Title: GLOBAL ANIMATION, VFX & GAMES INDUSTRY 2018-2020
1GLOBAL ANIMATION, VFX GAMES INDUSTRY 2018-2020
2GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- Overview
- Indian animation industry encompasses traditional
2D animation, 3D animation visual effects for
feature films. - The animation VFX industry is estimated to grow
at a rate of 17.2 over 2017-2021 to reach a size
of INR. 131.7 billion. - Only animation industry has a steady growth of
9.5 - Only VFX industry has a steady growth of 25
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
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3GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- Year 2018-2020
- The total value of global animation industry was
US 254 billion in 2017 is projected to reach
US 270 billion by 2020.
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
www.esac.school Animate Your Career
4GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- No. 1
- Most of the segments in the animation industry
are growing at a rate of 2 year on year.
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
www.esac.school Animate Your Career
5GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- No. 2
- Spend on special effects as a percent of
production cost is about 20-25.
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
www.esac.school Animate Your Career
6GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- No. 3
- Size of streaming market for animation content
was US 2.4 billion in 2017 is growing at an
annual rate of 8.
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
www.esac.school Animate Your Career
7GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- No. 4
- Size of global video gaming industry was US 92
billion in 2017 is growing at a rate of 30
year on year.
Source Wikipedia https//en.wikipedia.org/wiki/Li
st_of_Indian_animated_films
www.esac.school Animate Your Career
8GLOBAL ANIMATION, VFX GAMING INDUSTRY 2018-2020
- Conclusion
- New wave of VFX adoption in indian cinema are
expected to make VFX projects more stronger. - Augmented Reality/ Virtual Reality (AR/VR)
technologies is the new age of animation VFX
industry. - AR/VR is potentially the key trigger for deliver
better than estimated growth in the industry.
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9About ESAC (e Plus School of Animation Advanced
Cinematics)
10About ESAC
- ESAC (e-plus school of animation cinematics) is
a training service initiative by e-plus studio -
a name synonymous with international animation
films. - So when you walk into our centre, youll feel
like you have walked into an animation studio,
and you learn in the backyard of our own
animation studio.
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11About ESAC
- ESAC is the best school for budding animators,
VFX professionals, thinkers innovators, because
with 900 hours of training and unrivaled
approach to hands on interactive learning, you
learn in one year what would take three years to
learn at any other animation academy. - This makes ESAC the more practical and affordable
choice to any other animation academy.
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12Courses _at_ ESAC
- Professional Course in 3D Animation
- This course is designed to create the next
generation of animation artists for the growing
animation industry - 12 month certificate course
- 900 hours of training
- Monday to Friday (5 days a week)
- 4 hours daily
- Morning evening batches available
- To learn more about the course, enquiries
scheduling a counselling session visit - http//www.esac.school/professional-3d-animation-c
ourse.php
www.esac.school Animate Your Career
13Courses _at_ ESAC
- Professional Course VFX (Visual Effects)
- Designed to create ready professionals for the
VFX industry - 12 month certificate course
- 900 hours of training
- Monday to Friday (5 days a week)
- 4 hours daily
- Morning evening batches available
- To learn more about the course, enquiries
scheduling a counselling session visit - http//www.esac.school/professional-vfx-course.php
www.esac.school Animate Your Career
14Thank You.