Title: Expanding%20the%20Audience%20(Xfest%20Jun%202005)
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2Expanding the Audience
- Jeff Pobst (presenting)
- Xbox Advanced Technology Group
- Mark Terrano (author)
- Xbox Advanced Technology Group
3At E3 2005, J Allard stood up and made a very
bold statement
4In the HD Era, We would reach ONE BILLION
CONSUMERS with our medium
5- That the marketing department was off their meds.
- Again
6- But that wasnt the case this time...
- I realized that there actually is a plan for the
game industry to reach ONE BILLION consumers in
the HD era. - It was so DARING that nobody ever even
anticipated it. - It was so COSTLY that not even Sony could hope to
attempt it.
7Bill is Buying Mexico!
8Expanding the Audience
Questions?
Jeff Pobst Mark Terrano Xbox Advanced Technology
Group
9Well, not really -
- So Bills probably not going to buy Mexico in
order to grow the audience, but there are still a
lot of things that we can do to at least get
closer to that billion audience of the future. - Thats why Im here
as far as I know, but anything could happen -
please dont fire me.
10- This used to say millions at one time too.
11Our Audience All Gamers
Casual
Mass Market
Hardcore
12The potential audience
Nearly Everyone
Anyone that enjoys digital entertainment
13Imagine a future when
- Games are just accepted like any other form of
entertainment - Everyone has high-speed, low-cost broadband
access - Movie stars and even moms quote game characters
and stories - Professional gamers are recognized as sports
heroes, and game developers are revered - Game development is heralded as a national
resource - encouraged and protected by the
government - Video Game channels, tournaments, and events run
24/7 and are widely followed
14So in a future like that, the mythical Billion
Gamers doesnt seem so outrageous at all
One small point. You didnt actually imagine the
future.
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16A nation of hardcore gamers?
MMO Players
Casual Players
17Gamers Everyone
Casual too
Casual
Hardcore
18Great Game Experience Many Players /
Fans Dedicated Web Pages Local Competitions Print
Media Coverage Organized Tournaments Professional
Gamers Television Media Coverage Corporate
Sponsorships / Endorsement Broad Popular
Acceptance Cultural Significance
19But that was something unique
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22While a game experience seems really far from a
burger to you
- It only costs a couple of dollars
- There are no technical challenges at all
- If you like it, it is easy to have another
- Everybody is already doing it.
23What is the experience?
24- When we plan out our game, usually we have a
particular vision of the interactive experience
25Single Player
Single Player might be shown iconically, with the
player and the game being the only components to
the experience.
26Two Player Co-Op
Take out that turret!
27Two Player Head to Head
I so Owned j00!
28Two Player head to head
Rematch!
Good game!
29Social Bandwidth
- Just being in a shared experience
- canned game messages
- Open (user created) messages -)
- Text or text with avatar emotes
- Voice chat
- Video chat
- (Physical presence)
30Team Play of all kinds
We know you guys!
D00d, youre an elf?
31Spectator Play
Cool.
Cool.
Way Cool!
Ah, its ok. I could do that.
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34- Guilds and Teams Websites
- Movies of Gameplay / Stunts
- Player Created Documentation
- Ringtones / Screensavers / Desktops
- Mods / Add-ons / Custom Assets
- Real-Life Events / Costumes
- Machinima
- Stories
35A Few Good G-men A machinima by Randall
Glass (segment used by permission) rglass_at_oz.net
36Create is the forgotten verb
Look critically at the tools you use now would
any of them enable users to make their own fun
with your existing game assets? You only have to
give up a few crayons. (start with that Brick Red
one, you never use it anyway)
37Create art content that lets users skin the Xbox
360 Dashboard or the Xbox Guide it is the
easiest and lowest cost way to cross over the
game boundary.
3860
Created a mix tape or CD
35
Edited a video
19
Modified a vehicle
11
Created a videogame level
7
Remixed a song
5
Wrote fan fiction
Source Wired mag. Issue 13.07 - July 2005
39Consider the Whole Experience Empower your
players with Tools and Content
40Games are Social Experiences
- 60 of frequent gamers play with friends
- 33 play with siblings
- 25 play with spouses or parents
41Features to consider
- Handicapping
- Allow players of differing skill levels to play
together - Dynamic Level of Difficulty
- After they fail that jumping puzzle 5 times make
it a little easier, ok? - Selectable Content Maturity
- Let players easily change violence, gore,
language and sex
42But if you are not the player, what can you do?
You can watch someone play
43Games for Spectators
- spec tator n.
- n 1 a close observer someone who looks at
something (such as an exhibition of some kind)
syn viewer, watcher, looker
viewer, watcher, looker
44Viewer, Watcher, Looker
- Observer
- Student
- Gambler
- Commentator
- Critic
- Judge
- Backseat Driver
- Cheering Fan
45Spectators are players too
Observer Student Gambler Commentator Critic Judge
Backseat Driver Cheering Fan
46- Spectators will play all of the social games that
you enable for them
47Passengers Wanted
- Just like a driver and a passenger in a car
players and spectators pay attention to different
things, and have different needs.
