Far North Racing - PowerPoint PPT Presentation

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Far North Racing

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Racing Resume. 1997 Detroit Regional G Stock. 1998 ProSolo G Stock. 1999 ProSolo E Street Prepared ... Street Modified Rules. Start with a production car ... – PowerPoint PPT presentation

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Title: Far North Racing


1
Far North Racing
  • ProSolo Lessons Learned
  • for a Formula SAE Team

2
Racing Resume
  • 1997 Detroit Regional G Stock
  • 1998 ProSolo G Stock
  • 1999 ProSolo E Street Prepared
  • 2000 ProSolo Street Modified
  • 2001 ProSolo Street Modified
  • 2002 ProSolo Street Modified
  • 2003 ProSolo Street Modified

3
National Level Autox vs FSAE
  • Surface usually concrete, not asphalt
  • Course is wider, with fewer cones
  • Average turn radius larger
  • Tends to mean much faster overall (peak speeds in
    an SM car 120 kmh)

4
ProSolo vs Amateur Solo
  • More runs (12 on 2 courses vs 6 on 2 courses)
  • Head-to-head vs one at a time
  • Standing start with a dragstrip tree
  • Challenges on Sunday (if you qualify)
  • Series points for both classes and Challenges
  • Pays Money! (in theory)

5
Typical ProSolo Course Layout
6
The Car - Performance
  • 1997 Eagle Talon Tsi AWD
  • 2 litre turbocharged Mitsubishi 4G63
  • 350 HP
  • 0-60 MPH in 3.6 seconds
  • 1/4 mile in 12.4 _at_106
  • 1.2 lateral G, peaks to 1.6
  • 2800lbs empty

7
Street Modified Rules
  • Start with a production car
  • Unlimited driveline
  • Unlimited suspension using OEM chassis attachment
    points
  • Chassis must remain stock (roll cage allowed)
  • Some oddball allowances (seats, hood)
  • DOT approved R-compound tires

8
The Car - Technology
  • EFI Computer by GEMS (AEM EMS)
  • Data Logger by Edelbrock
  • Turbo by Garrett/Forced Performance
  • Carbon fibre driveshaft
  • Shocks by Bilstein/Fox
  • Transmission by TRE and Quaife
  • Suspension Model by WinGeo3

9
(No Transcript)
10
Lessons Learned
  • Fully half of what you try is wrong
  • Why guess when you can know?
  • Doing things right ONCE is far cheaper than doing
    it half-assed multiple times
  • Performance is 1/3 car, 1/3 tire, and 1/3 driver
  • Driving is a learned skill, not an ability

11
FSAE Observations
  • Most cars seem to have never turned a wheel in
    anger until the day of the event
  • Drivers lack experience not just in the car, but
    in competition driving AT ALL
  • A basic car with a good driver will beat a
    starship with a monkey at the helm
  • How do you get to Carnegie Hall?

12
Other Observations
  • The design of any car starts with the rulebook
  • Make a plan and follow it
  • Separate operational tasks/staff from engineering
    - but keep them communicating!
  • Assume Murphys Law is in full effect and plan
    accordingly

13
Still More Observations
  • Consider tuning the car for each sub-event
  • Beware the clique! Social skills apply
  • Above all, HAVE FUN!

14
Questions War Stories
15
Other Resources
  • http//farnorthracing.com
  • http//streetmodified.org/books.html
  • RaceCar Engineering Magazine
  • Race Tech Magazine
  • Circle Track Magazine
  • http//www.scca.org
  • http//www.detroit-scca.org
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