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eBug Junior Game Design

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Suitable for play at home or in school. Short attention span. Enjoy Flash games (Kongregate, Newgrounds) Necessary to provide an action oriented game ... – PowerPoint PPT presentation

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Title: eBug Junior Game Design


1
e-Bug Junior GameDesign Evaluation
e-Bug Launch Meeting 3rd September 2009
David Farrell, City University London david.farrel
l.1_at_city.ac.uk
2
e-Bug Junior Game
  • Design Choices
  • What kind of game?
  • How does it teach?
  • How can we evaluate?
  • Quantitative Results (preliminary)
  • Qualitative Results
  • Comments and Next Steps

3
Target Audience
  • 9-11 year olds
  • Suitable for play at home or in school
  • Short attention span
  • Enjoy Flash games (Kongregate, Newgrounds)
  • Necessary to provide an action oriented game
  • Whilst still teaching required Learning Outcomes

4
Effective GBL?
  • How are games best used for learning?
  • Shaffers Epistemic Frames
  • SodaConstructor1, SimCity
  • Squires work with Civilization2

5
Game Concept
  • Designed game rules (mechanics) to support
    learning outcomes
  • Decided on a Platform Game (like Mario)
  • Player is shrunk to a tiny size and interacts
    with microbes
  • Photograph different types of cartoon microbes!
  • See that some microbes are useful and some
    harmful!
  • Throw soap to remove harmful microbes!

6
Platform Game
7
Mini Game
  • Mini game used for Food and Respiratory Hygiene
    learning outcomes

8
Game Show
  • Context
  • Competition
  • Pacing
  • Evaluation?

9
Capturing Data

10
Quantitative Results
11
Introduction to Microbes

12
Round 1 Results
13
?
  • Timing of evaluation high awareness
  • end of school year
  • swine flu
  • Results are change from incorrect to correct.
  • Question 1
  • PRE 512 correct, 31 not sure, 102 wrong
  • 31 102 133 incorrect
  • POST 536 correct 24 change
  • (24 / 133) 100 18 change in incorrect

14
Harmful Microbes
15
Round 2 Results
16
Useful Microbes
17
Round 3 Results
18
Hygiene
19
Round 4 Results
20
Antibiotics
21
Round 5 Results
22
Qualitative Results
  • Very positive response from players
  • In initial focus groups, the game ran slow
  • 50 of pupils said that they would play this
    game again or recommend this game to a friend.
  • When fixed, the positive rate was over 90

23
Teacher Comments
  • A small number of teachers filled out
    questionnaire
  • All said they would use the game in the
    classroom and indicated that they had enjoyed
    using the game with their pupils.
  • Some teachers requested that audio be added to
    the game in order that those with lower reading
    ability could still engage fully.

24
Teacher Comments Cont
  • I liked the way it was an educational but also
    fun game the children learned things from it
  • I would definitely use the game as it is both
    fun and educational
  • I think that the content is good, especially if
    the game is being used to enhance or consolidate
    learning on the subject matter through taught
    sessions
  • The children really took to the game once the
    technical problems had been addressed and I know
    that many of them have accessed the game from
    home as a result of the workshop.

25
Next Steps
  • The areas of the game which have shown little
    impact or which have had a negative impact need
    to be improved.
  • The Blind Question Round (part of quiz show)
    should be removed since the game is no longer in
    evaluation and users dislike that feature.
  • Some software bugs still persist (as with most
    software)
  • A more rigorous analysis of the data will be
    published
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