Title: Dias nummer 1
1Global Conflicts An exampleAss. Professor Simon
Egenfeldt-NielsenKøbenhavns KommuneSeriousgames.
dk20th June 2005, Copenhagen
develop games which contain advanced content,
operate according to sound pedagogical
principles, enable classroom customisation, and
create real excitement within the core game
market - Henry Jenkins
2Global Conflicts Goals
Project wants to achieve the following
- Explore whether educational computer games have a
future in the educational system and the form it
may take. - Explore, develop and implement a prototypical
educational computer game examining the
challenges and possibilities in development
process and the educational use of such a title - Provide a foundation for a serious games industry
through a prototype convincing other developers
of the potential in developing educational
computer games beyond low-budget titles
3Global Conflicts Core partners
IT-University Copenhagen Anchor point for the
research part. Space for the project, sparring
with game researchers, and a plug-in to a
research network, OverTheEdge (5th Floor)
Development of the prototype. They provide the
entire technical development. Danish United
Nation Association Provide content, sparring,
and connections with experts and organizations in
the field. Alinea Publishing Input on content,
sparring, subject experts, and feedback on
special didactic challenges in the educational
system, and barriers towards use of computer
games. Schools in Gentofte Kommune The test
bed for the practical experiments towards the end
of the project with school classes. Electronic
Arts Europe Provides sparring on the commercial
aspects of game production and ongoing related
projects in UK.
4Global Conflicts Learning dynamic
- Discovery channel of computer games
- Physics experiment Safety, concrete,
challenging, reflection, engagement. - Training ? Learning
- Single ? Packaged
- Experience ? Concepts
- Extrinsic ? Intrisinc
- Low Tech ? High Tech
Concept art from the game.
5Global Conflicts The gameplay
- Breathing universe modelled close to reality
- Transfer links Newspapers, TV-spots, radio.
- Variation in difficulty, complexity and play
style - Strong reporting system
- Personal vs. strategic
- Avoid aggression
- Different roles
- Make education manual
- New Scenarios
Concept art from the game.
6Global Conflicts Whats in it..
- Evaluation of the learning outcome
- Documentation of production process
- Matured industry and market
- Integration of subject areas
- Support for the educational part
- Combine most recent research with industry
- Informed game design through colloboration
Concept art from the game A control post in game
where the player must get through or hinder other
people from getting through.
7Contact
Spørgsmål eller kommentar sen_at_itu.dk Oplægget er
på http//www.itu.dk/people/sen
Links http//www.seriousgames.dk
http//www.game-research.com http//game.itu.dk