fi, Media Play, On
Cue/Sam Goody, Suncoast, Musicland, Best Buy.com
32Competitive Position
- 1 in the Market
- Broad Product line
- Customer relationships
- Customer services
- Supplier partnership/Supply chain mgmt
- Effective Advertising Partnerships
- Management strength/Capital investment
33- Customer Profile
- Innovators/Early Adopters
- First 15-20 of users of product
- Venturesome, socially integrated, cosmopolitan,
social mobility, privileged
- Core Competencies
- Innovation
- - supporting new products
- - supply chain management
- - demand forecasting systems
- - knowledge mgmt systems
- Meeting Customers Needs
- - identifying best product for customer
- - after-purchase services
34Resource Based View
- Tangible - Capital, Diversification of products,
and locations, Store layouts - Intangible - Brand recognition, effective
advertising, social/community involvement,
customer-friendly service - Organizational - Employee compensation program,
structure to support quicker product
integration,customer relationship management,
supplier relationships/partnerships
35SWOT
- Strengths - Customer services, market presence,
store-layouts, high margin products, customer
relationships, partnerships with suppliers,
cutting-edge products, product mix - Weaknesses - Capital needed for new outlets,
Musicland, Corporate overhead, labor expenses - Opportunities - build B2B, innovative technology
for products and organizational efficiency,
develop private label products - Threats - Mass Merchandisers, boutique shops,
high cost structure
36Critical Success Factors
- Innovation
- - development of own products
- - increased efficiency to current business
systems - Service and Product Selection
- - sales force
- - after-purchase services
- - broad selection of manufacturers and models
37Generic Strategy
- Differentiation
- - Innovative products
- - Product variety
- - Sales associate knowledge
- - Customer services
38Grand Strategy
- Innovation
- - Creating systems to increase efficiency
- - Consortium bringing technology to daily life
- Product development
- - BB creating own products (PC)
- Caution to Best Buy . . .
39Income Statement
CAGR 32
CAGR 13
40Income Statement Contd
41Income Statement Contd
CAGR 13
CAGR 6
42Balance Sheet - 2002
43Stock Price 1993-2002
44Conclusion
- Best Buy is better positioned for the future.
- - Proactive management
- - Flexibility with inventory, merchandising, and
distribution - - Clear strategy
- - Diversification of businesses and products
- - Customer service
45Questions?
46Best Buy vs. Circuit City
Shannon Smith, Anthony Ciccarone, Pete Stupak,
and Vasee Sivasegaran