Title: FoodForce2: Revolutionizing Education
1FoodForce2 Revolutionizing Education
Technology for Education Paper Presentation
2Status of the Project Now
0. We are still in beta 1. 40000 downloads and
counting 2. Active development for first
release
3THE PROBLEM
4Traditional learning
5Limitations of Traditional Learning
1. Little or no control with students 2. Very
less practical implementation 3. Stress and
tension of Exams
6How are Games Different
Same Learning Goals But Children have control
over what they learn Automatic testing with no
stress on children Adaptive Course with fun
element More Practical Implementation
7Things to add before we can claim safely
Explore Humanitarian Values
Re-Invent Teacher Student Relationship
Explore the potential of Stories in Games
8AN EXPERIMENTAL LEARNING PLATFORM
9Foodforce
10Theme
11Building Blocks of Game
12Major Aspects of Game
- Construction of Facilities
- Upgrading Facilities
- Trading Resources
13DESIGN AND IMPLEMENTATION
14(No Transcript)
15Portability
- Should work on many platforms
- All Operating Systems
- Work on Mobiles
- Work from a pen drive
- Work from web
- Works in minimum hardware configurations
- Should be fast and playable in minimum of
hardware configurations
16Other Things
17KEY LEARNING AREAS
18Strategy
19Nutritional Importance
20Trading and Economics
21Crisis Management
22School Visit
23(No Transcript)
24Results from Questionnaire
Cognizance Chart
Logical Reasoning Chart
25In Conclusion
The best kind of learning is obtained only from
doing things rather than just reading or hearing
about it