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Control Choices and Network Effects in Hypertext Systems

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Early-on, Web provided gateways to existing information sources (gopher, FTP, etc. ... However, don't control too much: Gopher pitfall ... – PowerPoint PPT presentation

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Title: Control Choices and Network Effects in Hypertext Systems


1
Control Choices and Network Effects in Hypertext
Systems
  • Jim Whitehead
  • Univ. of California, Irvine
  • Hypertext99
  • February 21-25, 1999

2
Control Choices and Network Effects in Hypertext
Systems
  • Network effects are an important (perhaps the
    primary) adoption factor for hypertext systems
  • Control choices in the architecture of a
    hypertext system directly affect its ability to
    generate network effects.
  • control of data
  • control of hypertext structure
  • control of user interface

3
Network Effects
  • An item possesses network effects when the
    utility of an item increases with the number of
    other users of that item.
  • Has network effects telephone system email
    system
  • No network effects breakfast cereal
  • Different from scale effects where cost decreases
    as volume increases
  • Breakfast cereal does have scale effects

4
Direct and Indirect Network Effects
  • Direct network effects
  • When the utility of the item depends directly on
    the number of other people using it
  • Telephone system
  • Indirect network effects
  • An artifact intermediates between an item and the
    effect of the number of people using the item
  • Computer hardware and compatible software
  • Known as hardware/software systems
  • Hypertext systems are hardware/software systems
    (viewer is hardware, content is software)

5
Direct Network Effects
  • Utility
  • Personal utility is the weighted sum of the
    utility of each communications path with existing
    users.
  • Demand
  • A person has demand for a system if the personal
    utility of using the system is greater than or
    equal to its price.
  • Source Rohlfs, J. A theory of interdependent
    demand for a communications service Bell J. of
    Economics 5(1), 1974.

6
Direct Network Effects (2)
  • Any system starts with no users.
  • When all people who have demand for a system at a
    given price are using that system, it has reached
    equilibrium.
  • But there are many paths to equilibrium.

7
A Model of Network Effects in Hypertext Systems
  • In hypertext systems, network effects are
    generated via the interaction of
  • Information producers (content providers)
  • Information consumers (readers)
  • Producers and consumers have different utility
    functions, but both act to maximize their utility
    from using the system.

8
Hypertext User Utility
  • Reader utility
  • Derived from the amount of information and
    services available on that system.
  • Content provider utility
  • Derived from the number of people who read
    documents or use services offered by the content
    provider.

9
Feedback Loops
  • Simple feedback loops lead to increases in
    readers and content providers.
  • Readers are lured to the system to take advantage
    of the content and services offered by the
    hypertext system (readers create a demand-pull
    for content)
  • Content providers are attracted to the system to
    have readers view their content (content
    providers create a supply-push for readers)
  • Content entices readers, readers attract content,
    and so on a virtuous cycle.

10
Control Choices
  • Each class of hypertext system made different
    control choices in its architecture
  • Monolithic control user interface, hypertext
    structure, and data
  • Open Hypermedia control hypertext structure and
    data, but do not control user interface (each
    cooperating application has its own UI)
  • Web control user interface, but do not control
    hypertext structure or data

11
Network Effects for Monolithic Systems (1)
  • The choice to control all aspects of the system
    leads to limited network effects.
  • Readers Attracted to these systems by the rich,
    highly useful content, but the amount and variety
    of this content is limited.
  • Content providers Due to the need to learn new
    editors, and because there are relatively few
    initial readers, little incentive to provide
    content.

12
Network Effects for Monolithic Systems (2)
  • Bounded reader population
  • Lack of remote access to content limits readers
    to those who have access to the local file
    system.
  • Bounded content provider utility
  • Bounded population of readers limits content
    provider utility, while need to learn new tools
    increases cost, leading to low motivation for
    content providers to add new information.
  • Eventually leads to a lack of interest from
    readers.
  • Low generation of network effects.

13
Network Effects for Open Hypermedia Systems (1)
  • Readers
  • Drawn to individual applications in order to
    access documents within the system.
  • Motivated to use open hypermedia capabilities to
    gain advantage of key OHS feature
    inter-application hypertext linking
  • Content providers
  • Have incentive to add links because they are
    immediately useful to provider and other users
  • The ability to link together data is limited only
    by the number of hypertext-aware applications.

14
Network Effects for Open Hypermedia Systems (2)
  • Several known problems with open hypermedia
    systems
  • Editing problem, versioning, lack of user
    interface consistency, limited screen real
    estate, etc.
  • Problems limit network effects
  • Reduce incentives for readers
  • Increase the maintenance burden for content
    providers.
  • Limited distribution support caps the total
    possible number of readers.

15
Network Effects and the Web (1)
  • Reader utility
  • Provided by large amount of documents and
    services available via the Web
  • HTML provides visually pleasing displays
  • Content provider utility
  • Early-on, Web provided gateways to existing
    information sources (gopher, FTP, etc.)
  • HTML provides control over appearance of
    information

16
Network Effects and the Web (2)
  • Control user interface
  • Provides a single, attractive, easy-to-use entry
    point into the system.
  • No control of hypermedia structure
  • Allows hypertext to grow without scalability
    limits.
  • No control on hypermedia data
  • Accommodates a wide range of information stores
    (e.g., databases, document management systems),
    enabling more information providers.

17
Conclusions (1)
  • Scalability problems limit network effects
    generation
  • caps on readers ? caps on provider utility ?
    arrests path to equilibrium
  • Scalability-limiting control choices
  • Data control tight control over data creates a
    data access chokepoint
  • Hypermedia structure control tight control over
    hypermedia structure creates a link traversal
    creation chokepoint

18
Conclusions (2)
  • Control over the user interface increases reader
    and content provider utility.
  • It incentivizes readers due to visually pleasing
    displays
  • Allows for more control over the presentation by
    content providers
  • Designers need a lot of control over presentation
  • Increased utility creates greater demand, more
    adoption, more network effects
  • However, dont control too much Gopher pitfall
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