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Processes and Threads

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Title: Processes and Threads


1
Processes and Threads
  • Chapter 2

2.1 Processes 2.2 Threads 2.3 Interprocess
communication 2.4 Classical IPC problems 2.5
Scheduling
2
ProcessesThe Process Model
  • Multiprogramming of four programs
  • Conceptual model of 4 independent, sequential
    processes
  • Only one program active at any instant

3
Process Creation
  • Principal events that cause process creation
  • System initialization
  • Execution of a process creation system
  • User request to create a new process
  • Initiation of a batch job

4
Process Termination
  • Conditions which terminate processes
  • Normal exit (voluntary)
  • Error exit (voluntary)
  • Fatal error (involuntary)
  • Killed by another process (involuntary)

5
Process Hierarchies
  • Parent creates a child process, child processes
    can create its own process
  • Forms a hierarchy
  • UNIX calls this a "process group"
  • Windows has no concept of process hierarchy
  • all processes are created equal

6
Process States (1)
  • Possible process states
  • running
  • blocked
  • ready
  • Transitions between states shown

7
Process States (2)
  • Lowest layer of process-structured OS
  • handles interrupts, scheduling
  • Above that layer are sequential processes

8
Implementation of Processes (1)
  • Fields of a process table entry

9
Implementation of Processes (2)
  • Skeleton of what lowest level of OS does when an
    interrupt occurs

10
ThreadsThe Thread Model (1)
  • (a) Three processes each with one thread
  • (b) One process with three threads

11
The Thread Model (2)
  • Items shared by all threads in a process
  • Items private to each thread

12
The Thread Model (3)
  • Each thread has its own stack

13
Thread Usage (1)
  • A word processor with three threads

14
Thread Usage (2)
  • A multithreaded Web server

15
Thread Usage (3)
  • Rough outline of code for previous slide
  • (a) Dispatcher thread
  • (b) Worker thread

16
Thread Usage (4)
  • Three ways to construct a server

17
Implementing Threads in User Space
  • A user-level threads package

18
Implementing Threads in the Kernel
  • A threads package managed by the kernel

19
Hybrid Implementations
  • Multiplexing user-level threads onto kernel-
    level threads

20
Scheduler Activations
  • Goal mimic functionality of kernel threads
  • gain performance of user space threads
  • Avoids unnecessary user/kernel transitions
  • Kernel assigns virtual processors to each process
  • lets runtime system allocate threads to
    processors
  • Problem Fundamental reliance on kernel
    (lower layer)
  • calling procedures in user space (higher
    layer)

21
Pop-Up Threads
  • Creation of a new thread when message arrives
  • (a) before message arrives
  • (b) after message arrives

22
Making Single-Threaded Code Multithreaded (1)
  • Conflicts between threads over the use of a
    global variable

23
Making Single-Threaded Code Multithreaded (2)
  • Threads can have private global variables

24
Interprocess CommunicationRace Conditions
  • Two processes want to access shared memory at
    same time

25
Critical Regions (1)
  • Four conditions to provide mutual exclusion
  • No two processes simultaneously in critical
    region
  • No assumptions made about speeds or numbers of
    CPUs
  • No process running outside its critical region
    may block another process
  • No process must wait forever to enter its
    critical region

26
Critical Regions (2)
  • Mutual exclusion using critical regions

27
Algorithm 1
  • Shared variables
  • int turninitially turn 0
  • turn - i ? Pi can enter its critical section
  • Process Pi
  • do
  • while (turn ! i) /infinite loop /
  • critical section
  • turn j
  • reminder section
  • while (1)

28
Mutual Exclusion with Busy Waiting (1)
  • Proposed solution to critical region problem
  • (a) Process 0. (b) Process 1.

