Title: Representational Content in terms of Dynamics for Meta-Cognition
1Representational Content in terms of Dynamics for
Meta-Cognition
- Â Jan Treur
- Â
- Vrije Universiteit Amsterdam
- Department of Artificial Intelligence
- Â
- Utrecht University
- Department of Philosophy
2Meta-Cognition
- one of the principles used to obtain cognitive
architectures for self-consciousness - e.g., Zalla in TSC00
- the phenomenal character of experience is
conscious due to the fact that it is
introspectively accessible
3Meta-Level Architecture
- has been investigated in some depth within
Artifical Intelligence - problem what is the representational content of
meta-level representations ? - dynamics and interaction between the levels are
essential ? problematic to define semantics
only in terms of the state of the object level
4Dynamics Perspective
- dynamics of a meta-level architecture
transitions over time of combined (object level
and meta-level) states - semantics of a meta-level representationtemporal
property of traces of the object level process
5Interactivist Perspective on Mental States (1)
Dynamics of mental states and their interaction
with the environment are central When
interaction is completed, the system will end in
some one of its internal states - some of its
possible final states. Some environments will
leave the system in that same final state, when
interactions with this system are complete, and
some environments will leave the system in
different possible final states. (Bickhard,
1993)
6Past Interaction Histories and Present Internal
States
presentinternal states
past interaction
7Interactivist Perspective on Mental States (2)
- The overall system, with its possible final
states, therefore, functions as a differentiator
of environments, with the final states implictly
defining the differentiation categories. (..) - Representational content is constituted as
indications of potential further interactions.
(..) - The claim is that such differentiated functional
indications in the context of a goal-directed
system constitute representation - emergent
representation. - (Bickhard, 1993)
8Present Internal States and Future Interaction
Traces
presentinternal states
past interaction
future interaction
9Object Level Representational Content as a
Dynamic Interaction Property
- present
-
-
- past future
- world interaction trace
- time
-
10Interactivist Perspective on Mental States (3)
- In summary, representational content of mental
states need to be -
- grounded in interaction histories
- related to future interaction possibilities
- Formalisations are needed that cover this
11Pain Example Mediating Role
- tissue damage causes pain
- heat causes pain
- pain causes ouch!
- pain causes future avoidance behaviour for
possible sources e.g., wasps - Note occurrence of this avoidance behaviour
depends on events in the world
12Pain Example Past Traces
- the set of histories of mental property pain
- PTRACES(InOnt, pain)
- an example member is the following interaction
trace - Â
-
-
t0. input no tissue damage, no heat
t1. input tissue damage, no heat
t2. input tissue damage, no heat
13Pain Example Future Traces
- the set of future traces for mental property
pain - FTRACES(InterfaceOnt, pain)
- an example member of this set
-
t0. input wasp present output ouch!
t1. input no wasp present
t2. input wasp present
t3. input wasp present output move
14FormalisationTemporal Trace Language
- expressive language to specify dynamics
- traces M as first class citizens explicit
reference to, comparison of and quantification
over interaction histories and interaction
futures - state properties p as first class citizens
explicit reference to and quantification over p - explicit reference to, comparison of and
quantification over time points t and durations d - discrete, dense or real time frame possible
15Pain Example Past Formula
- M a trace
- t a time point
- a past formula representing the set of histories
of the mental property pain - ?P(M , t)
- ?t1 t state(M , t1, input) injury ? ?t2
t state(M , t2, input) heat
16Pain Example Future Formula
- M a trace
- t a time point
- a future formula representing the set of future
traces of the mental property pain - ?F(M , t)
- ?t1 t state(M , t1, output) ouch!
?t2 t state(M , t2, input) wasp_present
? ?t3 t2 state(M , t3,
output) move
17Dynamics as Three-Level Traces
- a combined three-level state
- lt I, M, N gt
- Â where
- N a meta-state M an object state I
an interaction state -
- a three-level trace
- a sequence of combined three-level states
18Meta-Level Representational Content as a Dynamic
Object Process Property
- present
-
- past future
- object process trace
- time
-
19meta-levelprocess trace
object level process trace worldi
nteraction trace time
Three Levels of Representational Content and
Dynamics
20Possible Transitions within a Combined Trace
- meta-state ? meta-state
(meta-processing) - meta-state ? object state (control
effectuation) - object state ? meta-state
(introspection) - object state ? object state (object
processing)--------------------------------------
------------------------------------------ - object state ? interaction state
(effectuation of action) - interaction state ? object state
(conceptualisation of sensory state) - interaction state ? interaction state
- (sensory or motor event)
21An Architecture for Meta-Cognition
- semantic content of object-representations past
and future interaction processes - semantic content of meta-representations past
and future mental processes - introspective capabilities in self-monitoring
e.g., monitoring of the sensory processes by
which information is acquired, and, in
particular, of the modality (cf. Zalla, TSC00) - meta-representations have control impact on the
agents own future mental processes, focusing
of sensory activities, and action selection
22Related Approaches
- Zalla in TSC00 (nr. 278) on source
modelling difference no formalized
architecture proposed - Cunningham in TSC00 (nr. 272) on axiomatic
theory difference no explicit reference to
traces within language
23Conclusion (1)
- interactivist perspective on grounding of mental
states relation between mental state and
- interaction with the environment in the
past - potential further interactions in the
future
24Conclusion (2)
- application of interactivist perspective on
grounding of meta-cognitive states as well
relation between meta-cognitive state and
- mental processes in the past -
potential mental processes in the future
25Conclusion (3)
- result three-level architecture for
meta-cognition that supports introspective
capabilities and self-awareness