48- Occasionally you come across a video game that is
nearly as much fun to watch someone else play as
it is to play it yourself. - Why?
49Some games from my list
- This is just a sample, there are many more games
that would make anyones most watchable list. - if you spend a few minutes thinking about it or
talking with friends youll have your own list.
- Burnout esp. Crash Mode
- Prince of Persia
- Crimson Skies
- Myst Series
- Eyetoy games
- Katamari Damacy
- Max Payne
- DOA Extreme Beach Volleyball
- DDR - Dance and Bemani games
- Lord of the Rings / Matrix / Final Fantasy
- Grim Fandango Psychonauts
- Counterstrike / Quake / FPS in spectator mode
- -unsorted list-
50I like to watch!
- So the titles seemed to fall pretty naturally
into groups of primary activities - Watching other people
- Solving Puzzles / making decisions in the game
with group participation and input - Comedic, dramatic, or engaging dialog
- Watching cinematic scenes from games
- Watching professional quality players
- Learning techniques by watching others
- Watching the game itself
51Narrowing the scope
- So the titles seemed to fall pretty naturally
into groups by primary activities - Watching other people flail around (purely
social) - Puzzles and decisions with group participation
(social participation / directed group activity) - Comedic, dramatic, or engaging dialog (TV/Movie)
- Watching cinematic scenes from games (movies)
- Watching pro game players (sports)
- Learning techniques by watching others (skill
enhancement / personal improvement) - Watching the game (TV or Movie)
52Active or Passive Spectators?
- Active
- Gives the player directions / ideas
- Decisions made on group input / consensus
- Interaction is with the game - player is a proxy
- Passive
- Watch the experience like a TV show
- Cheer the player
- Applaud skillful moves
- Watch remotely
53Pace is vital for Active Spectators
- Active Spectators Fast Pace
- Objectives are clear and I can shout them out.
- Game activity has natural pauses, repeats, or is
a burst activity with discussion between. - Active Spectators Slower Pace
- Group discussion between events
- Great payoff after decisions
- Failure states - quick or spectacular
54Surprise and Variety engage Passive Spectators
- High stimulus
- Motion Aesthetics is needed
- No Dead spots
- They kill the spectator experience
55All Spectators Like
- A variety of choices
- Interesting character movement / Fantastic
effects - Broad or interesting camera movements and
detailed backgrounds - Dialog that is either funny or well written and
well voiced.
56- Of course, the current wisdom says that the
killer app for spectators is video chat weve
got that covered with a new peripheral
57Heres lookin at you, kid.
640x480 _at_ 30fps streaming 45deg angle
The interaction and spectator space now extends
beyond the controller and the physical room the
camera substantially increases the bandwidth of
the social channel
582
1
4
3
59Think about chipping away at the whole experience
- I choose a block of marble and chop off whatever
I don't need.
- Auguste Rodin
What is the best version of your game you could
make that is a 2 minute experience?
60A great two minute experience?
- Mandates
- Very Simple controls
- Visually intuitive
- Clear goals / objectives
- Clear actions (verbs)
- Player status is easy to determine
- Minimal training if any
- Repeatable, Fun experience
61Party Games!
Screenshots from Shrek Super Party below and
Fusion Frenzy right
- Clear status
- Simple interactions and clear goals
- Comic failure states
- Clear game state
- Fast pace
- all elements are on screen
- Timer sets the experience also.
62Your party game
- Or some other short, fun experience flavored like
your game - Make something for the broad audience with assets
you have already made - Consider making an Xbox Live Arcade title, or
special Downloadable content that extends your
title with new modes of play - The party game version might even lose your
essential gameplay or unique selling proposition
that is okay too!
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64Dont lose the base, but
- Im not suggest you stop making hardcore games
and switch to making casual content - You should strive to make your game playable and
fun for the widest possible audience - You should be planning for a casual mini-game,
demo, and downloadable content to target
potential gamers outside your core market - You should be thinking about tools and content to
support the audience with the full experience - You should be reusing your content in new ways to
satisfy adjacent audiences
65Conclusions
- The platform and services for Xbox 360 have a
great start on including the whole audience
- Photos Music player devices
- Media Center PC attachment
- Strong Parental Controls ratings
- Gamer Zones
- Saving Preferences
- Xbox Live Arcade for casual content
- Messaging video chat
- Player created content exchange
- Friends Context
- Wireless everything
66Conclusions
- Now we just need the games that can bring
everyone forward into a new social space that is
built around that compelling High Def gaming
experience.
67Our new audience is bigger than gamers
68And to thrive we have to connect with nearly
everyone
Nearly Everyone
69by facilitating the experience that happens
beyond the game
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71One Billion Users
72One Billion Users
73One Billion Users
74End.
75Questions? (yes, this time for real)
Jeff Pobst jeffpob_at_xbox.com Mark
Terrano markte_at_xbox.com
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