Title: A Brief History of Computer Games in Education
1A Brief History of Computer Games in Education
- Daniel Laughlin, Ph.D.
- UMBC GEST
- March 15, 2005
- MEC 2005
- daniel.laughlin_at_gsfc.nasa.gov
- http//learners.gsfc.nasa.gov/MEC/
2Before CGE
- Wargames (1850s)
- Educational Games and Simulations (1950s)
- Computers and Video Games (1970s)
3Games and Simulations
4The First Wave
Simple applications that had more to do with
demonstrating the principle that the machines
could be used for educational purposed rather
than making either good education or good games.
5Ataris Basic Math Game
6The Second Wave
Educators take part in developing games for the
computer
7Mattels Electric CompanysWord Fun Game
8Mattels Electric CompanysWord Fun Game
9The Third Wave
Rise of the professional educational software
publishers.
10The Learning Companys
11TLCs Oregon Trail
12Broderbunds Where in the World is Carmen Sandiego
13Broderbunds Where in the World is Carmen Sandiego
14The Third Wave
15The Fourth Wave
Immersive virtual worlds put to educational use.
16ID Softwares
17A Virtual Immersion
18Broderbunds Myst
19Tivolas Physicus
20Broderbunds Myst
21Civilization III
22The Future
- More commercial games adapted to education.
- More immersive virtual educational environments.
- More game consoles used in schools.
- More realistic immersive games.
23The Sims
24Dark Age of Camelot
25Linage
26The End
- Daniel Laughlin, Ph.D.
- UMBC GEST
- March 15, 2005
- MEC 2005
- daniel.laughlin_at_gsfc.nasa.gov
- http//learners.gsfc.nasa.gov/MEC/