29
Mutual Exclusion with Busy Waiting (2)
  • Peterson's solution for achieving mutual exclusion

30
Synchronization Hardware
  • Test and modify the content of a word
    atomically.
  • boolean TestAndSet(boolean target)
  • boolean rv target
  • tqrget true
  • return rv

31
Mutual Exclusion with Test-and-Set
  • Shared data boolean lock false
  • Process Pi
  • do
  • while (TestAndSet(lock))
  • critical section
  • lock false
  • remainder section

32
Mutual Exclusion with Busy Waiting (3)
  • Entering and leaving a critical region using the
  • TSL instruction

33
Synchronization Hardware
  • Atomically swap two variables.
  • void Swap(boolean a, boolean b)
  • boolean temp a
  • a b
  • b temp

34
Mutual Exclusion with Swap
  • Shared data (initialized to false) boolean
    lock
  • Process Pi
  • do
  • key true
  • while (key true)
  • Swap(lock,key)
  • critical section
  • lock false
  • remainder section

35
Semaphores
  • Synchronization tool that does not require busy
    waiting.
  • Semaphore S integer variable
  • can only be accessed via two indivisible (atomic)
    operations
  • wait/down (S)
  • while S? 0 do no-op S--
  • signal/up (S)
  • S

36
Critical Section of n Processes
  • Shared data
  • semaphore mutex //initially mutex 1
  • Process Pi do wait(mutex)
    critical section
  • signal(mutex) remainder section
    while (1)

37
Semaphore Implementation
  • Define a semaphore as a record
  • typedef struct
  • int value struct process L
    semaphore
  • Assume two simple operations
  • block suspends the process that invokes it.
  • wakeup(P) resumes the execution of a blocked
    process P.

38
Implementation
  • Semaphore operations now defined as
  • wait/down(S) S.value--
  • if (S.value lt 0)
  • add this process to S.L block
  • signal/up(S) S.value
  • if (S.value lt 0)
  • remove a process P from S.L wakeup(P)

39
Mutexes
  • Implementation of mutex_lock and mutex_unlock

40
Semaphore as a General Synchronization Tool
  • Execute B in Pj only after A executed in Pi
  • Use semaphore flag initialized to 0
  • Code
  • Pi Pj
  • ? ?
  • A wait/down(flag)
  • signal/up(flag) B

41
Deadlock and Starvation
  • Deadlock two or more processes are waiting
    indefinitely for an event that can be caused by
    only one of the waiting processes.
  • Let S and Q be two semaphores initialized to 1
  • P0 P1
  • wait(S) wait(Q)
  • wait(Q) wait(S)
  • ? ?
  • signal(S) signal(Q)
  • signal(Q) signal(S)
  • Starvation indefinite blocking. A process may
    never be removed from the semaphore queue in
    which it is suspended.

42
Two Types of Semaphores
  • Counting semaphore integer value can range over
    an unrestricted domain.
  • Binary semaphore integer value can range only
    between 0 and 1 can be simpler to implement.
  • Can implement a counting semaphore S as a binary
    semaphore.

43
Implementing S as a Binary Semaphore
  • Data structures
  • binary-semaphore S1, S2
  • int C
  • Initialization
  • S1 1
  • S2 0
  • C initial value of semaphore S

44
Implementing S
  • wait operation
  • wait(S1)
  • C--
  • if (C lt 0)
  • signal(S1)
  • wait(S2)
  • signal(S1)
  • signal operation
  • wait(S1)
  • C
  • if (C lt 0)
  • signal(S2)
  • else
  • signal(S1)

45
Sleep and Wakeup
  • Producer-consumer problem with fatal race
    condition

46
Semaphores
  • The producer-consumer problem using semaphores

47
Semaphores
  • The producer-consumer problem using semaphores

48
Monitors (1)
  • Example of a monitor

49
Monitors (2)
  • Outline of producer-consumer problem with
    monitors
  • only one monitor procedure active at one time
  • buffer has N slots

50
Monitors (3)
  • Solution to producer-consumer problem in Java
    (part 1)

51
Monitors (4)
  • Solution to producer-consumer problem in Java
    (part 2)

52
Monitors
53
Message Passing
  • The producer-consumer problem with N messages

54
Barriers
  • Use of a barrier
  • processes approaching a barrier
  • all processes but one blocked at barrier
  • last process arrives, all are let through

55
Dining Philosophers (1)
  • Philosophers eat/think
  • Eating needs 2 forks
  • Pick one fork at a time
  • How to prevent deadlock

56
Dining Philosophers (2)
  • A nonsolution to the dining philosophers problem

57
Dining Philosophers (3)
  • Solution to dining philosophers problem (part 1)

58
Dining Philosophers (4)
  • Solution to dining philosophers problem (part 2)

59
The Readers and Writers Problem
  • A solution to the readers and writers problem

60
The Sleeping Barber Problem (1)
61
The Sleeping Barber Problem (2)
Solution to sleeping barber problem.
62
SchedulingIntroduction to Scheduling (1)
  • Bursts of CPU usage alternate with periods of I/O
    wait
  • a CPU-bound process
  • an I/O bound process

