Immediacy, Hypermediacy and Remediation - PowerPoint PPT Presentation

1 / 35
About This Presentation
Title:

Immediacy, Hypermediacy and Remediation

Description:

'A transparent interface would be one that erases itself, so ... manuscripts, Renaissance altarpieces, baroque cabinets, modernist collage and photomontage. ... – PowerPoint PPT presentation

Number of Views:566
Avg rating:3.0/5.0
Slides: 36
Provided by: aaronle
Category:

less

Transcript and Presenter's Notes

Title: Immediacy, Hypermediacy and Remediation


1
Immediacy, Hypermediacy and Remediation
  • Jay David Bolter and Richard Grusin

Aaron LevisohnPHD CandidateSchool of
Interactive Arts and TechnologySimon Fraser
University
2
Framing the argument
the twin preoccupations of contemporary
media the transparent representation of the
real and the enjoyment of the opacity of media
themselves. (P.21)
3
Immediacy
Experience without mediation
4
Immediacy The Goal
  • The Invisible Interface
  • Designers often say that they want an
    interfaceless interface. P.23
  • A transparent interface would be one that erases
    itself, so that the user is no longer aware of
    confronting a medium but instead stands in an
    immediate relationship to the content of that
    medium. P.24

5
Immediacy
  • Why do we think digital media is so special?
  • The transparent interface is one more
    manifestation of the need to deny the mediated
    character of digital technology altogether. To
    believe that with digital technology we have
    passed beyond mediation is also to assert the
    uniqueness of our present technological moment.
    For many virtual reality enthusiasts, the
    computer so far surpasses other technologies in
    its power to make the world present that the
    history of other media has little relevance. P24

6
Immediacy A Brief History
Historical components of immediacy Linear
Perspective Erasure Automaticity These
earlier media sought immediacy through the
interplay of the aesthetic value of transparency
with the techniques of linear perspective,
erasure and automaticity. All of which are
strategies at work in digital technology. P.24
7
Immediacy Linear Perspective
  • Perspective seeing through (Albrecht
    Durer and Panofsky)
  • Puts the viewer into the picture
  • Linear perspective could be regarded as the
    technique that effaced itself as technique p.24
  • Albertis Window
  • On the surface on which I am going to paint, I
    draw a rectangle of whatever size I want, which I
    regard as an open window through which the
    subject to be painted is seen. P.24-25

8
Immediacy Erasure
  • Hiding the surface (and the artist)
  • A technique for making the picture space
    continuous with the viewers space.
  • Painters would smooth the surface of their
    paintings to hide the brushstrokes
  • Erasing the surface in this way concealed
    and denied the process of painting in favor of
    the perfect product. P.25

9
Immediacy Automaticity
  • Automate the technique of linear perspective
  • Photography
  • In the most familiar story of the development of
    Western representation, the invention of
    photography represented the perfection of linear
    perspective. P.25
  • Photography was a mechanical and technical
    process, whose automatic character seemed to many
    to complete the earlier trend to conceal both the
    process and the artist. In fact, photography was
    often regarded as going too far in the direction
    of concealing the artists by eliminating him
    altogether. P.25

10
Immediacy Bringing it all together
  • Photography isnt just automatic
  • It combines all three logics of immediacy
  • The photograph was transparent and followed the
    rules of linear perpective it achieved
    transparency through automatic reproduction and
    it apparently removed the artist as an agent who
    stood between the viewer and the reality of the
    image. P.26

11
Immediacy The Digital Age
  • Computer generated images
  • Borrows techniques for immediacy from
    photography and painting.  
  • Digital graphics extends the tradition of the
    Albertian window. It creates images in
    perspective, but it applies to perspective the
    rigor of contemporary linear algebra and
    projective geometry. Computer generated images
    are mathematically perfect p.26
  • Underlying supposition Mathematics is
    appropriate for describing nature. P.27

12
Immediacy The Digital Age
  • Programming as Erasure
  • Programming allows the creator to disappear
  • Programming, then, employs erasure or
    effacement, much as Norman Bryson defines erasure
    for Western painting or as Cavell and others
    describe the erasure of human agency from the
    production of photographs. P.27

13
Immediacy The Digital Age
  • Digital Photography vs. Traditional Photography
  • The fact that digital photography is automatic
    suggests an affinity to photography. In both
    cases, the human agent is erased, although the
    techniques of erasure are rather different.
    p.27
  • Traditional Photography Nature inscribes
    itself chemically and mechanically
  • Digital Graphics Work of humans with deferred
    agency.
  • It is not easy to regard the program as a
    natural productdigital graphic images are the
    work of humans, whose agency, however, is often
    deferred so far from the act of drawing that it
    seems to disappear. p.27

