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Topic 3b Computer Arithmetic: ALU Design

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and, or, andi, ori. bitwise operations. Total number of operations = 10. 9/20/09 ... Verify solution works as a whole. Example: Separate immediate instructions ... – PowerPoint PPT presentation

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Title: Topic 3b Computer Arithmetic: ALU Design


1
Topic 3b Computer Arithmetic ALU Design
  • Introduction to Computer Systems Engineering
  • (CPEG 323)

2
Design Process
  • Design
  • components
  • how they are put together
  • Top Down decomposition
  • of complex functions
  • Bottom-up composition of primitive

3
Problem Design an ALU
  • Operations
  • add, addu, sub, subu, addi, addiu
  • 2s complement adder/sub with overflow detection
  • and, or, andi, ori
  • bitwise operations
  • Total number of operations 10

4
Design divide conquer method
  • Break the problem into simpler parts
  • Work on the parts
  • Put pieces together
  • Verify solution works as a whole
  • Example Separate immediate instructions from the
    rest.
  • Process immediates before ALU
  • ALU inputs now uniform
  • 6 non-immediate operations remain
  • Need 3 bits to specify the ALU mode

5
Design First Steps
  • Complete functional specification first
  • inputs 2 x 32-bit operands A, B, 3-bit operation
    code
  • outputs 32-bit result R, 1-bit carry, 1 bit
    overflow
  • operations add, addu, sub, subu, and, or
  • High-level block diagram completed next

6
Design Reducing the problem to something simpler
  • For our ALU, reduce 32-bit problem into simpler
    1-bit slices.
  • Changes big combinational problem to a small
    combinational problem
  • Put the pieces together to solve the big problem.

7
Designing with lower-level block diagrams
1-Bit ALU block
Replicate 32 times for a 32-bit ALU
Replicate 32 times for a 32-bit ALU
8
The 1-Bit ALU Block
  • Partition into separate/independent blocks
  • logic
  • arithmetic
  • Complete each block at this level or further
    refine.
  • Complete logic block
  • Complete function select
  • Decompose arithmetic
  • block into simpler parts

9
1-bit Add
  • Computing A B
  • Sum
  • Co (a Ci) (b Ci) (a b)
  • This is called full adder. A half adder assumes
    no Ci.
  • Can you draw the 1-bit adder according to the
    above logic?
  • of gate delays for Sum 3
  • of gate delays for Carry 2

10
1-bit Subtraction
  • Convert subtraction to addition
  • XOR complements the input B
  • Setting CarryIn adds 1 (if least significant bit)

11
Completing the ALU
  • Overflow detection opcode decoder

12
Overflow
  • Overflow can be detected decoding the
  • Carry into MSB and the Carry out of MSB

13
Overflow Detection Logic
  • Carry into MSB XOR Carry out of MSB
  • For a N-bit ALU Overflow CarryInN - 1 XOR
    CarryOutN - 1

14
Evaluating Performance
  • Logic path has three gate delays
  • XOR AND/OR MUX
  • Add/sub
  • 1 gate delay for XOR
  • 3 gate delays for SUM and 2 for CarryOut
  • Each bit slice depends on Ci the output of the
    previous slice.
  • For an N-bit Adder the worst case delay is then 2
    N gate delays
  • This worst case delay describes a ripple adder

15
Evaluating Performance ALU Block
  • The ALU speed is limited by its slowest block.
  • The logic block has 2 gate delays
  • The add/subtract has 2N 1 gate delays, where N
    gtgt 1
  • The arithmetic block is significantly limiting
    performance
  • Consider ways to reduce gate delays in adder

16
Speeding up the ripple carry adder
  • Eliminating the ripple
  • c1 b0c0 a0c0 a0b0
  • c2 b1c1 a1c1 a1b1
  • c3 b2c2 a2c2 a2b2
  • c4 b3c3 a3c3 a3b3

17
Carry Look Ahead
  • When both inputs 0, no carry
  • When one is 0, the other is 1, propagate carry
    input
  • When both are 1, then generate a carry

18
Carry-lookahead adder
  • Generate
  • gi ai bi
  • Propagate
  • pi ai bi
  • Write carry out as function of preceding g, p,
    co
  • c1 g0 p0c0
  • c2 g1 p1c1
  • c3 g2 p2c2
  • c4 g3 p3c3

19
Reducing the complexity
  • C1 g0 (p0 C0)
  • C2 g1 (p1 g0 p0 C0)
  • g1 (p1 g0) (p1 p0 C0)
  • C3 g2 (p2 g1) (p2 p1 g0)
  • (p2 p1 p0 c0)
  • C4?
  • Increase speed at what cost ?
  • Can you illustrate how to build a 32-bit adder
    with carry look ahead?

20
Limitations
  • The number of inputs of the gates drastically
    increases
  • Technology permits only a certain maximal number
    of inputs (fan-in)
  • Realization of a gate with high fan-in by a chain
    of gates with low fan-in.

From Prof.Michal G. Wahl
21
Use principle to build a 16-bit adders
  • Let us add a second-level abstractions!
  • Using a 4-bit adder as a first-level abstraction

22
4-bit wide carry-lookahead
  • P0 p3 p2 p1 p0
  • P1 p7 p6 p5 p4
  • P2 p11 p10 p9 p8
  • P3 p15 p14 p13 p12
  • G0 g3 (p3 g2) (p3 p2 g1) (p3 p2
    p1 g0)
  • G1
  • G2
  • G3
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