63
Introduction to Scheduling (2)
  • Scheduling Algorithm Goals

64
Histogram of CPU-burst Times
65
CPU Scheduler
  • Selects from among the processes in memory that
    are ready to execute, and allocates the CPU to
    one of them.
  • CPU scheduling decisions may take place when a
    process
  • 1. Switches from running to waiting state.
  • 2. Switches from running to ready state.
  • 3. Switches from waiting to ready.
  • 4. Terminates.
  • Scheduling under 1 and 4 is nonpreemptive.
  • All other scheduling is preemptive.

66
Dispatcher
  • Dispatcher module gives control of the CPU to the
    process selected by the short-term scheduler
    this involves
  • switching context
  • switching to user mode
  • jumping to the proper location in the user
    program to restart that program
  • Dispatch latency time it takes for the
    dispatcher to stop one process and start another
    running.

67
Scheduling Criteria
  • CPU utilization keep the CPU as busy as
    possible
  • Throughput of processes that complete their
    execution per time unit
  • Turnaround time amount of time to execute a
    particular process
  • Waiting time amount of time a process has been
    waiting in the ready queue
  • Response time amount of time it takes from when
    a request was submitted until the first response
    is produced, not output (for time-sharing
    environment)

68
Optimization Criteria
  • Max CPU utilization
  • Max throughput
  • Min turnaround time
  • Min waiting time
  • Min response time

69
First-Come, First-Served (FCFS) Scheduling
  • Process Burst Time
  • P1 24
  • P2 3
  • P3 3
  • Suppose that the processes arrive in the order
    P1 , P2 , P3 The Gantt Chart for the schedule
    is
  • Waiting time for P1 0 P2 24 P3 27
  • Average waiting time (0 24 27)/3 17

70
FCFS Scheduling (Cont.)
  • Suppose that the processes arrive in the order
  • P2 , P3 , P1 .
  • The Gantt chart for the schedule is
  • Waiting time for P1 6 P2 0 P3 3
  • Average waiting time (6 0 3)/3 3
  • Much better than previous case.
  • Convoy effect short process behind long process

71
Shortest-Job-First (SJR) Scheduling
  • Associate with each process the length of its
    next CPU burst. Use these lengths to schedule
    the process with the shortest time.
  • Two schemes
  • nonpreemptive once CPU given to the process it
    cannot be preempted until completes its CPU
    burst.
  • preemptive if a new process arrives with CPU
    burst length less than remaining time of current
    executing process, preempt. This scheme is know
    as the Shortest-Remaining-Time-First (SRTF).
  • SJF is optimal gives minimum average waiting
    time for a given set of processes.

72
Example of Non-Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (non-preemptive)
  • Average waiting time (0 6 3 7)/4 - 4

73
Example of Preemptive SJF
  • Process Arrival Time Burst Time
  • P1 0.0 7
  • P2 2.0 4
  • P3 4.0 1
  • P4 5.0 4
  • SJF (preemptive)
  • Average waiting time (9 1 0 2)/4 - 3

74
Determining Length of Next CPU Burst
  • Can only estimate the length.
  • Can be done by using the length of previous CPU
    bursts, using exponential averaging.

75
Prediction of the Length of the Next CPU Burst
76
Examples of Exponential Averaging
  • ? 0
  • ?n1 ?n
  • Recent history does not count.
  • ? 1
  • ?n1 tn
  • Only the actual last CPU burst counts.
  • If we expand the formula, we get
  • ?n1 ? tn(1 - ?) ? tn -1
  • (1 - ? )j ? tn -1
  • (1 - ? )n1 tn ?0
  • Since both ? and (1 - ?) are less than or equal
    to 1, each successive term has less weight than
    its predecessor.

77
Priority Scheduling
  • A priority number (integer) is associated with
    each process
  • The CPU is allocated to the process with the
    highest priority (smallest integer ? highest
    priority).
  • Preemptive
  • nonpreemptive
  • SJF is a priority scheduling where priority is
    the predicted next CPU burst time.
  • Problem ? Starvation low priority processes may
    never execute.
  • Solution ? Aging as time progresses increase
    the priority of the process.