14
Immediacy Adding Motion
 
  •  Film and animation New Immediacy
  • Motion adds new methods for achieving immediacy.
  • We can now involve the viewer more intimately in
    the image p.28
  • Sequence of shots can be put under viewers
    control p.29

15
Immediacy Naïve Immediacy
 
  • Naïve Immediacy
  • Linear perspective is still regarded as having
    some claim to being natural. (p30)
  • Vast audiences for popular film and television
    continue to assume that unmediated presentation
    is the ultimate goal of visual representation
    (p30)
  • Naïve Immediacy works because there is some
    necessary contact point between the medium and
    what it represents. (p30)
  • Photography light Linear perspective
    mathematical relationships

16
Hypermediacy
 
  • Heterogeneous
  • Windowed style of World Wide Web pages. P.31
  • Process Oriented
  • Emphasizes process or performance rather than
    the finished art object. P.31
  • Random Access
  • It is a medium that offers random access it has
    no physical beginning, middle or end. p.31
  • If the logic of immediacy leads one either to
    erase or to render automatic the act of
    representation, the logic of hypermediacy
    acknowledges multiple acts of representation and
    makes them visible. P.33-34

17
Hypermediacy
 
Hypermediacy does not need the computer. This
definition suggests that the logic of hypermedia
had to wait for the invention of the cathode ray
tube and the transistor. However, the same logic
is at work in the frenetic graphic design of
cyber culture magazines like Wired, and Mondo
2000, in the patchwork layout of such mainstream
print publications as USA Today, and even in the
earlier multimediated spaces of Dutch
paintings, medieval cathedrals, and illuminated
manuscripts. P.31
18
Hypermediacy The GUI
 
  • The GUI
  • The inventors of the GUI at Xerox PARC thought
    they were designing a transparent interface.
    P.31
  • But, transparency and immediacy must compete with
    another value multiplicity p.31-32
  • The designers thought they were making the
    interfaces more natural, but
  • In fact, the graphical user interface referred
    not only to culturally familiar objects, but
    specifically to prior media, such as painting,
    typewriting, and handwriting. In making such
    references, computer designers were in fact
    creating a more complex system in which iconic
    and arbitrary forms of representation interact.
    P.32

19
Hypermediacy The GUI
 
Properties of a GUI No attempt to unify the
space. P.33 The multiplicity of windows and
the heterogeneity of their contents means that
the user is constantly brought back into contact
with the interface. P.33 Automatic and
interactive Clickable. Always returns control to
the user Opaque Buttons get in the way of
transparency
20
Hypermediacy
 
 Question The logic of hypermediacy multiplies
the signs of mediation and in this way tries to
reproduce the rich sensorium of human experience.
P.34 Q Do you think there is a corrolation
between multiplicity and richness of experience?
21
Hypermediacy A Brief History
 
  • Hypermediated spaces
  • Theme parks and video arcades.
  • Historical Hypermediacy
  • Hypermediacy has often had to content itself
    with a secondary, if nonetheless important,
    status. P.34
  • Medieval illuminated manuscripts, Renaissance
    altarpieces, baroque cabinets, modernist collage
    and photomontage. P.34
  • The diorama, the phenakistoscope, and stereoscope
    were media that realized transparent immediacy
    but incorporated it within hypermediacy. P.37

22
Hypermediacy Modernism
 
  • Modernism
  • It was not until modernism that the cultural
    dominance of the paradigm of transparency was
    effectively challenged. In modernist art, the
    logic of hypermediacy could express itself both
    as a fracturing of the space of the picture and
    as a hyperconscious recognition or
    acknowledgement of the medium. P.38
  • In collage and photomontage as in hypermedia, to
    create is to rearrange existing forms. P.39
  • In all its various forms, the logic of
    hypermediacy expresses the tension between
    regarding a visual space as mediated and as a
    real space that lies beyond mediation. P.41

23
Hypermediacy Authenticity
 
  • Authentic Experience through Hypermedia
  • Erkki Huhtamo Technology is gradually becoming
    a second nature, a territory both external and
    internalized, and an object of desire. There is
    no need to make it transparent any longer, simply
    because it is not felt to be in contradiction to
    the authentic of the experience. P.42
  • Rock Music
  • As live performance became hypermediated, so did
    the recordingsThe evolution of recording
    techniques also changed the nature of live
    performance. P.42.

