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Introduction to Director

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Title: Introduction to Director


1
Introduction to Director
  • IMIP 2005 Week 5 Alexandros Andronikos
  • a.andronikos_at_staffs.ac.uk

2
What is Multimedia !!!
3
What do we expect from you ???
  • To produce an interactive multimedia application
    for CD or DVD (8 screens)
  • To produce a Portfolio that will support the
    application (1500 words)
  • To be able to use advanced features of
  • Adobe Photoshop
  • Macromedia Director
  • To identify the importance of interactive
    multimedia applications

4
Interactive Multimedia Applications
  • An interactive multimedia application must
  • Provide clear selectable options (interaction)
  • Enable the user to participate
  • Keep the user active and interested
  • Try to keep the interaction with the user clear
    and simple
  • Do not overload the pages with multiple
    multimedia elements
  • Provide the user with the ability to backtrack
  • Due to various brain stimulations the user must
    be given clear messages in order to keep track of
    the changes and re-directions

5
Macromedia Director MX 2004
  • Director is an authoring tool utilised for the
    implementation of
  • Presentations
  • Promotional CDs- DVDs
  • Games
  • Other
  • It consists of two parts
  • the authoring tool itself (for building the
    application),
  • and a standalone projector (exe file).
  • For use on the Internet the Shockwave format is
    available

6
Director Interface
7
Director Interface Analytical
  • The main elements that are located on the
    Director Interface during the design of a
    multimedia application are
  • Tools
  • Stage
  • Cast Member
  • Score
  • Control Panel
  • Paint Window

8
Tools
  • With the offered tools the user is enabled to
    resize text segments and create interaction
    components.
  • The text tool on this window should really be
    used as the default for text creation as resizing
    is very important in multimedia design.
  • In case a graphic is resized the user must be
    able to adjust the text segment accordingly.

9
Stage
  • The Stage is the area where the application is
    put together and viewed when completed.
  • To do this, cast members can be dragged onto the
    stage so they will appear on it when the
    application is run.
  • By dragging a cast member onto the stage it is
    automatically assigned a place and time duration
    in the Score Window.

10
Cast Member
  • The Cast Member Window houses artwork created
    in the Paint Window, a cell for each Paint
    Window of the application.
  • It forms a library of all the cast members that
    can be included on the stage, and therefore run
    in the application.

11
Score
  • The Score enables timing details to be set for
    the presentation.
  • The score consists of a time -line with the time
    dimension running from leftto right.
  • Cast member on the stage is assigned a specific
    time frame (automatically) for when it will
    appear in the presentation.

12
Control Panel
  • When the presentation is complete the Control
    Panel Window can be used to run the presentation.
  • This works in the same way as a cassette deck as
    the presentation can be played, fast forwarded,
    or paused.

13
Paint Window
  • The Paint Window is used to create artwork for
    the multimedia application.
  • Everything that is drawn or loaded into the Paint
    Window is automatically assigned a location in
    the Cast Member.

14
Windows Relationship
15
Starting a Director project
  • Gather all the files needed for the project
  • Categorize all the files that will be used in
    folders based on their type
  • Images
  • Audio
  • Video
  • Identify the screen size for the application
    (800x600 / 1024 x 768 etc)

16
During a Director Project
  • Name all the items in the cast member accordingly
    in order to identify them easier and track any
    changes.
  • Do not leave items that you do not intend to use
    at the specific screen. This will increase the
    file size and make the application heavier.
  • Save regularly and keep multiple backups.

17
Finishing a Director Project
  • Again make sure that you have not left any items
    that you do not intend to use at the specific
    screen.
  • Save your presentation (again).
  • Finally publish your presentation into a
    Projector file (exe).
  • Test your application before you hand it in. If
    you identify any problems with the hardware at
    the labs let us know. We will make sure that it
    will be fixed.

18
Software
  • Macromedia Director MX 2004
  • (30 day trial version)
  • http//www.macromedia.com/cfusion/tdrc/index.cfm?p
    roductdirector
  • Macromedia Shockwave Player
  • http//sdc.shockwave.com/shockwave/download/downlo
    ad.cgi

19
Internet Resources
  • Macromedia Director Developer Centre
  • http//www.macromedia.com/devnet/director/
  • Macromedia Director Documentation
  • http//www.macromedia.com/support/documentation/en
    /director/

20
Bibliography
  • Macromedia Director MX 2004 for Windows and
    Macintosh ,
  • by Mark Schaeffer and Andre Persidsky,
  • Class no 006.786DIR
  • ISBN/ISSN 0321246675
  • Macromedia Director MX 2004 bible ,
  • by Brian Underdahl and others
  • Class no 006.786DIR
  • ISBN/ISSN 0764569902
  • Macromedia Director MX 2004 ,
  • by Dave Mennenoh
  • Class no 006.786DIR
  • ISBN/ISSN 0321223659

21
The End
  • Any questions???
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