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Animation

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A good animated graphics must be comparable to informationally equivalent static ... g. Luxo's Jr: http://www.cs.ubc.ca/~yingzhan/cs533c/present/animated-bw-luxo.gif ... – PowerPoint PPT presentation

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Title: Animation


1
Animation
  • CPSC 533c Fall 2005
  • Ying Zhang

2
Agenda
  • Animation can it facilitate? (Barbara Tversky)
  • Principles of Tranditional Animation Applied to
    3D Computer Animation (John Lasseter)

3
Animation can it facilitate?
  • What is good about graphics used in teaching
    complex systems?
  • If used properly, static graphics enables
    comprehension, learning, memory, communication
    and inference of complex process and structures.
  • What is good about animated graphics?
  • Animated graphics should be even better and more
    effective.

4
Animation can it facilitate?
  • What is bad about animated graphics?
  • Animation conveys more information or involve
    interactivity that overloads audiences visual
    systems.
  • So , animation may be ineffective because they
    are often too complex or too fast to be
    accurately viewed.

5
Judging Animation based on two Principles
  • The Congruence Principle
  • The structure and content of the external
    representation should correspond to the desired
    structure and content of the internal
    representation.
  • So animation may apparently be compelling and
    convey concepts of change and expressing complex
    process
  • ? but check out the following

6
Animation can it facilitate?
  • Due to several animated processes going on at the
    same time, animation interfering with the
    information that was supposed to be conveyed to
    the audience.

7
Animation can it facilitate?
  • http//www.keveney.com/Vstirling.html
  • http//www.interactivephysics.com/simulations.html
  • http//www.keveney.com/Stirling.html

8
Animation can it facilitate?
  • A good animated graphics must be comparable to
    informationally equivalent static graphics.
  • e.g. In Physics http//physics.nad.ru/Physics/En
    glish/mech.htm

9
Animation can it facilitate?
  • Compared with static graphics in some cases,
    animation allows interactivity while the static
    condition does not, so the apparent benefit of
    using animation is due to interactivity rather
    than animation itself.
  • E.g. http//www.exploratorium.edu/origins/cern/too
    ls/accelerate.html

10
Animation can it facilitate?
  • Animations are often interactive interactivity
    is known to facilitate performance.
  • While animation alone is usually distracting and
    is not effective as a teaching tool.
  • So what is actually facilitate learning
    performance is not animation but interactivity.

11
Animation can it facilitate?
  • Apprehension Principle
  • The structure and content of the external
    representation should be readily and accurately
    perceived and comprehended
  • So when used in teaching complex systems,
    animated graphics are usually hard to view, and
    should convey discrete information rather than
    continuous , and provide interactivity.

12
Animation can it facilitate?
  • E.g. horse movement http//www.funnysnaps.com/iga
    it.html

13
Animation can it facilitate?
  • In conclusion, what appeared to be the successes
    of using animation are not successes.
  • According to the principles , animation should be
    slow and clear enough for observers to
    understanding the underlying information.
  • Accompanied with interactivity, the drawbacks of
    animation may be overcome and its advantages
    might even be enhanced.
  • However, whether animations are more effective
    than static graphics for demonstrating complex
    operations is still unknown.

14
Principles of Traditional Animation Applied to 3D
Computer Animation John Lasseter
  • The key to make good 3D animation is the
    application of traditional hand drawing technique
    and principles to 3D computer animation.

15
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Squash and stretch
  • Timing
  • Anticipation
  • Staging
  • Following through and overlapping action
  • Straight ahead action and pose-to-pose action
  • Slow in and out
  • Arcs
  • Exaggeration
  • Secondary action
  • Appeal
  • Personality

16
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Principles of Traditional Animation
  • Squash and Stretch
  • Defining the rigidity and mass of an object by
    distorting its shape during an action.
  • Such as an object squash flat and stretch out
    drastically, it conveys the sense of softness.
  • e.g. http//www.idleworm.com/how/anm/01b/bball.sh
    tml

17
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Timing
  • Spacing actions to define the weight and size of
    objects and the personality of characters. It
    gives meaning to movement.
  • e.g. Luxos Jr http//www.cs.ubc.ca/yingzhan/cs5
    33c/present/animated-bw-luxo.gif

18
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Anticipation preparation for the action.
  • Purpose
  • Anatomical provision for an action
  • Catch audiences eyes
  • Emphasize heavy weight
  • E.g. http//www.cs.ubc.ca/yingzhan/cs533c/present
    /batter.gif

19
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Staging present an idea unmistakably clear

20
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Following through and overlapping action
  • termination of an action and establishing its
    relationship to the next action

21
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Straight ahead action
  • Animator works straight from his first drawing in
    the scene.
  • Pose-to-pose action
  • animator makes separate drawing focusing from
    pose to pose, and then draws the inbetweens.

22
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Slow in and out
  • The spacing of the inbetween frames to achieve
    subtlety of timing and movement
  • e.g. bouncing ball

23
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Arcs
  • The visual path of action for natural movement.

24
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Exaggeration
  • Emphasizes the essence of an idea via the design
    and the action.
  • It works with any other principles, it has to be
    used carefully otherwise, it will also make a
    character look unrealistic.
  • e.g. Andre and Wally B

25
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Secondary action
  • an action that results directly from another
    action.

26
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Appeal
  • Anything that a person wants to see such as a
    quality of charm, pleasing design, simplicity,
    communication, or magnetism.
  • e.g. Luxo Jr.

27
Principles of Traditional Animation Applied to 3D
Computer Animation
  • Personality
  • the character must have a desired personality to
    become alive and attractive to the audience.
  • E.g. Tin Toy
  • E.g. Geris game

28
Principles of Traditional Animation Applied to 3D
Computer Animation
  • The essence of making appealing animation is
    about mixing traditional artistic sense into
    animation drawing with the help of hardware and
    software.

29
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