24
Hypermediacy Hypertext
 
  • Hypertext
  • As Michael Joyce reminds us, replacement is the
    essence of hypertext, and in a sense the whole
    World Wide Web is an exercise in replacement
    Print stays itself electronic text replaces
    itself. P.44
  • Methods of replacement
  • Erasure (interpenetration)
  • Tiling (juxtaposition)
  • Overlapping (multiplication)

25
Hypermediacy to Remediation
 

From Hypermedia to remediation Hypermedia
CD-ROMs and windowed applications replace one
medium with another all the time, confronting the
user with the problem of multiple representation
and challenging her to consider why one medium
might offer a more appropriate representation
than another. In doing so they are performing
what we characterize as acts of remediation.
P.44
26
Remediation
 

In adaptations of novels to film The content
has been borrowed but the medium has not been
appropriated or quoted. (Repurposing)
p.44 McLuhan The content of any medium is
always another medium p.45 Remediation The
representation of one medium in another medium.
P. 45
27
Remediation The Spectrum
 
  • Spectrum of Remediation
  • Direct (non-ironic) Remediation
  • Remediation that Emphasizes Difference
  • Aggressive Remediation
  • Absorption as Remediation

28
Remediation Direct
 
  • Direct (non-ironic) Remediation
  • Older medium is represented in digital form
    without apparent irony or critique.
  • Allows access that might otherwise not be
    possible.
  • The digital medium wants to erase itself, so
    that the viewer stands in the same relationship
    to the content as she would if she were
    confronting the original medium p45
  • Examples Digitizes paintings or photographs

29
Remediation Difference
 
  • Remediation that Emphasizes Difference
  • In these cases, the electronic version is
    offered as an improvement, although the new is
    still justified in terms of the old and seeks to
    remain faithful to the older mediums character.
    P.46
  •  
  • Examples Digital Encyclopedias, Expanded Books.

30
Remediation Aggressive
 
  • Aggressive Remediation
  • The digital medium can try to refashion the
    older medium or media entirely, while still
    marking the presence of the older media and
    therefore maintaining a sense of multiplicity or
    hypermediacy. p.46
  • Example Emergency Broadcast Networks
    Telecommunication Breakdown
  • This tearing out of context makes us aware of
    the artificiality of both the digital version and
    the original clip. P.47

31
Remediation Absorption
 
  • Absorption as Remediation
  • Trying to absorb the older medium entirely, so
    that the discontinuities between the two are
    minimized. The very act of remediation, however,
    ensures that the older medium cannot be entirely
    effaced the new medium remains dependant on the
    older one in acknowledged and unacknowledged
    ways. P.47
  •  
  • Examples Computer games like Myst or Doom which
    remediate cinema are sometimes called
    interactive films...The idea is that the players
    become characters in a cinematic narrative. P.47

32
Remediation Bi-Directional
 
  • Remediation acts in both directions
  • World Wide Web Borrowing the monitoring function
    of broadcast television. (Streaming Web cams)
    p.47
  • In fact, television and the World Wide Web are
    engaged in an unacknowledged competition in which
    each now seeks to remediate the other. P 47-48
  • Film is trying to remediate digital technology
    through the use of digital effects. - The
    goal is to make these electronic interventions
    transparent. P.48

33
Remediation Virtual Reality
 
  • Virtual Reality
  • This from of aggressive remediation does create
    an apparently seamless space. It conceals its
    relationship to earlier media in the name of
    transparency it promises the user an unmediated
    experience, whose paradigm again is virtual
    reality. p.48
  • Virtual Reality Aims to give the user a sense of
    presence
  • VR remediates television and film by the
    strategy of incorporationthese technologies
    remain at least as reference points by which the
    immediacy of virtual reality is measured.
    Paradoxically, then, remediation is as important
    for the logic of transparency as it is for
    hypermediacy. p.48

34
Remediation Within Media
 
  • Within Media Refashioning
  • Film to film. Literature to literature.
  • Most common form of reuse.
  • Maintains the sanctity of the medium.
  • Often used for homage or rivalry
  • Refashioning ones predecessors is key to
    understanding representation in earlier media. It
    becomes less surprising, that remediation should
    also be the key to digital media. P.49

35
Remediation The Future
 
  • Is remediation just a phase?
  • Steven Holtzman argues that Repurposing is a
    transitional step that allows us to get secure
    footing on unfamiliar terrain. P.49
  • Bolter argues Digital media can never reach
    this state of transcendence, but will instead
    function in a constant dialectic with earlier
    media. P.50
  • Repurposing as remediation is both what is
    unique to digital worlds and what denies the
    possibility of that uniqueness. P.50
  • Q Is sampling all that is left?
Write a Comment
User Comments (0)
About PowerShow.com