Title: Animation
1Animation
- CPSC 533c Fall 2005
- Ying Zhang
2Agenda
- Animation can it facilitate? (Barbara Tversky)
- Principles of Tranditional Animation Applied to
3D Computer Animation (John Lasseter)
3Animation can it facilitate?
- What is good about graphics used in teaching
complex systems? - If used properly, static graphics enables
comprehension, learning, memory, communication
and inference of complex process and structures. - What is good about animated graphics?
- Animated graphics should be even better and more
effective.
4Animation can it facilitate?
- What is bad about animated graphics?
- Animation conveys more information or involve
interactivity that overloads audiences visual
systems. - So , animation may be ineffective because they
are often too complex or too fast to be
accurately viewed.
5Judging Animation based on two Principles
- The Congruence Principle
- The structure and content of the external
representation should correspond to the desired
structure and content of the internal
representation. - So animation may apparently be compelling and
convey concepts of change and expressing complex
process - ? but check out the following
6Animation can it facilitate?
- Due to several animated processes going on at the
same time, animation interfering with the
information that was supposed to be conveyed to
the audience.
7Animation can it facilitate?
- http//www.keveney.com/Vstirling.html
- http//www.interactivephysics.com/simulations.html
- http//www.keveney.com/Stirling.html
8Animation can it facilitate?
- A good animated graphics must be comparable to
informationally equivalent static graphics. - e.g. In Physics http//physics.nad.ru/Physics/En
glish/mech.htm
9Animation can it facilitate?
- Compared with static graphics in some cases,
animation allows interactivity while the static
condition does not, so the apparent benefit of
using animation is due to interactivity rather
than animation itself. - E.g. http//www.exploratorium.edu/origins/cern/too
ls/accelerate.html
10Animation can it facilitate?
- Animations are often interactive interactivity
is known to facilitate performance. - While animation alone is usually distracting and
is not effective as a teaching tool. - So what is actually facilitate learning
performance is not animation but interactivity.
11Animation can it facilitate?
- Apprehension Principle
- The structure and content of the external
representation should be readily and accurately
perceived and comprehended - So when used in teaching complex systems,
animated graphics are usually hard to view, and
should convey discrete information rather than
continuous , and provide interactivity.
12Animation can it facilitate?
- E.g. horse movement http//www.funnysnaps.com/iga
it.html
13Animation can it facilitate?
- In conclusion, what appeared to be the successes
of using animation are not successes. - According to the principles , animation should be
slow and clear enough for observers to
understanding the underlying information. - Accompanied with interactivity, the drawbacks of
animation may be overcome and its advantages
might even be enhanced. - However, whether animations are more effective
than static graphics for demonstrating complex
operations is still unknown.
14Principles of Traditional Animation Applied to 3D
Computer Animation John Lasseter
- The key to make good 3D animation is the
application of traditional hand drawing technique
and principles to 3D computer animation.
15Principles of Traditional Animation Applied to 3D
Computer Animation
- Squash and stretch
- Timing
- Anticipation
- Staging
- Following through and overlapping action
- Straight ahead action and pose-to-pose action
- Slow in and out
- Arcs
- Exaggeration
- Secondary action
- Appeal
- Personality
16Principles of Traditional Animation Applied to 3D
Computer Animation
- Principles of Traditional Animation
- Squash and Stretch
- Defining the rigidity and mass of an object by
distorting its shape during an action. - Such as an object squash flat and stretch out
drastically, it conveys the sense of softness. - e.g. http//www.idleworm.com/how/anm/01b/bball.sh
tml
17Principles of Traditional Animation Applied to 3D
Computer Animation
- Timing
- Spacing actions to define the weight and size of
objects and the personality of characters. It
gives meaning to movement. - e.g. Luxos Jr http//www.cs.ubc.ca/yingzhan/cs5
33c/present/animated-bw-luxo.gif
18Principles of Traditional Animation Applied to 3D
Computer Animation
- Anticipation preparation for the action.
- Purpose
- Anatomical provision for an action
- Catch audiences eyes
- Emphasize heavy weight
- E.g. http//www.cs.ubc.ca/yingzhan/cs533c/present
/batter.gif
19Principles of Traditional Animation Applied to 3D
Computer Animation
- Staging present an idea unmistakably clear
20Principles of Traditional Animation Applied to 3D
Computer Animation
- Following through and overlapping action
- termination of an action and establishing its
relationship to the next action
21Principles of Traditional Animation Applied to 3D
Computer Animation
- Straight ahead action
- Animator works straight from his first drawing in
the scene. - Pose-to-pose action
- animator makes separate drawing focusing from
pose to pose, and then draws the inbetweens.
22Principles of Traditional Animation Applied to 3D
Computer Animation
- Slow in and out
- The spacing of the inbetween frames to achieve
subtlety of timing and movement - e.g. bouncing ball
23Principles of Traditional Animation Applied to 3D
Computer Animation
- Arcs
- The visual path of action for natural movement.
24Principles of Traditional Animation Applied to 3D
Computer Animation
- Exaggeration
- Emphasizes the essence of an idea via the design
and the action. - It works with any other principles, it has to be
used carefully otherwise, it will also make a
character look unrealistic. - e.g. Andre and Wally B
25Principles of Traditional Animation Applied to 3D
Computer Animation
- Secondary action
- an action that results directly from another
action.
26Principles of Traditional Animation Applied to 3D
Computer Animation
- Appeal
- Anything that a person wants to see such as a
quality of charm, pleasing design, simplicity,
communication, or magnetism. - e.g. Luxo Jr.
27Principles of Traditional Animation Applied to 3D
Computer Animation
- Personality
- the character must have a desired personality to
become alive and attractive to the audience. - E.g. Tin Toy
- E.g. Geris game
28Principles of Traditional Animation Applied to 3D
Computer Animation
- The essence of making appealing animation is
about mixing traditional artistic sense into
animation drawing with the help of hardware and
software.
29Movie?