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A Brief History of Computer Games in Education

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Educators take part in developing games for the computer. Mattel's Electric Company's ... More commercial games adapted to education. More immersive virtual ... – PowerPoint PPT presentation

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Title: A Brief History of Computer Games in Education


1
A Brief History of Computer Games in Education
  • Daniel Laughlin, Ph.D.
  • UMBC GEST
  • March 15, 2005
  • MEC 2005
  • daniel.laughlin_at_gsfc.nasa.gov
  • http//learners.gsfc.nasa.gov/MEC/

2
Before CGE
  • Wargames (1850s)
  • Educational Games and Simulations (1950s)
  • Computers and Video Games (1970s)

3
Games and Simulations
4
The First Wave
Simple applications that had more to do with
demonstrating the principle that the machines
could be used for educational purposed rather
than making either good education or good games.
5
Ataris Basic Math Game
6
The Second Wave
Educators take part in developing games for the
computer
7
Mattels Electric CompanysWord Fun Game
8
Mattels Electric CompanysWord Fun Game
9
The Third Wave
Rise of the professional educational software
publishers.
10
The Learning Companys
11
TLCs Oregon Trail
12
Broderbunds Where in the World is Carmen Sandiego
13
Broderbunds Where in the World is Carmen Sandiego
14
The Third Wave
15
The Fourth Wave
Immersive virtual worlds put to educational use.
16
ID Softwares
17
A Virtual Immersion
18
Broderbunds Myst
19
Tivolas Physicus
20
Broderbunds Myst
21
Civilization III
22
The Future
  • More commercial games adapted to education.
  • More immersive virtual educational environments.
  • More game consoles used in schools.
  • More realistic immersive games.

23
The Sims
24
Dark Age of Camelot
25
Linage
26
The End
  • Daniel Laughlin, Ph.D.
  • UMBC GEST
  • March 15, 2005
  • MEC 2005
  • daniel.laughlin_at_gsfc.nasa.gov
  • http//learners.gsfc.nasa.gov/MEC/
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