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Differences that Bind Us

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The Alien in Virtual Worlds. Too much like the real world with the irony of the hero added ' ... Gamers and game developers inbreeding. Tradition. Time and ... – PowerPoint PPT presentation

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Title: Differences that Bind Us


1
Differences that Bind Us
  • The Alien in Media
  • and
  • Next Door

2nd Annual University of Florida Game Studies
Conference April 7, 2006
2
Eel
  • Hello Everyone! Its great to be here!

GRATS GATORS!!!
Sorry
Okay
Courtesy of Slides by Eel, Tarpon Springs, Florida
3
(No Transcript)
4
Alien Definitions
  • adj. Owning allegiance to another country or
    government FOREIGN
  • adj. Of, from, or typical of another person,
    place or thing UNFAMILIAR
  • adj. Inconsistent or opposed in nature or
    character
  • n. An unnaturalized foreign resident of a country
  • n. A member of another family, people, region or
    country FOREIGNER
  • n. An outsider
  • n. A creature from outer space
  • n. plant native to one region but naturalized in
    another

5
Point of View Is Important
The Twilight Zone The Invaders
6
(No Transcript)
7
Fish Out of Water
No fish were harmed during the making of these
slides.
Professional dead and baked fish. Do not
attempt.
8
More Fish Out of Water
WOOT!!!
Sorry
Courtesy of Slides by Eel, Tarpon Springs, Florida
9
Tom Cruise Shirtless
10
The Alien
  • Outsider
  • Not at home in the environment or the community
  • Loner
  • Aloof
  • Emotional, but impersonal
  • Followers, but few friends
  • Perfect for solo-game play
  • Chaotic
  • Per DD Good or Evil, rarely Neutral
  • Moral absolutes enforced by flexible ethics
  • Not a team player
  • Contemptuous of rules
  • Questions authority
  • Challenges the status quo
  • Not found often in squad-based games
  • Iconoclast
  • Can be destructive
  • Red Harvest and its progeny
  • Driven from within

The Outer Limits Demon with a Glass Hand
11
Comedy Teams
One of Us
Alien
One of Us
Alien
One of Us
Alien
Alien Invasion
12
Sidekicks Comedy Teams in Video Games
Alien
One of Us
Alien (Suit AI)
One of Us
One of Us
Alien
One of Us
Alien
13
Sidekicks at the University of Florida Game
Studies Conference
Eel
One of Us
Alien
Cry
LOL!!!
Alien
One of Us
14
The Alien as Villain
The Bad Seed
Same actor
Sorry
Nixon
The Silence of the Lambs
15
The Alien as Villain in Video Games
16
The Alien as Hero in Media
17
The Alien as Hero in Real Life
18
The Irony of the Hero
Heroes are easy to admire from a safe
distance Heroes are fun to identify with in
fiction But
The same traits that create heroes make them
aliens in real life.
Eel walks alone
I know. I know. Im going.
19
They Upset Our Status Quo
  • Anarchists
  • Bad influences
  • Cynics
  • Dissenters
  • Elitists
  • Fanatics
  • Glory hogs
  • Hot heads
  • Individualists
  • Jonahs
  • Kooks
  • Liars
  • Menaces to society
  • Nuisances
  • Opinionated
  • Prima donnas
  • Quixotic
  • Rabble-rousers
  • Showoffs
  • Traitors
  • Unhealthy influences
  • Vagrants
  • Whistleblowers
  • Xenos
  • Yo-yos
  • Zealots

20
Media Softens the Image
21
The Progeny of Red Harvest
  • The Cleaning of Poisonville (1928)
  • Red Harvest (1929)
  • Yojimbo (1961)
  • A Fistful of Dollars (1964)
  • The Warrior and the Sorceress (1984)
  • Millers Crossing (1990)
  • Last Man Standing (1996)

22
The Alien as Hero in Video Games
23
Point of View Is Still Important
The Twilight Zone Eye of the Beholder
24
Ico
25
The Alien in Virtual Worlds
  • Too much like the real world with the irony of
    the hero added
  • Mom! Tell Bobby to play right!
  • Villains yes
  • Cannon fodder for Xenophobes
  • Heroes no
  • Character graphics, gear, and purpose are all
    cloned
  • Everybody cant be a loner
  • Or loners become the status quo
  • Non-team players need not apply
  • Designs force team play
  • If aliens fail to educate, they are ostracized
  • Roleplayers on RP servers

26
Ragnaros (Villain)
LEE !!!
27
Ragnaros Slayers (Heroes)
LEE
28
What Holds Games Back?
  • Characters
  • Stereotypes (All dwarves are from Scotland.)
  • Stories
  • Clichés (An ancient evil is threatening to
    return on Tuesday!)
  • Genres
  • Limited (We need new bad guys! How about
    Haitians or Sikhs?)
  • Themes
  • Simplistic (Evil is bad. Revenge is
    bittersweet.)
  • Employees
  • Unqualified (Charlie the tester took an English
    course once!)
  • Management
  • Clueless (Why do we need a theme anyway?)
  • Market
  • Comfortable (Does it have cool weapons and
    finishing moves?)

You game developers must disperse now!
29
The Alien in Game Development People Who Care
  • Schools often teach mechanics, but not context
  • Ignorance of other forms of media
  • Gamers and game developers inbreeding
  • Tradition
  • Time and money not budgeted
  • Aliens must educate to survive

30
One Last Alien
  • came from far away
  • doesnt speak the language well
  • sits alone in the dark
  • listens to voices others cant hear
  • questions authority
  • breaks rules
  • challenges the status quo

31
The video game industry knows its name, even if
they dont know its meaning
Its name is
Writer
32
Point of View Will Always Be Important
The Twilight Zone The Monsters Are Due on Maple
Street
33
  • Watch your television!
  • Visit your local theatre!
  • Observe your neighbors!
  • Scrutinize passersby in the street!
  • Look in the mirror!
  • Stop watching the skies!!!

Why???
Timely questions courtesy of Eel, Tarpon Springs,
Florida
34
Aliens Walk Among Us
Dont be afraid.
Dont kill them.
  • If we give them a chance, they might teach us
    something

35
Good Night
  • And Good Luck

Youre welcome, Lee! Bye everybody!
Courtesy of Slides by Eel, Tarpon Springs, Florida
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