Title: Gender Inclusive Game Design
1Gender Inclusive Game Design
- What it is and why we need it
Sheri Graner RayScreenBurnSxSW Interactive
FestivalMarch 10, 2006
2Sheri Graner Ray
- Game designer since 1990
- Author of Gender Inclusive Game Design Expanding
the Market - Worked with Origin Systems/Electronic Arts, Her
Interactive, Sony Online Entertainment, Cartoon
Network and more - Chair and Co-founder of Women in Games
International - Recipient 2005 IGDA's Game Developers' Choice
Award for work in gender and games - Hard Core Gamer (20 hours/week)
3Pink Poison
- a brief history of the girls game
- movement in the U.S.
41995
5Why should we make games for girls?
61996
7How do we make games for girls?
81997
91997-1999
10- March 1999
- Big Pink Buys Purple MoonÂ
- Oct 2001
- Mattel Sells Interactive Division
11See? We told you girls dont play computer
games!
12Why did this happen?
- The industry took an entire market of women and
defined it as a genre of fashion, shopping, and
makeup games for girls ages 6-10.
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14- Computer game revenues have topped 9.4 billion
dollars, outranking Hollywood box office
receipts. - Salon magazine.
- So whats the problem?
15- The traditional target market of males ages 15-25
is not growing as fast as the games industry. - Salon Magazine
16- Today, females between the ages of 15 and 25
control over 14 billion dollars a year in
disposable income. - -Newsweek Magazine
17Houston, we have a problem
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21What does work?
- We can identify and remove the barriers that
prevent women from accessing the titles we are
making today.
22An example of areas where barriers exist in our
games
- Learning styles
- Avatar representation
23Warning
- The following information is based on broad
population generalities. It is highly likely you
will know of someone that does not fit exactly
into these profiles. - (If you are female and you are in the audience
todaythen that person will most likely be you!!)
24Gender Differences in Learning Styles
- Want to know how it works first
- Modeling/Imitative
Most of the tutorials in todays games are
designed to appeal to an explorative learning
style.
25- Avatar \Avatar"\, n.1. An image representing
a user in a virtual reality space.
26- Because they represent heroes, male and female
avatars will often exhibit exaggerated physical
signals of youth strength, and fertility/virility
27Youth, Strength and Fertility/Virility
- Males
- Large Shoulders
- Slim waists
- Slim hips
- Large thighs and calves
- Long, thick hair
- Females
- Large breasts, placed high on the chest
- Slim waists
- Round derrières
- Long, thick hair
28- Very often female avatars display exaggerated
physical signals of sexual receptivity. - Male avatars rarely display these signals.
29Sexual receptivity
- Red, full lips
- Heavy lidded eyes
- Heavy breathing (usually indicated by a slightly
open mouth) - Erect nipples
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32Solutions
- Design tutorials that use imitative models as
well as evaporative models - Use educational software as models
- Make your female characters heroic, but do not
hypersexualize them - Use female athletes as body models
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34Sometimes the best man for the job is a woman
- The game industry isnt on womens career radar
- Must recruit in non-traditional areas
- Build today for employees tomorrow
35Production Environment
- Quality of life issues
- Women have less leisure time
- Benefits are very important
- Physical space
- Keep it clean
- Appropriate facilities
36Solutions
- Understand you will have to recruit women and
get creative in your recruiting - Address quality of life issues in your office
including - but not limited to over time,
benefits, and actual physical space
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38Traditional channels do not reach female consumers
39Traditional box and ad images can actively stop
female consumers
40Ad messaging can adversely affect not only
product but corporate image
41 The Second Best Thing To Do In The Dark Ad for
GBA
42Where to start
- Adjust tutorials to allow for modeling learning
styles - Consider forgiveness for error rather than
punishment - Make female avatars attractive, but not
hyper-sexual - Clearly state you intend your audience to contain
females - Seek out qualified female candidates
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44But what if the player is female?
Sheri Graner RayScreenBurnSouth by
SouthwestMarch 10, 2006