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Physics of Music Lecture 9

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Slow music prefers fullness. Clarity implies very little reflected sound ... Fullness in bass, Clarity in treble. Brilliance is the opposite ... – PowerPoint PPT presentation

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Title: Physics of Music Lecture 9


1
Physics of MusicLecture 9
  • Room Acoustics
  • Prof. Charles E. Hyde-Wright
  • Berg Stork Chapter 8

2
Reverberation
  • Sound bounces off the walls.
  • The listener hears both direct sound and
    (multiply) reflected sound.
  • With each bounce, the intensity I0 drops to aI0,
    where alt1 is the reflectivity of the wall.
  • After n-bounces, the intensity is anI0.

Response to a sustained tone
Response to a Sound impulse
3
Exponential Decay of Intensity
  • If d is a typical dimension of the room, then the
    average time between bounces is d/S, and in a
    time t there are n(t S /d) bounces (Sspeed of
    sound).
  • The sound intensity as a function of time is
  • I(t) I0 a(t S /d) exponential decay with
    time
  • Exponential decay law can be written
  • I(t) I0 10(-6 t / tR)
  • Reverberation time tR is time for intensity to
    decay by 106 (60dB)

4
Reverberation Time
  • Exponential decay with time
  • I(t) I0 a(t S /d) I0 10(-6 t / tR)
  • tR -6 (d/S) / loga
  • Dimension d proportional to volume/surface-area
  • For a cube, d 6V/A
  • Reflectivity a 1-a, aabsorption coefficient
  • If altlt1, then loga -a log(2.718)
  • tR 55.2 V/(SAeff)
  • Aeffa1A1 a2A2
  • Ai area of surface i.
  • ai1-ai absorption coefficient of surface i.

5
Reverberation Time andAbsorption Coefficients
  • tR 55.2 V/S (a1A1 a2A2 )
  • tR (Reverberation time) is the time for the sound
    intensity to decay by a factor of 106 60 dB
  • In time tR/2, sound decays by 30 dB (1/1000)
  • In time 2 tR, sound decays by 120 dB (1/1012)
  • Notice that reverberation time is frequency
    dependent

6
Ideal Reverberation Time
  • Speech, Different music styles prefer different
    reverberation times.

7
Reverb Time for OCNPS 146
  • Front and rear walls 3m x 5m
  • Wall board, a(500,2000Hz) (0.1, 0.04)
  • Side walls 3m x 15 m
  • Floor and ceiling 5m x 15 m
  • Concrete a(500,2000Hz) (0.02, 0.02)
  • Acoustic board a(500,2000Hz)(0.80,0.90)
  • A(500Hz)
  • 2(15m2)0.1 2(45m2)0.1 (75m2)0.02
    (75m2)0.873.5m2
  • tR 55.2 V/(SA) 55.2 (3x5x15m3)/(73.5m2340m/s)
  • 0.5 sec

8
Subjective/Objective Qualities in Acoustics
  • Liveness
  • Long reverb time live
  • Short reverb time dead
  • Out-of-doors is very dead, tR0
  • Intimacy
  • How close do the performers seem to be?
  • Time delay between direct sound and first reverb.
  • Short time delay intimate (sounds like small
    room)
  • Improve intimacy with reflectors close to
    musicians.
  • Reflectors also increase total volume of sound.

9
Fullness / Clarity
  • Full sound has a lot of reflected sound
  • Slow music prefers fullness
  • Clarity implies very little reflected sound
  • Speech, fast music requires clarity
  • Fullness is almost synonymous with liveness, or
    long reverb time.

10
Warmth / Brilliance
  • Warmth results when reverb time is longer at low
    frequencies than at high frequencies
  • Fullness in bass, Clarity in treble
  • Brilliance is the opposite
  • Predominance of high frequencies in reflected
    sound
  • Too much brilliance gives a unpleasant ringing.
  • Most soft wall materials (curtains, acoustic
    tile) will automatically give warmth, hard wall
    materials give brilliance (Table 8-3)

11
Texture
  • Texture is the envelope of the decaying sound
  • A smooth envelope requires many closely spaced
    reverberations, rather than a few widely spaced
    strong echoes.
  • Smooth texture is obtained by breaking up the
    wall and ceiling into many irregular reflecting
    surfaces.
  • OCNPS 200 initially had a very long reverb, with
    strong echoes. Mostly cured by adding acoustic
    paneling.
  • Graduation speeches in SCOPE were
    incomprehensible.

12
Blend Ensemble
  • Blend is uniformity of sound intensity received
    by listener from all members of ensemble
  • Ensemble is the ability of all members of the
    orchestra to hear each other
  • Reflectors near ensemble (remember Intimacy) must
    be diffuse or irregular, scattering the sound in
    all directions

13
Amplified (live) sound
  • Indoors or outdoors, amplified sound should
    provide all of the features discussed previously.
  • Speakers staggered throughout the audience must
    have appropriate delay, since electricity travels
    faster than sound.
  • Speakers facing back towards stage can provide
    reverb, essential to intimacy, warmth, texture.
  • Or you can just crank it up to ear-splitting
    noise.
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