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Health and Safety Implications of Virtual Environments

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Title: Health and Safety Implications of Virtual Environments


1
Health and Safety Implications of Virtual
Environments
  • Christina Abbott

2
Articles
  • The nauseogenicity of two methods of navigating
    within a virtual environment, (Howarth and Finch)
  • Measurement of postural stability before and
    after immersion in a virtual environment, (Cobb)
  • Motion sickness and proprioceptive aftereffects
    following virtual environment exposure, (Stanney,
    et al)

3
Vestibular System
  • A/K/A Balance System
  • Dominant input about movement and orientation
    (wikipedia)

4
Terms
  • Proprioception
  • Sense of the relative position of body parts.
    (wikipedia)
  • Sensory Conflict Theory
  • Conflicts between visual and vestibular inputs.
  • Postural Stability
  • Ability to maintain balance and postural control.
  • Equilibrium System
  • Input Visual, somotosensory, and vestibular
  • Output body sway

5
Motion Sickness, a/k/a/
  • Cybersickness
  • Virtual Simulation Sickness
  • Extension of sickness experienced with
    flight/driving simulators, with is an extension
    of motion sickness (Howarth Costello)
  • MMS (motion maladaption syndrome)
  • Indication of intact vestibular function.
    (Howarth Finch)

6
Causes of Motion Sickness
  • Nueral Mismatch (1800s) - (Irwin) (James)
    (Pollack)
  • Ecological Theory - (Stoffregen Riccio)

7
Measurement of Motion Sickness
  • Subjective and Objective Measures
  • Nausea and vomiting
  • Oculomotor disturbances
  • Disorientation

8
Analysis Howarth and Finch
  • Researchers looked at nauseocenicity during
    immersion with head stabilized and free-moving.

9
Possible Confounds Howarth and Finch
  • Used subjective measures
  • Participants slightly more susceptible to MMS.
  • Could have correlated SSQ with measurable MMS
    symptoms.

10
Results Howarth and Finch
  • Head StabilizedHand Moving, increase in nasuea
  • Head Moving-Hand Moving, significantly larger
    increase in nausea

11
Interesting Points Stanney, et al
  • Do VE users must physiologically adapt to VE?
  • Joystick initially jerky
  • Then rescale and adapt
  • If adaptation occurs, then how can we assist with
    adapting back to real world?

12
Analysis Stanney, et al
  • Cites Kennedy, et al
  • Flight simulators 60-70 pilots susceptible
  • VE 90-95 susceptible.
  • How are these two simulators different?
  • Why so high for Virtual Environments?

13
Results Stanney, et al
  • Participants 30-minutes post-exposure SSQ was
    higher than pre-exposure.
  • 30-minute post-exposure than 30-minutes post.

14
Results - Stanney, et al
  • Eyes-open Test scores - no change from baseline
  • Eyes-closed test scores changes when compared
    with pre-tests
  • After immersion felt limb pointing was higher and
    to the left with eyes closed.
  • Females reported sickness scores at 35.5, while
    males reported 10.43

15
Analysis Cobb
  • Concerned with postural stability measurement
    tools.
  • Static Postures
  • Dynamic Tests
  • Sway Posturography Measurement

16
Method - Cobb
  • Two Static Postures
  • Tandem Romberg
  • Normal stance
  • Dynamic Tests
  • WOFEC, WOLEC, WASP
  • SSQ

17
Results Cobb
  • Dynamic Tests No significance
  • Posturographic Technique Found mild postural
    instability.

18
Why Low Significance Cobb
  • VE had no effect
  • Learning effect and Insensitivity of Tests
  • Low reliability of tandem romberg
  • Low stimulus.

19
Follow Up
  • MMS symptoms linger long after immersion.
  • Sickness Questionnaire (SSQ) scores are higher 30
    minutes after immersion than before.
  • What are the safety implications of this? For
    military, civilians, adults, children, seniors?
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