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EServices Marketing BMG593

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Overview of Music Industry. Analogue to CD to MP3. Internet and ... Radiohead In Rainbows. Direct contribution to artists. 14 of 22. Andrew Kincaid ... – PowerPoint PPT presentation

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Title: EServices Marketing BMG593


1
E-Services Marketing (BMG593)
Andrew Kincaid
  • The Music Industry

2
Content
  • Overview of Music Industry
  • Analogue to CD to MP3
  • Internet and Technological Revolution
  • Traditional Music Supply Chain
  • Future Music Supply Chain
  • Piracy and File-Sharing
  • Digital Download Models
  • New Marketing Developments
  • Effect on Industry
  • Future direction

3
Overview of Music Industry
  • Brief History
  • Revenue from performances for hundreds of years
  • Sale of music started with sheet music
  • Demand for recorded music grew
  • Current size and composition
  • Music Industry worth 35 billion globally in
    2006 (source IFPI)
  • 95 of sales come from 30 countries
  • Music is heterogeneous
  • Highlights cultural diversity greatly eg.
    popular music in India
  • Digital download more prevalent in Japan

4
Overview of Music Industry
  • Made up of many revenue streams
  • Focus for presentation will be on Record Industry
  • 31.8bn in 2006 with projection of 26.2bn by
    2011 (source IFPI)
  • Main recording labels
  • Highly polarised market with Big Four labels
    making up gt80
  • Main costs production, distribution and
    marketing

5
Analogue to CD to MP3
  • Need for a physical carrier this was not the
    product
  • Vinyl was the choice medium for most of 20th
    Century
  • CD created superior quality at lower cost in
    early 80s
  • First MP3 encoder released in 1994
  • Music was released from the carrier
  • Negligible threat of media transfer

6
Internet and Technological Revolution
  • Internet availability and evolution
  • Hard drive and Processor advancements
  • Enabling software
  • Portable players
  • Technological education

7
Traditional Music Supply Chain
  • Music had to distributed using a physical medium
  • Through high street retailer
  • Allowed great control of supply chain by each
    link
  • Advent of virtual business changed the chain eg.
    Amazon
  • Traditional Model (Graham et al., 2004)
  • Hence increased cost

8
Traditional Music Supply Chain
  • A typical CD album example

10
Fred buys a new album
9
Traditional Music Supply Chain
  • Is an album an efficient way to supply music?
  • Do customers want all these tracks?
  • Album bundling
  • Do labels have too much bargaining power?
  • Are all actors adding value or adding cost?
  • Communication and feedback problem
  • Dilution and filtering of information
  • Speed of information transfer
  • Bullwhip effect

10
Future Music Supply Chain
  • Future Model (Graham et al., 2004)
  • Linearity and rigidity no longer prevalent

11
Future Music Supply Chain
  • Intermediaries become less important in supply
    chain
  • Barriers are broken down
  • More short-term relationships
  • Long-term relationships still important
  • Communication is freer and more effective
  • Ultimately less power for labels
  • Greater bargaining power for artists and customers

12
Piracy and File-Sharing
  • Evolution of the internet on its own was not
    enough
  • Peer-to-Peer power of internet allows file
    sharing
  • Napster
  • Operated from June 1999 to July 2001
  • Centralised database of connections and files
  • Praised for unbundling albums
  • At its peak, 26.4m users
  • Metallica and Dr. Dre lead artists revolt
    demanding work be removed
  • Law suit brought by RIAA gained much publicity
  • Now operating as paid subscription service

13
Piracy and File-Sharing
  • Drivers of piracy and file-sharing?
  • Were consumers exploited?
  • Countering piracy tactics
  • DRM use on CDs and digital downloads
  • Legal sanctions
  • This further alienated much of the customer base

(Source Wilde Schwerzmann, n.d.)
14
Digital Download Models
  • Record industry was slow to respond
  • Most recognisable model iTunes
  • Essentially a huge unbundled music store
  • Full albums, individual tracks, rarities etc.
  • Flat-fee Subscription Service
  • Example of digital bundling
  • Pay What You Like
  • Radiohead In Rainbows
  • Direct contribution to artists

15
Digital Download Models
  • Free Model
  • As a loss leader with focus on other aspects of
    music industry
  • Popularity linked model
  • All content starts free with incremental rises
    to max price
  • iTunes now recognising some merits of this model
  • Music based Social Networking advertising
    revenue
  • Artists can get feedback on all aspects of music

16
New Marketing Developments
  • Music industry finding new markets and ways to
    promote
  • Social Networking Sites
  • Fan groups
  • Viral Marketing
  • Made easier using power of internet
  • Internet Radio highly focused
  • Gaming Industry

17
Effect on Industry - Musicians
  • Have the buffer of extra revenue streams
  • Not as reliant on labels maintains more control
  • More routes to market
  • Feedback from fans
  • Instant global availability
  • Internet can be used as a cultural testing ground
  • Music will adopt a long-tail model

18
Effect on Industry Recording Labels
  • Greatly effected due to the reliance on record
    sales
  • Reduced control of the supply chain
  • Focus on core competencies
  • Change ideologies as traditional models are
    eroded
  • Diversifying into other areas of music industry
  • Creating revenue from licensing, merchandise,
    touring etc.
  • Use of new 360 deals for artists
  • Tapping into other revenue streams

19
Effect on Industry End Users
  • Ignited cultural revolution in music consumption
  • Listen to music in different ways
  • View the industry differently
  • More than just increased convenience, value,
    choice
  • Can create more direct relationship with artists
  • Feedback is more effective, requires management
  • Payment can be straight to artist by-passing
    intermediaries
  • Discovery aspect
  • E-CRM and networking introduce new music
  • Can create their own content, manipulate music
  • Influx of mixing of tracks

20
Future direction
  • User Generated Content Independent Artists
  • Lower barriers to entry ie. recording cost
  • Drive to more efficient production
  • Bedroom recording studio
  • More dynamic production of music
  • Mobile Music
  • Streaming music from on demand services

21
Future direction
  • Greater focus on components which cannot be
    replicated
  • Will this unbundling (and re-bundling) kill the
    album?
  • Albums are inefficient bundles
  • Certain issues still need addressed
  • Which other industries will be impacted?

22
References
  • Glaser, M., (2007). Musicians Should Diversify
    Income in Post CD Era. Mediashift online.
    Available at http//www.pbs.org/mediashift/2007/1
    0/musicians-should-diversify-income-in-post-cd-era
    289.html Accessed 5February 2008.
  • Graham, G., Burnes, B., Lewis, G.J., Langer,
    J., (2004). The transformation of the music
    industry supply chain A major label perspective.
    International Journal of Operations Production
    Management. Vol. 24, No. 11/12, pp.1087-1103.
  • Wilde, E., Schwerzmann, J., n.d. When Business
    Models Go Bad The Music Industrys Future,
    online. Available at http//dret.net/netdret/do
    cs/wilde-music-icete2004.pdf Accessed 3February
    2008.
  • Zhu, K., and MacQuarrie, B., (2003), The
    economics of digital bundling the impact of
    digitization and bundling on the music industry.
    Communications of the ACM , Volume 46 , Issue 9.
  • ADDITIONAL READING OF QUALITY PUBLICATIONS
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