78
Scheduling in Interactive Systems (1)
  • Round Robin Scheduling
  • list of runnable processes
  • list of runnable processes after B uses up its
    quantum

79
Round Robin (RR)
  • Each process gets a small unit of CPU time (time
    quantum), usually 10-100 milliseconds. After
    this time has elapsed, the process is preempted
    and added to the end of the ready queue.
  • If there are n processes in the ready queue and
    the time quantum is q, then each process gets 1/n
    of the CPU time in chunks of at most q time units
    at once. No process waits more than (n-1)q time
    units.
  • Performance
  • q large ? FIFO
  • q small ? q must be large with respect to context
    switch, otherwise overhead is too high.

80
Example of RR with Time Quantum 20
  • Process Burst Time
  • P1 53
  • P2 17
  • P3 68
  • P4 24
  • The Gantt chart is
  • Typically, higher average turnaround than SJF,
    but better response.

81
Time Quantum and Context Switch Time
82
Turnaround Time Varies With The Time Quantum
83
Multilevel Queue
  • Ready queue is partitioned into separate
    queuesforeground (interactive)background
    (batch)
  • Each queue has its own scheduling algorithm,
    foreground RRbackground FCFS
  • Scheduling must be done between the queues.
  • Fixed priority scheduling (i.e., serve all from
    foreground then from background). Possibility of
    starvation.
  • Time slice each queue gets a certain amount of
    CPU time which it can schedule amongst its
    processes i.e., 80 to foreground in RR, 20 to
    background in FCFS

84
Scheduling in Interactive Systems (2)
  • A scheduling algorithm with four priority classes

85
Multilevel Queue Scheduling
86
Multilevel Feedback Queue
  • A process can move between the various queues
    aging can be implemented this way.
  • Multilevel-feedback-queue scheduler defined by
    the following parameters
  • number of queues
  • scheduling algorithms for each queue
  • method used to determine when to upgrade a
    process
  • method used to determine when to demote a process
  • method used to determine which queue a process
    will enter when that process needs service

87
Example of Multilevel Feedback Queue
  • Three queues
  • Q0 time quantum 8 milliseconds
  • Q1 time quantum 16 milliseconds
  • Q2 FCFS
  • Scheduling
  • A new job enters queue Q0 which is served FCFS.
    When it gains CPU, job receives 8 milliseconds.
    If it does not finish in 8 milliseconds, job is
    moved to queue Q1.
  • At Q1 job is again served FCFS and receives 16
    additional milliseconds. If it still does not
    complete, it is preempted and moved to queue Q2.

88
Multilevel Feedback Queues
89
Lottery Scheduling
90
Multiple-Processor Scheduling
  • CPU scheduling more complex when multiple CPUs
    are available.
  • Homogeneous processors within a multiprocessor.
  • Load sharing
  • Asymmetric multiprocessing only one processor
    accesses the system data structures, alleviating
    the need for data sharing.

91
Real-Time Scheduling
  • Hard real-time systems required to complete a
    critical task within a guaranteed amount of time.
  • Soft real-time computing requires that critical
    processes receive priority over less fortunate
    ones.

92
Dispatch Latency
93
Algorithm Evaluation
  • Deterministic modeling takes a particular
    predetermined workload and defines the
    performance of each algorithm for that workload.
  • Queueing models
  • Implementation

94
Evaluation of CPU Schedulers by Simulation
95
Scheduling in Batch Systems (1)
  • An example of shortest job first scheduling

96
Scheduling in Batch Systems (2)
  • Three level scheduling

97
Scheduling in Real-Time Systems
  • Schedulable real-time system
  • Given
  • m periodic events
  • event i occurs within period Pi and requires Ci
    seconds
  • Then the load can only be handled if

98
Policy versus Mechanism
  • Separate what is allowed to be done with how it
    is done
  • a process knows which of its children threads are
    important and need priority
  • Scheduling algorithm parameterized
  • mechanism in the kernel
  • Parameters filled in by user processes
  • policy set by user process

99
Thread Scheduling (1)
  • Possible scheduling of user-level threads
  • 50-msec process quantum
  • threads run 5 msec/CPU burst

100
Thread Scheduling (2)
  • Possible scheduling of kernel-level threads
  • 50-msec process quantum
  • threads run 5 msec/CPU burst
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